quake2ts 0.0.640 → 0.0.641
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/test-utils/dist/index.cjs +30 -0
- package/packages/test-utils/dist/index.cjs.map +1 -1
- package/packages/test-utils/dist/index.d.cts +49 -1
- package/packages/test-utils/dist/index.d.ts +49 -1
- package/packages/test-utils/dist/index.js +29 -0
- package/packages/test-utils/dist/index.js.map +1 -1
package/package.json
CHANGED
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@@ -71,6 +71,7 @@ __export(index_exports, {
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71
71
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createEntity: () => createEntity,
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72
72
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createEntityFactory: () => createEntityFactory,
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73
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createEntityStateFactory: () => createEntityStateFactory,
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74
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+
createGameImportsAndEngine: () => createGameImportsAndEngine,
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createGameStateSnapshotFactory: () => createGameStateSnapshotFactory,
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createHeadlessTestContext: () => createHeadlessTestContext,
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createInputInjector: () => createInputInjector,
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@@ -826,6 +827,34 @@ function createPhysicsTestContext() {
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function createEntity() {
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return new import_game2.Entity(1);
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}
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830
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function createGameImportsAndEngine(overrides) {
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831
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const defaultTraceResult = {
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832
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fraction: 1,
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833
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endpos: { x: 0, y: 0, z: 0 },
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834
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allsolid: false,
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835
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startsolid: false,
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836
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plane: { normal: { x: 0, y: 0, z: 1 }, dist: 0, type: 0, signbits: 0 },
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837
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ent: null
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838
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};
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839
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const defaultTrace = import_vitest2.vi.fn().mockReturnValue(defaultTraceResult);
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840
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const imports = {
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841
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trace: defaultTrace,
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842
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pointcontents: import_vitest2.vi.fn().mockReturnValue(0),
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843
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linkentity: import_vitest2.vi.fn(),
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844
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multicast: import_vitest2.vi.fn(),
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845
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unicast: import_vitest2.vi.fn(),
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846
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...overrides?.imports
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847
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};
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const engine = {
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trace: import_vitest2.vi.fn().mockReturnValue(defaultTraceResult),
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850
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sound: import_vitest2.vi.fn(),
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851
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centerprintf: import_vitest2.vi.fn(),
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852
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modelIndex: import_vitest2.vi.fn().mockReturnValue(1),
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853
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soundIndex: import_vitest2.vi.fn().mockReturnValue(1),
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854
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...overrides?.engine
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855
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};
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856
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return { imports, engine };
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857
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}
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829
858
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830
859
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// src/game/helpers/physics.ts
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831
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var import_game3 = require("@quake2ts/game");
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@@ -5051,6 +5080,7 @@ function createVisualTestScenario(sceneName) {
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createEntity,
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createEntityFactory,
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createEntityStateFactory,
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createGameImportsAndEngine,
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createGameStateSnapshotFactory,
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createHeadlessTestContext,
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createInputInjector,
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