quake2ts 0.0.566 → 0.0.568
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/test-utils/dist/index.cjs +92 -34
- package/packages/test-utils/dist/index.cjs.map +1 -1
- package/packages/test-utils/dist/index.d.cts +47 -1
- package/packages/test-utils/dist/index.d.ts +47 -1
- package/packages/test-utils/dist/index.js +88 -34
- package/packages/test-utils/dist/index.js.map +1 -1
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@@ -230,6 +230,11 @@ declare function createMockNetworkAddress(ip?: string, port?: number): NetworkAd
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* @param overrides Optional overrides for the transport properties.
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*/
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declare function createMockTransport(address?: string, port?: number, overrides?: Partial<MockTransport>): MockTransport;
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/**
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* Creates a mock NetDriver instance.
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* @param overrides Optional overrides for the NetDriver methods.
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*/
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declare function createMockNetDriver(overrides?: Partial<NetDriver>): NetDriver;
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/**
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* Creates a mock server state object.
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@@ -339,6 +344,47 @@ declare function createMockHandshake(stage?: HandshakeStage): Handshake;
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*/
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declare function simulateHandshake(client: Client, server: any): Promise<boolean>;
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/**
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* Interface for a mocked server console that can execute commands.
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* Reference: quake2/server/sv_main.c (SV_ExecuteUserCommand)
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*/
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interface MockServerConsole {
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exec(cmd: string): string;
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print(text: string): void;
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broadcast(text: string): void;
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commandBuffer: string[];
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outputBuffer: string[];
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}
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/**
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* Creates a mock server console.
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* @param overrides Optional overrides for the mock console.
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*/
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declare function createMockServerConsole(overrides?: Partial<MockServerConsole>): MockServerConsole;
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/**
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* Interface for a mocked RCON client.
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* Reference: quake2/server/sv_user.c (SV_ExecuteUserCommand for RCON handling)
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*/
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interface MockRConClient {
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connect(address: string, port: number, password?: string): Promise<boolean>;
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sendCommand(cmd: string): Promise<string>;
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disconnect(): void;
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connected: boolean;
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lastCommand: string;
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lastResponse: string;
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}
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/**
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* Creates a mock RCON client.
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* @param password Optional password for the client to use.
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*/
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declare function createMockRConClient(password?: string): MockRConClient;
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/**
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* Simulates a command execution on the server.
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* @param server The mock server instance (assumed to have some command handling capability).
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* @param command The command string to execute.
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* @returns The output of the command.
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*/
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declare function simulateServerCommand(server: any, command: string): string;
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type MockServerContext = Server & {
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clients: (Client | null)[];
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entities?: Entity[];
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@@ -663,4 +709,4 @@ interface VisualScenario {
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*/
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declare function createVisualTestScenario(page: Page, sceneName: string): VisualScenario;
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-
