quake2ts 0.0.621 → 0.0.629

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@@ -1,5 +1,5 @@
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  /**
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- * Tracks GPU memory usage for buffers and textures.
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+ * Resource tracking for memory profiling.
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  */
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  export declare class GPUResourceTracker {
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  private _totalBufferMemory;
@@ -18,14 +18,14 @@ export declare class GPUResourceTracker {
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  }
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  export declare const resourceTracker: GPUResourceTracker;
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  /**
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- * Base class for all GPU buffer resources.
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+ * Base wrapper for GPUBuffer to handle lifecycle and tracking.
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  */
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  export declare class GPUBufferResource {
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- private _buffer;
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- private _size;
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- private _usage;
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- private _device;
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- private _label;
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+ protected _buffer: GPUBuffer;
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+ protected _device: GPUDevice;
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+ protected _size: number;
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+ protected _usage: GPUBufferUsageFlags;
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+ protected _label: string | undefined;
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  constructor(device: GPUDevice, descriptor: {
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  size: number;
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  usage: GPUBufferUsageFlags;
@@ -33,75 +33,75 @@ export declare class GPUBufferResource {
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  mappedAtCreation?: boolean;
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  });
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  /**
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- * Writes data to the buffer.
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+ * Writes data to the buffer using device.queue.writeBuffer.
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+ * Efficient for frequent updates (uniforms, dynamic geometry).
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  */
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  write(data: BufferSource, offset?: number): void;
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  /**
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- * Maps the buffer for reading (async).
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- * Note: Buffer must have MAP_READ usage.
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+ * Maps the buffer for reading.
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+ * Requires MAP_READ usage.
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  */
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- mapAsync(mode?: GPUMapModeFlags, offset?: number, size?: number): Promise<ArrayBuffer>;
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+ mapAsync(): Promise<ArrayBuffer>;
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  /**
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  * Unmaps the buffer.
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  */
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  unmap(): void;
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  /**
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- * Destroys the buffer and releases resources.
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+ * Destroys the buffer and removes it from tracking.
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  */
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  destroy(): void;
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  get buffer(): GPUBuffer;
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  get size(): number;
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- get usage(): GPUBufferUsageFlags;
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+ /**
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+ * If mappedAtCreation was used, get the mapped range immediately.
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+ */
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+ getMappedRange(offset?: number, size?: number): ArrayBuffer;
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  }
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  /**
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  * Vertex buffer wrapper.
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+ * Usage: VERTEX | COPY_DST
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  */
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  export declare class VertexBuffer extends GPUBufferResource {
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  constructor(device: GPUDevice, descriptor: {
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  size: number;
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  label?: string;
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- usage?: GPUBufferUsageFlags;
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+ mappedAtCreation?: boolean;
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  });
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  }
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  /**
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  * Index buffer wrapper.
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+ * Usage: INDEX | COPY_DST
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  */
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  export declare class IndexBuffer extends GPUBufferResource {
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  constructor(device: GPUDevice, descriptor: {
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  size: number;
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  label?: string;
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- usage?: GPUBufferUsageFlags;
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+ mappedAtCreation?: boolean;
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  });
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  }
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  /**
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  * Uniform buffer wrapper.
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+ * Usage: UNIFORM | COPY_DST
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  */
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  export declare class UniformBuffer extends GPUBufferResource {
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  constructor(device: GPUDevice, descriptor: {
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  size: number;
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  label?: string;
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- usage?: GPUBufferUsageFlags;
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+ mappedAtCreation?: boolean;
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  });
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  }
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  /**
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  * Storage buffer wrapper.
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+ * Usage: STORAGE | COPY_DST | COPY_SRC (for readback)
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  */
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  export declare class StorageBuffer extends GPUBufferResource {
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  constructor(device: GPUDevice, descriptor: {
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  size: number;
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  label?: string;
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- usage?: GPUBufferUsageFlags;
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+ readBack?: boolean;
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+ mappedAtCreation?: boolean;
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  });
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  }
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- export interface TextureUploadOptions {
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- x?: number;
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- y?: number;
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- z?: number;
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- width?: number;
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- height?: number;
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- depth?: number;
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- mipLevel?: number;
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- }
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  /**
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  * 2D Texture wrapper.
