quake2ts 0.0.640 → 0.0.641

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "quake2ts",
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- "version": "0.0.640",
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+ "version": "0.0.641",
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  "description": "Quake II re-release port to TypeScript with WebGL renderer - A complete game engine with physics, networking, and BSP rendering",
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  "type": "module",
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  "keywords": [
@@ -71,6 +71,7 @@ __export(index_exports, {
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  createEntity: () => createEntity,
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  createEntityFactory: () => createEntityFactory,
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  createEntityStateFactory: () => createEntityStateFactory,
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+ createGameImportsAndEngine: () => createGameImportsAndEngine,
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  createGameStateSnapshotFactory: () => createGameStateSnapshotFactory,
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  createHeadlessTestContext: () => createHeadlessTestContext,
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  createInputInjector: () => createInputInjector,
@@ -826,6 +827,34 @@ function createPhysicsTestContext() {
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  function createEntity() {
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  return new import_game2.Entity(1);
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  }
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+ function createGameImportsAndEngine(overrides) {
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+ const defaultTraceResult = {
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+ fraction: 1,
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+ endpos: { x: 0, y: 0, z: 0 },
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+ allsolid: false,
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+ startsolid: false,
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+ plane: { normal: { x: 0, y: 0, z: 1 }, dist: 0, type: 0, signbits: 0 },
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+ ent: null
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+ };
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+ const defaultTrace = import_vitest2.vi.fn().mockReturnValue(defaultTraceResult);
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+ const imports = {
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+ trace: defaultTrace,
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+ pointcontents: import_vitest2.vi.fn().mockReturnValue(0),
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+ linkentity: import_vitest2.vi.fn(),
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+ multicast: import_vitest2.vi.fn(),
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+ unicast: import_vitest2.vi.fn(),
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+ ...overrides?.imports
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+ };
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+ const engine = {
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+ trace: import_vitest2.vi.fn().mockReturnValue(defaultTraceResult),
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+ sound: import_vitest2.vi.fn(),
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+ centerprintf: import_vitest2.vi.fn(),
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+ modelIndex: import_vitest2.vi.fn().mockReturnValue(1),
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+ soundIndex: import_vitest2.vi.fn().mockReturnValue(1),
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+ ...overrides?.engine
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+ };
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+ return { imports, engine };
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+ }
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  // src/game/helpers/physics.ts
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  var import_game3 = require("@quake2ts/game");
@@ -5051,6 +5080,7 @@ function createVisualTestScenario(sceneName) {
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  createEntity,
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  createEntityFactory,
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  createEntityStateFactory,
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+ createGameImportsAndEngine,
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  createGameStateSnapshotFactory,
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  createHeadlessTestContext,
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  createInputInjector,