quake2ts 0.0.589 → 0.0.592

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Files changed (30) hide show
  1. package/package.json +3 -3
  2. package/packages/client/dist/browser/index.global.js +1 -1
  3. package/packages/client/dist/browser/index.global.js.map +1 -1
  4. package/packages/client/dist/cjs/index.cjs +31 -31
  5. package/packages/client/dist/cjs/index.cjs.map +1 -1
  6. package/packages/client/dist/esm/index.js +31 -31
  7. package/packages/client/dist/esm/index.js.map +1 -1
  8. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  9. package/packages/client/dist/types/net/clientConnection.d.ts +78 -0
  10. package/packages/client/dist/types/net/clientConnection.d.ts.map +1 -0
  11. package/packages/engine/dist/browser/index.global.js +9 -9
  12. package/packages/engine/dist/browser/index.global.js.map +1 -1
  13. package/packages/engine/dist/cjs/index.cjs +42 -33
  14. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  15. package/packages/engine/dist/esm/index.js +41 -33
  16. package/packages/engine/dist/esm/index.js.map +1 -1
  17. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  18. package/packages/engine/dist/types/assets/vfs.d.ts +2 -2
  19. package/packages/engine/dist/types/assets/vfs.d.ts.map +1 -1
  20. package/packages/engine/dist/types/index.d.ts +1 -0
  21. package/packages/engine/dist/types/index.d.ts.map +1 -1
  22. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  23. package/packages/test-utils/dist/index.cjs +15 -2
  24. package/packages/test-utils/dist/index.cjs.map +1 -1
  25. package/packages/test-utils/dist/index.d.cts +5 -1
  26. package/packages/test-utils/dist/index.d.ts +5 -1
  27. package/packages/test-utils/dist/index.js +15 -2
  28. package/packages/test-utils/dist/index.js.map +1 -1
  29. package/packages/tools/dist/browser/index.global.js.map +1 -1
  30. package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
@@ -1221,8 +1221,12 @@ interface CameraInput {
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  }
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  /**
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  * Creates a mock Camera instance with optional overrides.
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+ * Accepts partial Camera properties, where position/angles can be Vec3 objects or arrays.
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  */
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- declare function createMockCamera(overrides?: Partial<Camera>): Camera;
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+ declare function createMockCamera(overrides?: Partial<Omit<Camera, 'position' | 'angles'> & {
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+ position: any;
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+ angles: any;
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+ }>): Camera;
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  /**
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  * Creates a mock RefDef object.
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  */
@@ -1221,8 +1221,12 @@ interface CameraInput {
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  }
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  /**
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  * Creates a mock Camera instance with optional overrides.
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+ * Accepts partial Camera properties, where position/angles can be Vec3 objects or arrays.
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  */
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- declare function createMockCamera(overrides?: Partial<Camera>): Camera;
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+ declare function createMockCamera(overrides?: Partial<Omit<Camera, 'position' | 'angles'> & {
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+ position: any;
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+ angles: any;
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+ }>): Camera;
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  /**
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  * Creates a mock RefDef object.
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  */
@@ -472,6 +472,7 @@ function createTestContext(options) {
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  multicast: vi2.fn(),
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  unicast: vi2.fn(),
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  engine,
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+ scriptHooks: hooks,
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  game,
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  sound: vi2.fn((ent, chan, sound, vol, attn, timeofs) => {
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  engine.sound(ent, chan, sound, vol, attn, timeofs);
@@ -2901,13 +2902,25 @@ var forEach = (function() {
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  // src/client/helpers/view.ts
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  import { Camera } from "@quake2ts/engine";
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+ function toVec3(v) {
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+ if (v instanceof Float32Array && v.length === 3) {
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+ return v;
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+ }
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+ if (Array.isArray(v) && v.length === 3) {
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+ return vec3_exports.fromValues(v[0], v[1], v[2]);
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+ }
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+ if (typeof v === "object" && "x" in v && "y" in v && "z" in v) {
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+ return vec3_exports.fromValues(v.x, v.y, v.z);
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+ }
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+ return vec3_exports.create();
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+ }
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  function createMockCamera(overrides = {}) {
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  const camera = new Camera();
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  if (overrides.position) {
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- camera.position = overrides.position;
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+ camera.position = toVec3(overrides.position);
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  }
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  if (overrides.angles) {
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- camera.angles = overrides.angles;
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+ camera.angles = toVec3(overrides.angles);
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  }
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  if (overrides.fov !== void 0) {
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  camera.fov = overrides.fov;