quake2ts 0.0.565 → 0.0.567
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/types/render/webgpu/context.d.ts +27 -0
- package/packages/engine/dist/types/render/webgpu/context.d.ts.map +1 -0
- package/packages/test-utils/dist/index.cjs +301 -178
- package/packages/test-utils/dist/index.cjs.map +1 -1
- package/packages/test-utils/dist/index.d.cts +87 -41
- package/packages/test-utils/dist/index.d.ts +87 -41
- package/packages/test-utils/dist/index.js +294 -178
- package/packages/test-utils/dist/index.js.map +1 -1
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@@ -339,6 +339,47 @@ declare function createMockHandshake(stage?: HandshakeStage): Handshake;
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declare function simulateHandshake(client: Client, server: any): Promise<boolean>;
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/**
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* Interface for a mocked server console that can execute commands.
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* Reference: quake2/server/sv_main.c (SV_ExecuteUserCommand)
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*/
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interface MockServerConsole {
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exec(cmd: string): string;
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print(text: string): void;
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broadcast(text: string): void;
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commandBuffer: string[];
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outputBuffer: string[];
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}
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/**
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* Creates a mock server console.
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* @param overrides Optional overrides for the mock console.
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*/
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declare function createMockServerConsole(overrides?: Partial<MockServerConsole>): MockServerConsole;
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/**
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* Interface for a mocked RCON client.
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* Reference: quake2/server/sv_user.c (SV_ExecuteUserCommand for RCON handling)
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*/
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interface MockRConClient {
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connect(address: string, port: number, password?: string): Promise<boolean>;
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sendCommand(cmd: string): Promise<string>;
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disconnect(): void;
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connected: boolean;
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lastCommand: string;
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lastResponse: string;
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}
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/**
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* Creates a mock RCON client.
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* @param password Optional password for the client to use.
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*/
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declare function createMockRConClient(password?: string): MockRConClient;
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/**
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* Simulates a command execution on the server.
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* @param server The mock server instance (assumed to have some command handling capability).
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* @param command The command string to execute.
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* @returns The output of the command.
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*/
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declare function simulateServerCommand(server: any, command: string): string;
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type MockServerContext = Server & {
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clients: (Client | null)[];
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entities?: Entity[];
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@@ -459,6 +500,51 @@ declare function createMockImageData(width: number, height: number, fillColor?:
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declare function createMockImage(width?: number, height?: number, src?: string): HTMLImageElement;
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declare function createMockGPUAdapter(): Partial<GPUAdapter>;
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declare function createMockGPUDevice(): Partial<GPUDevice>;
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declare function createMockGPUCanvasContext(): Partial<GPUCanvasContext>;
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declare function setupWebGPUMocks(): void;
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interface MockRAF {
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tick(timestamp?: number): void;
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advance(deltaMs?: number): void;
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getCallbacks(): FrameRequestCallback[];
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reset(): void;
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enable(): void;
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disable(): void;
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}
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/**
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* Creates a mock implementation of requestAnimationFrame that allows manual control.
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* It replaces the global requestAnimationFrame and cancelAnimationFrame.
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*/
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declare function createMockRAF(): MockRAF;
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/**
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* Creates a mock Performance object with controllable time.
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*/
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declare function createMockPerformance(startTime?: number): Performance;
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interface ControlledTimer {
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tick(): void;
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advanceBy(ms: number): void;
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clear(): void;
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restore(): void;
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}
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/**
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* Creates a controlled timer that replaces global setTimeout/setInterval.
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* Allows deterministic time advancement.
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*/
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declare function createControlledTimer(): ControlledTimer;
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/**
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* Helper to simulate multiple frames of a game loop.
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* @param count Number of frames to simulate
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* @param frameTimeMs Time per frame in milliseconds
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* @param callback Optional callback to run inside the loop (e.g. triggering inputs)
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*/
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declare function simulateFrames(count: number, frameTimeMs?: number, callback?: (frameIndex: number) => void): void;
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/**
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* Simulates frames using a provided MockRAF controller.
