quake2ts 0.0.568 → 0.0.569
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js +13 -13
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/browser/index.global.js +5 -5
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +127 -0
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +124 -0
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/entities/index.d.ts +1 -1
- package/packages/game/dist/types/entities/index.d.ts.map +1 -1
- package/packages/test-utils/dist/index.cjs +267 -71
- package/packages/test-utils/dist/index.cjs.map +1 -1
- package/packages/test-utils/dist/index.d.cts +68 -3
- package/packages/test-utils/dist/index.d.ts +68 -3
- package/packages/test-utils/dist/index.js +256 -68
- package/packages/test-utils/dist/index.js.map +1 -1
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@@ -43,6 +43,8 @@ __export(index_exports, {
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ENTITY_TEMPLATES: () => ENTITY_TEMPLATES,
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Entity: () => Entity,
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EntityDamageFlags: () => EntityDamageFlags,
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EntityEffects: () => EntityEffects,
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EntityFlags: () => EntityFlags,
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EntitySystem: () => EntitySystem,
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EnvironmentalFlags: () => EnvironmentalFlags,
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FLAG_ITEMS: () => FLAG_ITEMS,
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@@ -68,6 +70,7 @@ __export(index_exports, {
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MonsterAttackState: () => MonsterAttackState,
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MoveType: () => MoveType,
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MulticastType: () => MulticastType,
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MuzzleFlash: () => MuzzleFlash,
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ORDERED_DAMAGE_MODS: () => ORDERED_DAMAGE_MODS,
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PNOISE_IMPACT: () => PNOISE_IMPACT,
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PNOISE_SELF: () => PNOISE_SELF,
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@@ -2683,6 +2686,127 @@ function damageModName(mod) {
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return `MOD_${DamageMod[mod]}`;
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}
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// src/entities/enums.ts
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var EntityFlags = /* @__PURE__ */ ((EntityFlags2) => {
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EntityFlags2[EntityFlags2["None"] = 0] = "None";
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EntityFlags2[EntityFlags2["Fly"] = 1] = "Fly";
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EntityFlags2[EntityFlags2["Swim"] = 2] = "Swim";
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EntityFlags2[EntityFlags2["ImmuneLaser"] = 4] = "ImmuneLaser";
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EntityFlags2[EntityFlags2["InWater"] = 8] = "InWater";
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EntityFlags2[EntityFlags2["GodMode"] = 16] = "GodMode";
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EntityFlags2[EntityFlags2["NoTarget"] = 32] = "NoTarget";
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EntityFlags2[EntityFlags2["ImmuneSlime"] = 64] = "ImmuneSlime";
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EntityFlags2[EntityFlags2["ImmuneLava"] = 128] = "ImmuneLava";
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EntityFlags2[EntityFlags2["PartialGround"] = 256] = "PartialGround";
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EntityFlags2[EntityFlags2["WaterJump"] = 512] = "WaterJump";
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EntityFlags2[EntityFlags2["TeamSlave"] = 1024] = "TeamSlave";
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EntityFlags2[EntityFlags2["NoKnockback"] = 2048] = "NoKnockback";
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EntityFlags2[EntityFlags2["PowerArmor"] = 4096] = "PowerArmor";
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EntityFlags2[EntityFlags2["Mechanical"] = 8192] = "Mechanical";
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EntityFlags2[EntityFlags2["SamRaimi"] = 16384] = "SamRaimi";
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EntityFlags2[EntityFlags2["Disguised"] = 32768] = "Disguised";
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EntityFlags2[EntityFlags2["NoGib"] = 65536] = "NoGib";
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EntityFlags2[EntityFlags2["Damageable"] = 131072] = "Damageable";
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EntityFlags2[EntityFlags2["Stationary"] = 262144] = "Stationary";
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EntityFlags2[EntityFlags2["AliveKnockbackOnly"] = 524288] = "AliveKnockbackOnly";
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EntityFlags2[EntityFlags2["NoDamageEffects"] = 1048576] = "NoDamageEffects";
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EntityFlags2[EntityFlags2["CoopHealthScale"] = 2097152] = "CoopHealthScale";
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EntityFlags2[EntityFlags2["Flashlight"] = 4194304] = "Flashlight";
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EntityFlags2[EntityFlags2["KillVelocity"] = 8388608] = "KillVelocity";
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EntityFlags2[EntityFlags2["NoVisible"] = 16777216] = "NoVisible";
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EntityFlags2[EntityFlags2["Dodge"] = 33554432] = "Dodge";
