quake2ts 0.0.570 → 0.0.571
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/test-utils/dist/index.cjs +100 -0
- package/packages/test-utils/dist/index.cjs.map +1 -1
- package/packages/test-utils/dist/index.d.cts +33 -2
- package/packages/test-utils/dist/index.d.ts +33 -2
- package/packages/test-utils/dist/index.js +104 -0
- package/packages/test-utils/dist/index.js.map +1 -1
package/package.json
CHANGED
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@@ -51,6 +51,8 @@ __export(index_exports, {
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51
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createGameStateSnapshotFactory: () => createGameStateSnapshotFactory,
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createItemEntityFactory: () => createItemEntityFactory,
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createMockAI: () => createMockAI,
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54
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createMockAmmoItem: () => createMockAmmoItem,
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55
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createMockArmorItem: () => createMockArmorItem,
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createMockAudioContext: () => createMockAudioContext,
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createMockCanvas: () => createMockCanvas,
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createMockCanvasContext2D: () => createMockCanvasContext2D,
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@@ -64,15 +66,19 @@ __export(index_exports, {
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createMockGameExports: () => createMockGameExports,
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createMockGameState: () => createMockGameState,
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createMockHandshake: () => createMockHandshake,
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69
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createMockHealthItem: () => createMockHealthItem,
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createMockImage: () => createMockImage,
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createMockImageData: () => createMockImageData,
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createMockIndexedDB: () => createMockIndexedDB,
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createMockInventory: () => createMockInventory,
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createMockItem: () => createMockItem,
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createMockLocalStorage: () => createMockLocalStorage,
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createMockMonsterAI: () => createMockMonsterAI,
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createMockMonsterMove: () => createMockMonsterMove,
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createMockNetDriver: () => createMockNetDriver,
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createMockNetworkAddress: () => createMockNetworkAddress,
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createMockPerformance: () => createMockPerformance,
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createMockPowerupItem: () => createMockPowerupItem,
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createMockRAF: () => createMockRAF,
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createMockRConClient: () => createMockRConClient,
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createMockServer: () => createMockServer,
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@@ -85,6 +91,7 @@ __export(index_exports, {
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createMockUDPSocket: () => createMockUDPSocket,
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createMockUserInfo: () => createMockUserInfo,
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createMockWeapon: () => createMockWeapon,
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createMockWeaponItem: () => createMockWeaponItem,
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createMockWebGL2Context: () => createMockWebGL2Context,
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createMonsterEntityFactory: () => createMonsterEntityFactory,
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createMultiplayerTestScenario: () => createMultiplayerTestScenario,
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@@ -692,6 +699,92 @@ var mockMonsterAttacks = {
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fireBFG: import_vitest4.vi.fn()
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};
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// src/game/mocks/items.ts
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var import_game4 = require("@quake2ts/game");
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var import_game5 = require("@quake2ts/game");
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function createMockInventory(overrides = {}) {
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const defaultInventory = (0, import_game4.createPlayerInventory)();
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const inventory = {
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...defaultInventory,
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...overrides
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};
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return inventory;
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}
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function createMockItem(id, overrides = {}) {
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let base;
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base = import_game5.WEAPON_ITEMS[id] || import_game5.HEALTH_ITEMS[id] || import_game5.ARMOR_ITEMS[id] || import_game5.POWERUP_ITEMS[id] || import_game5.POWER_ARMOR_ITEMS[id] || import_game5.KEY_ITEMS[id] || import_game5.FLAG_ITEMS[id];
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if (!base) {
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base = {
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id,
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name: `Mock Item ${id}`
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};
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}
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return {
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...base,
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...overrides
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};
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}
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function createMockWeaponItem(weaponId, overrides = {}) {
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const found = Object.values(import_game5.WEAPON_ITEMS).find((w) => w.weaponId === weaponId);
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const base = found ? { ...found } : {
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type: "weapon",
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id: `weapon_${weaponId}`,
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name: `Mock Weapon ${weaponId}`,
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weaponId,
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ammoType: null,
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initialAmmo: 0,
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pickupAmmo: 0,
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fireRate: 1
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};
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return { ...base, ...overrides };
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}
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function createMockHealthItem(amount, overrides = {}) {
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return {
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type: "health",
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id: "item_health_mock",
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name: "Mock Health",
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amount,
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max: 100,
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...overrides
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};
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}
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function createMockArmorItem(amount, overrides = {}) {
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return {
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type: "armor",
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id: "item_armor_mock",
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name: "Mock Armor",
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amount,
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...overrides
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};
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}
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function createMockAmmoItem(ammoItemId, overrides = {}) {
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const def = (0, import_game5.getAmmoItemDefinition)(ammoItemId);
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if (!def) {
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throw new Error(`Unknown ammo item id: ${ammoItemId}`);
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}
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const base = {
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id: def.id,
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name: `Mock Ammo ${def.id}`
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};
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return {
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...base,
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...overrides
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};
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}
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function createMockPowerupItem(id, duration, overrides = {}) {
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const found = import_game5.POWERUP_ITEMS[id];
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const base = found ? { ...found } : {
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type: "powerup",
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id,
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name: `Mock Powerup ${id}`,
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timer: duration
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};
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if (duration !== void 0 && !found) {
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base.timer = duration;
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}
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return { ...base, ...overrides };
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}
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// src/game/mocks.ts
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var import_vitest5 = require("vitest");
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function createMockGameState(overrides) {
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@@ -2401,6 +2494,8 @@ function createVisualTestScenario(page, sceneName) {
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createGameStateSnapshotFactory,
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createItemEntityFactory,
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createMockAI,
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createMockAmmoItem,
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createMockArmorItem,
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createMockAudioContext,
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createMockCanvas,
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createMockCanvasContext2D,
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@@ -2414,15 +2509,19 @@ function createVisualTestScenario(page, sceneName) {
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createMockGameExports,
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createMockGameState,
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createMockHandshake,
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createMockHealthItem,
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createMockImage,
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createMockImageData,
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createMockIndexedDB,
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createMockInventory,
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createMockItem,
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createMockLocalStorage,
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createMockMonsterAI,
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createMockMonsterMove,
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createMockNetDriver,
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createMockNetworkAddress,
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createMockPerformance,
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createMockPowerupItem,
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createMockRAF,
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createMockRConClient,
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createMockServer,
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@@ -2435,6 +2534,7 @@ function createVisualTestScenario(page, sceneName) {
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createMockUDPSocket,
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createMockUserInfo,
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createMockWeapon,
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createMockWeaponItem,
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createMockWebGL2Context,
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createMonsterEntityFactory,
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createMultiplayerTestScenario,
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