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  */
@@ -111,7 +111,7 @@ export declare class Texture2D {
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  private _width;
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  private _height;
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  private _format;
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- private _mipLevelCount;
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+ private _memorySize;
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  constructor(device: GPUDevice, descriptor: {
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  width: number;
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  height: number;
@@ -120,7 +120,11 @@ export declare class Texture2D {
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  mipLevelCount?: number;
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  label?: string;
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  });
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- upload(data: BufferSource, options?: TextureUploadOptions): void;
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+ upload(data: BufferSource, options?: {
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+ origin?: GPUOrigin3D;
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+ size?: GPUExtent3D;
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+ layout?: GPUImageDataLayout;
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+ }): void;
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  generateMipmaps(commandEncoder: GPUCommandEncoder): void;
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  createView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
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  destroy(): void;
@@ -129,6 +133,7 @@ export declare class Texture2D {
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  get height(): number;
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  get format(): GPUTextureFormat;
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  get memorySize(): number;
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+ private getBytesPerPixel;
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  }
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  /**
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  * Cube Map Texture wrapper.
@@ -138,7 +143,7 @@ export declare class TextureCubeMap {
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  private _device;
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  private _size;
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  private _format;
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- private _mipLevelCount;
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+ private _memorySize;
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  constructor(device: GPUDevice, descriptor: {
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  size: number;
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  format: GPUTextureFormat;
@@ -147,31 +152,35 @@ export declare class TextureCubeMap {
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  label?: string;
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  });
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  uploadFace(face: number, data: BufferSource, mipLevel?: number): void;
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- createView(): GPUTextureView;
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+ createView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
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  destroy(): void;
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  get texture(): GPUTexture;
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  get size(): number;
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+ get memorySize(): number;
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+ private getBytesPerPixel;
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+ }
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+ export interface SamplerDescriptor {
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+ minFilter?: GPUFilterMode;
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+ magFilter?: GPUFilterMode;
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+ mipmapFilter?: GPUMipmapFilterMode;
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+ addressModeU?: GPUAddressMode;
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+ addressModeV?: GPUAddressMode;
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+ addressModeW?: GPUAddressMode;
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+ maxAnisotropy?: number;
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+ compare?: GPUCompareFunction;
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+ label?: string;
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  }
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- /**
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- * Sampler wrapper.
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- */
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  export declare class Sampler {
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  private _sampler;
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- private _device;
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- constructor(device: GPUDevice, descriptor: GPUSamplerDescriptor);
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+ constructor(device: GPUDevice, descriptor: SamplerDescriptor);
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  get sampler(): GPUSampler;
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- destroy(): void;
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  }
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  export declare function createLinearSampler(device: GPUDevice): Sampler;
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  export declare function createNearestSampler(device: GPUDevice): Sampler;
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  export declare function createClampSampler(device: GPUDevice): Sampler;
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  export declare function createRepeatSampler(device: GPUDevice): Sampler;
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- /**
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- * ShaderModule wrapper.
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- */
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  export declare class ShaderModule {
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  private _module;
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- private _device;
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  constructor(device: GPUDevice, descriptor: {
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  code: string;
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  label?: string;
@@ -179,19 +188,16 @@ export declare class ShaderModule {
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  get module(): GPUShaderModule;
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  get compilationInfo(): Promise<GPUCompilationInfo>;
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  }
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- /**
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- * Pipeline Descriptor Interface.
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- */
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- export interface PipelineDescriptor {
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+ export interface RenderPipelineDescriptor {
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  vertex: {
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  module: ShaderModule;
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  entryPoint: string;
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- buffers?: Iterable<GPUVertexBufferLayout | null>;
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+ buffers: GPUVertexBufferLayout[];
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  };
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  fragment?: {
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  module: ShaderModule;
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  entryPoint: string;
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- targets: Iterable<GPUColorTargetState | null>;
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+ targets: GPUColorTargetState[];
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  };
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  primitive?: GPUPrimitiveState;
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  depthStencil?: GPUDepthStencilState;
@@ -199,25 +205,14 @@ export interface PipelineDescriptor {
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  layout: GPUPipelineLayout | 'auto';
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  label?: string;
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  }
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- /**
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- * Render Pipeline Wrapper.