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EntityFlags2[EntityFlags2["TeamMaster"] = 67108864] = "TeamMaster";
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EntityFlags2[EntityFlags2["Locked"] = 134217728] = "Locked";
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EntityFlags2[EntityFlags2["AlwaysTouch"] = 268435456] = "AlwaysTouch";
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EntityFlags2[EntityFlags2["NoStanding"] = 536870912] = "NoStanding";
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EntityFlags2[EntityFlags2["WantsPowerArmor"] = 1073741824] = "WantsPowerArmor";
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EntityFlags2[EntityFlags2["Respawn"] = -2147483648] = "Respawn";
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return EntityFlags2;
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})(EntityFlags || {});
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var EntityEffects = /* @__PURE__ */ ((EntityEffects2) => {
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EntityEffects2[EntityEffects2["Rotate"] = 1] = "Rotate";
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EntityEffects2[EntityEffects2["Gib"] = 2] = "Gib";
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EntityEffects2[EntityEffects2["Bob"] = 4] = "Bob";
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EntityEffects2[EntityEffects2["Blaster"] = 8] = "Blaster";
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EntityEffects2[EntityEffects2["Rocket"] = 16] = "Rocket";
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EntityEffects2[EntityEffects2["Grenade"] = 32] = "Grenade";
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EntityEffects2[EntityEffects2["HyperBlaster"] = 64] = "HyperBlaster";
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EntityEffects2[EntityEffects2["Bfg"] = 128] = "Bfg";
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EntityEffects2[EntityEffects2["ColorShell"] = 256] = "ColorShell";
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EntityEffects2[EntityEffects2["PowerScreen"] = 512] = "PowerScreen";
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EntityEffects2[EntityEffects2["Anim01"] = 1024] = "Anim01";
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EntityEffects2[EntityEffects2["Anim23"] = 2048] = "Anim23";
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EntityEffects2[EntityEffects2["AnimAll"] = 4096] = "AnimAll";
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EntityEffects2[EntityEffects2["AnimAllFast"] = 8192] = "AnimAllFast";
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EntityEffects2[EntityEffects2["Flies"] = 16384] = "Flies";
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EntityEffects2[EntityEffects2["Quad"] = 32768] = "Quad";
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EntityEffects2[EntityEffects2["Pent"] = 65536] = "Pent";
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EntityEffects2[EntityEffects2["Teleporter"] = 131072] = "Teleporter";
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EntityEffects2[EntityEffects2["Flag1"] = 262144] = "Flag1";
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EntityEffects2[EntityEffects2["Flag2"] = 524288] = "Flag2";
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EntityEffects2[EntityEffects2["IonRipper"] = 1048576] = "IonRipper";
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EntityEffects2[EntityEffects2["GreenGib"] = 2097152] = "GreenGib";
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EntityEffects2[EntityEffects2["BlueHyperBlaster"] = 4194304] = "BlueHyperBlaster";
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EntityEffects2[EntityEffects2["SpinningLights"] = 8388608] = "SpinningLights";
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EntityEffects2[EntityEffects2["Plasma"] = 16777216] = "Plasma";
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EntityEffects2[EntityEffects2["Trap"] = 33554432] = "Trap";
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EntityEffects2[EntityEffects2["Tracker"] = 67108864] = "Tracker";
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EntityEffects2[EntityEffects2["Double"] = 134217728] = "Double";
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EntityEffects2[EntityEffects2["SphereTrans"] = 268435456] = "SphereTrans";
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EntityEffects2[EntityEffects2["TagTrail"] = 536870912] = "TagTrail";
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EntityEffects2[EntityEffects2["HalfDamage"] = 1073741824] = "HalfDamage";
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EntityEffects2[EntityEffects2["TrackerTrail"] = -2147483648] = "TrackerTrail";
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EntityEffects2[EntityEffects2["Hologram"] = 0] = "Hologram";
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EntityEffects2[EntityEffects2["Flashlight"] = 0] = "Flashlight";
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return EntityEffects2;
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})(EntityEffects || {});
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var MuzzleFlash = /* @__PURE__ */ ((MuzzleFlash2) => {
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MuzzleFlash2[MuzzleFlash2["Blaster"] = 0] = "Blaster";
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MuzzleFlash2[MuzzleFlash2["MachineGun"] = 1] = "MachineGun";
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MuzzleFlash2[MuzzleFlash2["Shotgun"] = 2] = "Shotgun";
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MuzzleFlash2[MuzzleFlash2["Chaingun1"] = 3] = "Chaingun1";
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MuzzleFlash2[MuzzleFlash2["Chaingun2"] = 4] = "Chaingun2";
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MuzzleFlash2[MuzzleFlash2["Chaingun3"] = 5] = "Chaingun3";