export { type AudioEvent, type BinaryStreamMock, type BinaryWriterMock, type BrowserSetupOptions, type Connection, type ConsistencyReport, type ControlledTimer, type DeltaSnapshot, type DrawCall, type GameState, type GameStateCapture, type Handshake, HandshakeStage, InputInjector, type MockEngine, type MockGame, MockPointerLock, type MockRAF, type MockServer, type MockServerContext, MockTransport, type MockUDPSocket, type MultiplayerScenario, type NetworkAddress, type NetworkCondition, type NetworkConfig, type NetworkSimulator, type NodeSetupOptions, type PlaywrightOptions, type PlaywrightTestClient, type Snapshot, type StorageScenario, type TestContext, type UserInfo, type VisualDiff, type VisualScenario, captureAudioEvents, captureCanvasDrawCalls, captureGameScreenshot, captureGameState, compareScreenshots, createBinaryStreamMock, createBinaryWriterMock, createControlledTimer, createCustomNetworkCondition, createDeltaSnapshot, createEntity, createEntityStateFactory, createGameStateSnapshotFactory, createMockAudioContext, createMockCanvas, createMockCanvasContext2D, createMockConnection, createMockEngine, createMockGPUAdapter, createMockGPUCanvasContext, createMockGPUDevice, createMockGame, createMockGameState, createMockHandshake, createMockImage, createMockImageData, createMockIndexedDB, createMockLocalStorage, createMockNetworkAddress, createMockPerformance, createMockRAF, createMockServer, createMockServerClient, createMockServerState, createMockServerStatic, createMockSessionStorage, createMockTransport, createMockUDPSocket, createMockUserInfo, createMockWebGL2Context, createMultiplayerTestScenario, createNetChanMock, createPlayerStateFactory, createPlaywrightTestClient, createServerSnapshot, createSpawnContext, createStorageTestScenario, createTestContext, createVisualTestScenario, makeAxisBrush, makeBrushFromMinsMaxs, makeBspModel, makeLeaf, makeLeafModel, makeNode, makePlane, serializeUserInfo, setupBrowserEnvironment, setupMockAudioContext, setupNodeEnvironment, setupWebGPUMocks, simulateFrames, simulateFramesWithMock, simulateHandshake, simulateNetworkCondition, simulatePlayerInput, simulatePlayerJoin, simulatePlayerLeave, simulateServerTick, simulateSnapshotDelivery, teardownBrowserEnvironment, teardownMockAudioContext, throttleBandwidth, verifySnapshotConsistency, waitForGameReady };
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export { type AudioEvent, type BinaryStreamMock, type BinaryWriterMock, type BrowserSetupOptions, type Connection, type ConsistencyReport, type ControlledTimer, type DeltaSnapshot, type DrawCall, type GameState, type GameStateCapture, type Handshake, HandshakeStage, InputInjector, type MockEngine, type MockGame, MockPointerLock, type MockRAF, type MockRConClient, type MockServer, type MockServerConsole, type MockServerContext, MockTransport, type MockUDPSocket, type MultiplayerScenario, type NetworkAddress, type NetworkCondition, type NetworkConfig, type NetworkSimulator, type NodeSetupOptions, type PlaywrightOptions, type PlaywrightTestClient, type Snapshot, type StorageScenario, type TestContext, type UserInfo, type VisualDiff, type VisualScenario, captureAudioEvents, captureCanvasDrawCalls, captureGameScreenshot, captureGameState, compareScreenshots, createBinaryStreamMock, createBinaryWriterMock, createControlledTimer, createCustomNetworkCondition, createDeltaSnapshot, createEntity, createEntityStateFactory, createGameStateSnapshotFactory, createMockAudioContext, createMockCanvas, createMockCanvasContext2D, createMockConnection, createMockEngine, createMockGPUAdapter, createMockGPUCanvasContext, createMockGPUDevice, createMockGame, createMockGameState, createMockHandshake, createMockImage, createMockImageData, createMockIndexedDB, createMockLocalStorage, createMockNetDriver, createMockNetworkAddress, createMockPerformance, createMockRAF, createMockRConClient, createMockServer, createMockServerClient, createMockServerConsole, createMockServerState, createMockServerStatic, createMockSessionStorage, createMockTransport, createMockUDPSocket, createMockUserInfo, createMockWebGL2Context, createMultiplayerTestScenario, createNetChanMock, createPlayerStateFactory, createPlaywrightTestClient, createServerSnapshot, createSpawnContext, createStorageTestScenario, createTestContext, createVisualTestScenario, makeAxisBrush, makeBrushFromMinsMaxs, makeBspModel, makeLeaf, makeLeafModel, makeNode, makePlane, serializeUserInfo, setupBrowserEnvironment, setupMockAudioContext, setupNodeEnvironment, setupWebGPUMocks, simulateFrames, simulateFramesWithMock, simulateHandshake, simulateNetworkCondition, simulatePlayerInput, simulatePlayerJoin, simulatePlayerLeave, simulateServerCommand, simulateServerTick, simulateSnapshotDelivery, teardownBrowserEnvironment, teardownMockAudioContext, throttleBandwidth, verifySnapshotConsistency, waitForGameReady };
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@@ -230,6 +230,11 @@ declare function createMockNetworkAddress(ip?: string, port?: number): NetworkAd
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* @param overrides Optional overrides for the transport properties.
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*/
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declare function createMockTransport(address?: string, port?: number, overrides?: Partial<MockTransport>): MockTransport;
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/**
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* Creates a mock NetDriver instance.
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* @param overrides Optional overrides for the NetDriver methods.
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*/
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declare function createMockNetDriver(overrides?: Partial<NetDriver>): NetDriver;
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/**
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* Creates a mock server state object.
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@@ -339,6 +344,47 @@ declare function createMockHandshake(stage?: HandshakeStage): Handshake;
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*/
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declare function simulateHandshake(client: Client, server: any): Promise<boolean>;
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/**
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* Interface for a mocked server console that can execute commands.