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- */
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  export declare class RenderPipeline {
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  private _pipeline;
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- private _device;
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  private _layout;
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- constructor(device: GPUDevice, descriptor: PipelineDescriptor);
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+ constructor(device: GPUDevice, descriptor: RenderPipelineDescriptor);
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  get pipeline(): GPURenderPipeline;
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- get layout(): GPUPipelineLayout | 'auto';
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- destroy(): void;
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  }
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- /**
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- * Compute Pipeline Wrapper.
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- */
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  export declare class ComputePipeline {
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  private _pipeline;
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- private _device;
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- private _layout;
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  constructor(device: GPUDevice, descriptor: {
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  compute: {
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  module: ShaderModule;
@@ -227,7 +222,59 @@ export declare class ComputePipeline {
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  label?: string;
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  });
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  get pipeline(): GPUComputePipeline;
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- get layout(): GPUPipelineLayout | 'auto';
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- destroy(): void;
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  }
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+ export interface BindGroupLayoutDescriptor {
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+ entries: {
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+ binding: number;
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+ visibility: GPUShaderStageFlags;
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+ buffer?: GPUBufferBindingLayout;
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+ texture?: GPUTextureBindingLayout;
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+ sampler?: GPUSamplerBindingLayout;
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+ storageTexture?: GPUStorageTextureBindingLayout;
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+ }[];
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+ label?: string;
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+ }
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+ export declare class BindGroupLayout {
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+ private _layout;
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+ constructor(device: GPUDevice, descriptor: BindGroupLayoutDescriptor);
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+ get layout(): GPUBindGroupLayout;
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+ }
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+ export interface BindGroupEntry {
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+ binding: number;
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+ resource: GPUBufferBinding | GPUTextureView | GPUSampler;
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+ }
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+ export declare class BindGroup {
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+ private _bindGroup;
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+ constructor(device: GPUDevice, layout: BindGroupLayout, entries: BindGroupEntry[], label?: string);
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+ get bindGroup(): GPUBindGroup;
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+ }
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+ export declare class BindGroupBuilder {
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+ private _entries;
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+ addUniformBuffer(binding: number, visibility: GPUShaderStageFlags): this;
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+ addTexture(binding: number, visibility: GPUShaderStageFlags, viewDimension?: GPUTextureViewDimension): this;
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+ addSampler(binding: number, visibility: GPUShaderStageFlags, type?: GPUSamplerBindingType): this;
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+ addStorageBuffer(binding: number, visibility: GPUShaderStageFlags, type?: GPUBufferBindingType): this;
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+ build(device: GPUDevice, label?: string): BindGroupLayout;
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+ }
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+ export interface RenderPassAttachmentOptions {
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+ loadOp?: GPULoadOp;
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+ storeOp?: GPUStoreOp;
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+ clearValue?: GPUColor;
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+ }
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+ export interface DepthStencilAttachmentOptions {
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+ depthLoadOp?: GPULoadOp;
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+ depthStoreOp?: GPUStoreOp;
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+ depthClearValue?: number;
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+ stencilLoadOp?: GPULoadOp;
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+ stencilStoreOp?: GPUStoreOp;
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+ stencilClearValue?: number;
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+ }
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+ export declare class RenderPassDescriptorBuilder {
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+ private _colorAttachments;
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+ private _depthStencilAttachment;
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+ setColorAttachment(view: GPUTextureView, options?: RenderPassAttachmentOptions): this;
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+ setDepthStencilAttachment(view: GPUTextureView, options?: DepthStencilAttachmentOptions): this;
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+ build(): GPURenderPassDescriptor;
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+ }
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+ export declare function createRenderPassDescriptor(): RenderPassDescriptorBuilder;
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  //# sourceMappingURL=resources.d.ts.map
@@ -1 +1 @@
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- 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