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MuzzleFlash2[MuzzleFlash2["Railgun"] = 6] = "Railgun";
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MuzzleFlash2[MuzzleFlash2["Rocket"] = 7] = "Rocket";
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MuzzleFlash2[MuzzleFlash2["Grenade"] = 8] = "Grenade";
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MuzzleFlash2[MuzzleFlash2["Login"] = 9] = "Login";
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MuzzleFlash2[MuzzleFlash2["Logout"] = 10] = "Logout";
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MuzzleFlash2[MuzzleFlash2["Respawn"] = 11] = "Respawn";
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MuzzleFlash2[MuzzleFlash2["Bfg"] = 12] = "Bfg";
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MuzzleFlash2[MuzzleFlash2["SShotgun"] = 13] = "SShotgun";
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MuzzleFlash2[MuzzleFlash2["HyperBlaster"] = 14] = "HyperBlaster";
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MuzzleFlash2[MuzzleFlash2["ItemRespawn"] = 15] = "ItemRespawn";
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MuzzleFlash2[MuzzleFlash2["IonRipper"] = 16] = "IonRipper";
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MuzzleFlash2[MuzzleFlash2["BlueHyperBlaster"] = 17] = "BlueHyperBlaster";
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MuzzleFlash2[MuzzleFlash2["Phalanx"] = 18] = "Phalanx";
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MuzzleFlash2[MuzzleFlash2["Bfg2"] = 19] = "Bfg2";
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MuzzleFlash2[MuzzleFlash2["Phalanx2"] = 20] = "Phalanx2";
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MuzzleFlash2[MuzzleFlash2["EtfRifle"] = 30] = "EtfRifle";
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MuzzleFlash2[MuzzleFlash2["Prox"] = 31] = "Prox";
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MuzzleFlash2[MuzzleFlash2["EtfRifle2"] = 32] = "EtfRifle2";
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MuzzleFlash2[MuzzleFlash2["HeatBeam"] = 33] = "HeatBeam";
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MuzzleFlash2[MuzzleFlash2["Blaster2"] = 34] = "Blaster2";
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MuzzleFlash2[MuzzleFlash2["Tracker"] = 35] = "Tracker";
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MuzzleFlash2[MuzzleFlash2["Nuke1"] = 36] = "Nuke1";
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MuzzleFlash2[MuzzleFlash2["Nuke2"] = 37] = "Nuke2";
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MuzzleFlash2[MuzzleFlash2["Nuke4"] = 38] = "Nuke4";
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MuzzleFlash2[MuzzleFlash2["Nuke8"] = 39] = "Nuke8";
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MuzzleFlash2[MuzzleFlash2["TankBlaster1"] = 1] = "TankBlaster1";
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MuzzleFlash2[MuzzleFlash2["CarrierMachineGunL1"] = 133] = "CarrierMachineGunL1";
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MuzzleFlash2[MuzzleFlash2["CarrierMachineGunR1"] = 134] = "CarrierMachineGunR1";
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MuzzleFlash2[MuzzleFlash2["CarrierGrenade"] = 135] = "CarrierGrenade";
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MuzzleFlash2[MuzzleFlash2["CarrierRailgun"] = 147] = "CarrierRailgun";
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MuzzleFlash2[MuzzleFlash2["CarrierMachineGunL2"] = 152] = "CarrierMachineGunL2";
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MuzzleFlash2[MuzzleFlash2["CarrierMachineGunR2"] = 153] = "CarrierMachineGunR2";
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MuzzleFlash2[MuzzleFlash2["CarrierRocket1"] = 191] = "CarrierRocket1";
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MuzzleFlash2[MuzzleFlash2["CarrierRocket2"] = 192] = "CarrierRocket2";
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MuzzleFlash2[MuzzleFlash2["CarrierRocket3"] = 193] = "CarrierRocket3";
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MuzzleFlash2[MuzzleFlash2["CarrierRocket4"] = 194] = "CarrierRocket4";
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MuzzleFlash2[MuzzleFlash2["GunnerGrenade1"] = 53] = "GunnerGrenade1";
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return MuzzleFlash2;
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})(MuzzleFlash || {});
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// src/ai/constants.ts
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var RANGE_MELEE = 20;
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var RANGE_NEAR = 440;
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@@ -28053,6 +28177,8 @@ function createGame(imports, engine, options) {
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ENTITY_TEMPLATES,
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Entity,
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EntityDamageFlags,
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EntityEffects,
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EntityFlags,
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EntitySystem,
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EnvironmentalFlags,
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FLAG_ITEMS,
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@@ -28078,6 +28204,7 @@ function createGame(imports, engine, options) {
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MonsterAttackState,
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MoveType,
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MulticastType,
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MuzzleFlash,
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ORDERED_DAMAGE_MODS,
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PNOISE_IMPACT,
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PNOISE_SELF,
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