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* Reference: quake2/server/sv_main.c (SV_ExecuteUserCommand)
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*/
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interface MockServerConsole {
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exec(cmd: string): string;
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print(text: string): void;
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broadcast(text: string): void;
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commandBuffer: string[];
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outputBuffer: string[];
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}
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/**
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* Creates a mock server console.
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* @param overrides Optional overrides for the mock console.
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*/
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declare function createMockServerConsole(overrides?: Partial<MockServerConsole>): MockServerConsole;
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/**
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* Interface for a mocked RCON client.
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* Reference: quake2/server/sv_user.c (SV_ExecuteUserCommand for RCON handling)
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*/
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interface MockRConClient {
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connect(address: string, port: number, password?: string): Promise<boolean>;
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sendCommand(cmd: string): Promise<string>;
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disconnect(): void;
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connected: boolean;
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lastCommand: string;
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lastResponse: string;
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}
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/**
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* Creates a mock RCON client.
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* @param password Optional password for the client to use.
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*/
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declare function createMockRConClient(password?: string): MockRConClient;
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/**
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* Simulates a command execution on the server.
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* @param server The mock server instance (assumed to have some command handling capability).
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* @param command The command string to execute.
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* @returns The output of the command.
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*/
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declare function simulateServerCommand(server: any, command: string): string;
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type MockServerContext = Server & {
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clients: (Client | null)[];
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entities?: Entity[];
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*/
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declare function createVisualTestScenario(page: Page, sceneName: string): VisualScenario;
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-
export { type AudioEvent, type BinaryStreamMock, type BinaryWriterMock, type BrowserSetupOptions, type Connection, type ConsistencyReport, type ControlledTimer, type DeltaSnapshot, type DrawCall, type GameState, type GameStateCapture, type Handshake, HandshakeStage, InputInjector, type MockEngine, type MockGame, MockPointerLock, type MockRAF, type MockServer, type MockServerContext, MockTransport, type MockUDPSocket, type MultiplayerScenario, type NetworkAddress, type NetworkCondition, type NetworkConfig, type NetworkSimulator, type NodeSetupOptions, type PlaywrightOptions, type PlaywrightTestClient, type Snapshot, type StorageScenario, type TestContext, type UserInfo, type VisualDiff, type VisualScenario, captureAudioEvents, captureCanvasDrawCalls, captureGameScreenshot, captureGameState, compareScreenshots, createBinaryStreamMock, createBinaryWriterMock, createControlledTimer, createCustomNetworkCondition, createDeltaSnapshot, createEntity, createEntityStateFactory, createGameStateSnapshotFactory, createMockAudioContext, createMockCanvas, createMockCanvasContext2D, createMockConnection, createMockEngine, createMockGPUAdapter, createMockGPUCanvasContext, createMockGPUDevice, createMockGame, createMockGameState, createMockHandshake, createMockImage, createMockImageData, createMockIndexedDB, createMockLocalStorage, createMockNetworkAddress, createMockPerformance, createMockRAF, createMockServer, createMockServerClient, createMockServerState, createMockServerStatic, createMockSessionStorage, createMockTransport, createMockUDPSocket, createMockUserInfo, createMockWebGL2Context, createMultiplayerTestScenario, createNetChanMock, createPlayerStateFactory, createPlaywrightTestClient, createServerSnapshot, createSpawnContext, createStorageTestScenario, createTestContext, createVisualTestScenario, makeAxisBrush, makeBrushFromMinsMaxs, makeBspModel, makeLeaf, makeLeafModel, makeNode, makePlane, serializeUserInfo, setupBrowserEnvironment, setupMockAudioContext, setupNodeEnvironment, setupWebGPUMocks, simulateFrames, simulateFramesWithMock, simulateHandshake, simulateNetworkCondition, simulatePlayerInput, simulatePlayerJoin, simulatePlayerLeave, simulateServerTick, simulateSnapshotDelivery, teardownBrowserEnvironment, teardownMockAudioContext, throttleBandwidth, verifySnapshotConsistency, waitForGameReady };
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export { type AudioEvent, type BinaryStreamMock, type BinaryWriterMock, type BrowserSetupOptions, type Connection, type ConsistencyReport, type ControlledTimer, type DeltaSnapshot, type DrawCall, type GameState, type GameStateCapture, type Handshake, HandshakeStage, InputInjector, type MockEngine, type MockGame, MockPointerLock, type MockRAF, type MockRConClient, type MockServer, type MockServerConsole, type MockServerContext, MockTransport, type MockUDPSocket, type MultiplayerScenario, type NetworkAddress, type NetworkCondition, type NetworkConfig, type NetworkSimulator, type NodeSetupOptions, type PlaywrightOptions, type PlaywrightTestClient, type Snapshot, type StorageScenario, type TestContext, type UserInfo, type VisualDiff, type VisualScenario, captureAudioEvents, captureCanvasDrawCalls, captureGameScreenshot, captureGameState, compareScreenshots, createBinaryStreamMock, createBinaryWriterMock, createControlledTimer, createCustomNetworkCondition, createDeltaSnapshot, createEntity, createEntityStateFactory, createGameStateSnapshotFactory, createMockAudioContext, createMockCanvas, createMockCanvasContext2D, createMockConnection, createMockEngine, createMockGPUAdapter, createMockGPUCanvasContext, createMockGPUDevice, createMockGame, createMockGameState, createMockHandshake, createMockImage, createMockImageData, createMockIndexedDB, createMockLocalStorage, createMockNetDriver, createMockNetworkAddress, createMockPerformance, createMockRAF, createMockRConClient, createMockServer, createMockServerClient, createMockServerConsole, createMockServerState, createMockServerStatic, createMockSessionStorage, createMockTransport, createMockUDPSocket, createMockUserInfo, createMockWebGL2Context, createMultiplayerTestScenario, createNetChanMock, createPlayerStateFactory, createPlaywrightTestClient, createServerSnapshot, createSpawnContext, createStorageTestScenario, createTestContext, createVisualTestScenario, makeAxisBrush, makeBrushFromMinsMaxs, makeBspModel, makeLeaf, makeLeafModel, makeNode, makePlane, serializeUserInfo, setupBrowserEnvironment, setupMockAudioContext, setupNodeEnvironment, setupWebGPUMocks, simulateFrames, simulateFramesWithMock, simulateHandshake, simulateNetworkCondition, simulatePlayerInput, simulatePlayerJoin, simulatePlayerLeave, simulateServerCommand, simulateServerTick, simulateSnapshotDelivery, teardownBrowserEnvironment, teardownMockAudioContext, throttleBandwidth, verifySnapshotConsistency, waitForGameReady };
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@@ -490,6 +490,18 @@ function createMockTransport(address = "127.0.0.1", port = 27910, overrides) {
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Object.assign(transport, overrides);
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return transport;
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}
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function createMockNetDriver(overrides) {
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return {
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connect: vi3.fn().mockResolvedValue(void 0),
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disconnect: vi3.fn(),
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send: vi3.fn(),
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onMessage: vi3.fn(),
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onClose: vi3.fn(),
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onError: vi3.fn(),
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isConnected: vi3.fn().mockReturnValue(true),
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...overrides
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};
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}
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// src/server/mocks/state.ts
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import { ServerState, ClientState } from "@quake2ts/server";
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};
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}
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function createMockServerClient(clientNum, overrides) {
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const mockNet =
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connect: vi4.fn(),
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disconnect: vi4.fn(),
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onMessage: vi4.fn(),
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onError: vi4.fn(),
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isConnected: vi4.fn().mockReturnValue(true)
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};
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const mockNet = createMockNetDriver();
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return {
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index: clientNum,
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state: ClientState.Connected,
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// src/server/mocks/commands.ts
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import { vi as vi5 } from "vitest";
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function createMockServerConsole(overrides) {
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return {
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exec: vi5.fn((cmd) => {
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}),
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print: vi5.fn((text) => {
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}),
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broadcast: vi5.fn((text) => {
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}),
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};
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}
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function createMockRConClient(password = "") {
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lastCommand: "",
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lastResponse: "",
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connect: vi5.fn(async (address, port, pwd) => {
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sendCommand: vi5.fn(async (cmd) => {
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};
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}
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}
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// src/server/helpers/multiplayer.ts
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function createMultiplayerTestScenario(numPlayers = 2) {
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|
1301
1351
|
features: /* @__PURE__ */ new Set(),
|
|
1302
1352
|
limits: {},
|
|
1303
1353
|
queue: {
|
|
1304
|
-
submit:
|
|
1305
|
-
writeBuffer:
|
|
1306
|
-
writeTexture:
|
|
1307
|
-
copyExternalImageToTexture:
|
|
1308
|
-
},
|
|
1309
|
-
createCommandEncoder:
|
|
1310
|
-
beginRenderPass:
|
|
1311
|
-
setPipeline:
|
|
1312
|
-
draw:
|
|
1313
|
-
end:
|
|
1354
|
+
submit: vi6.fn(),
|
|
1355
|
+
writeBuffer: vi6.fn(),
|
|
1356
|
+
writeTexture: vi6.fn(),
|
|
1357
|
+
copyExternalImageToTexture: vi6.fn()
|
|
1358
|
+
},
|
|
1359
|
+
createCommandEncoder: vi6.fn().mockReturnValue({
|
|
1360
|
+
beginRenderPass: vi6.fn().mockReturnValue({
|
|
1361
|
+
setPipeline: vi6.fn(),
|
|
1362
|
+
draw: vi6.fn(),
|
|
1363
|
+
end: vi6.fn()
|
|
1314
1364
|
}),
|
|
1315
|
-
finish:
|
|
1365
|
+
finish: vi6.fn()
|
|
1316
1366
|
}),
|
|
1317
|
-
createRenderPipeline:
|
|
1318
|
-
createShaderModule:
|
|
1319
|
-
createBindGroup:
|
|
1320
|
-
createBindGroupLayout:
|
|
1321
|
-
createBuffer:
|
|
1322
|
-
createTexture:
|
|
1323
|
-
createSampler:
|
|
1367
|
+
createRenderPipeline: vi6.fn(),
|
|
1368
|
+
createShaderModule: vi6.fn(),
|
|
1369
|
+
createBindGroup: vi6.fn(),
|
|
1370
|
+
createBindGroupLayout: vi6.fn(),
|
|
1371
|
+
createBuffer: vi6.fn(),
|
|
1372
|
+
createTexture: vi6.fn(),
|
|
1373
|
+
createSampler: vi6.fn()
|
|
1324
1374
|
};
|
|
1325
1375
|
}
|
|
1326
1376
|
function createMockGPUCanvasContext() {
|
|
1327
1377
|
return {
|
|
1328
|
-
configure:
|
|
1329
|
-
unconfigure:
|
|
1330
|
-
getCurrentTexture:
|
|
1378
|
+
configure: vi6.fn(),
|
|
1379
|
+
unconfigure: vi6.fn(),
|
|
1380
|
+
getCurrentTexture: vi6.fn()
|
|
1331
1381
|
};
|
|
1332
1382
|
}
|
|
1333
1383
|
function setupWebGPUMocks() {
|
|
1334
1384
|
const mockAdapter = createMockGPUAdapter();
|
|
1335
1385
|
const mockGpu = {
|
|
1336
|
-
requestAdapter:
|
|
1337
|
-
getPreferredCanvasFormat:
|
|
1386
|
+
requestAdapter: vi6.fn().mockResolvedValue(mockAdapter),
|
|
1387
|
+
getPreferredCanvasFormat: vi6.fn().mockReturnValue("bgra8unorm")
|
|
1338
1388
|
};
|
|
1339
1389
|
Object.defineProperty(global.navigator, "gpu", {
|
|
1340
1390
|
value: mockGpu,
|
|
@@ -1971,11 +2021,14 @@ export {
|
|
|
1971
2021
|
createMockImageData,
|
|
1972
2022
|
createMockIndexedDB,
|
|
1973
2023
|
createMockLocalStorage,
|
|
2024
|
+
createMockNetDriver,
|
|
1974
2025
|
createMockNetworkAddress,
|
|
1975
2026
|
createMockPerformance,
|
|
1976
2027
|
createMockRAF,
|
|
2028
|
+
createMockRConClient,
|
|
1977
2029
|
createMockServer,
|
|
1978
2030
|
createMockServerClient,
|
|
2031
|
+
createMockServerConsole,
|
|
1979
2032
|
createMockServerState,
|
|
1980
2033
|
createMockServerStatic,
|
|
1981
2034
|
createMockSessionStorage,
|
|
@@ -2013,6 +2066,7 @@ export {
|
|
|
2013
2066
|
simulatePlayerInput,
|
|
2014
2067
|
simulatePlayerJoin,
|
|
2015
2068
|
simulatePlayerLeave,
|
|
2069
|
+
simulateServerCommand,
|
|
2016
2070
|
simulateServerTick,
|
|
2017
2071
|
simulateSnapshotDelivery,
|
|
2018
2072
|
stairTrace,
|