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*/
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declare function simulateFramesWithMock(mock: MockRAF, count: number, frameTimeMs?: number, callback?: (frameIndex: number) => void): void;
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interface NodeSetupOptions {
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polyfillFetch?: boolean;
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}
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@@ -514,46 +600,6 @@ interface AudioEvent {
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*/
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declare function captureAudioEvents(context: AudioContext): AudioEvent[];
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interface MockRAF {
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tick(timestamp?: number): void;
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advance(deltaMs?: number): void;
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getCallbacks(): FrameRequestCallback[];
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reset(): void;
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enable(): void;
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disable(): void;
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}
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/**
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* Creates a mock implementation of requestAnimationFrame that allows manual control.
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* It replaces the global requestAnimationFrame and cancelAnimationFrame.
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*/
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declare function createMockRAF(): MockRAF;
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/**
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* Creates a mock Performance object with controllable time.
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*/
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declare function createMockPerformance(startTime?: number): Performance;
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interface ControlledTimer {
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tick(): void;
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advanceBy(ms: number): void;
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clear(): void;
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restore(): void;
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}
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/**
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* Creates a controlled timer that replaces global setTimeout/setInterval.
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* Allows deterministic time advancement.
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*/
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declare function createControlledTimer(): ControlledTimer;
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/**
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* Helper to simulate multiple frames of a game loop.
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* @param count Number of frames to simulate
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* @param frameTimeMs Time per frame in milliseconds
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* @param callback Optional callback to run inside the loop (e.g. triggering inputs)
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*/
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declare function simulateFrames(count: number, frameTimeMs?: number, callback?: (frameIndex: number) => void): void;
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/**
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* Simulates frames using a provided MockRAF controller.
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*/
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declare function simulateFramesWithMock(mock: MockRAF, count: number, frameTimeMs?: number, callback?: (frameIndex: number) => void): void;
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-
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/**
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* Interface for Test Client options
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*/
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@@ -658,4 +704,4 @@ interface VisualScenario {
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declare function createVisualTestScenario(page: Page, sceneName: string): VisualScenario;
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export { type AudioEvent, type BinaryStreamMock, type BinaryWriterMock, type BrowserSetupOptions, type Connection, type ConsistencyReport, type ControlledTimer, type DeltaSnapshot, type DrawCall, type GameState, type GameStateCapture, type Handshake, HandshakeStage, InputInjector, type MockEngine, type MockGame, MockPointerLock, type MockRAF, type MockServer, type MockServerContext, MockTransport, type MockUDPSocket, type MultiplayerScenario, type NetworkAddress, type NetworkCondition, type NetworkConfig, type NetworkSimulator, type NodeSetupOptions, type PlaywrightOptions, type PlaywrightTestClient, type Snapshot, type StorageScenario, type TestContext, type UserInfo, type VisualDiff, type VisualScenario, captureAudioEvents, captureCanvasDrawCalls, captureGameScreenshot, captureGameState, compareScreenshots, createBinaryStreamMock, createBinaryWriterMock, createControlledTimer, createCustomNetworkCondition, createDeltaSnapshot, createEntity, createEntityStateFactory, createGameStateSnapshotFactory, createMockAudioContext, createMockCanvas, createMockCanvasContext2D, createMockConnection, createMockEngine, createMockGame, createMockGameState, createMockHandshake, createMockImage, createMockImageData, createMockIndexedDB, createMockLocalStorage, createMockNetworkAddress, createMockPerformance, createMockRAF, createMockServer, createMockServerClient, createMockServerState, createMockServerStatic, createMockSessionStorage, createMockTransport, createMockUDPSocket, createMockUserInfo, createMockWebGL2Context, createMultiplayerTestScenario, createNetChanMock, createPlayerStateFactory, createPlaywrightTestClient, createServerSnapshot, createSpawnContext, createStorageTestScenario, createTestContext, createVisualTestScenario, makeAxisBrush, makeBrushFromMinsMaxs, makeBspModel, makeLeaf, makeLeafModel, makeNode, makePlane, serializeUserInfo, setupBrowserEnvironment, setupMockAudioContext, setupNodeEnvironment, simulateFrames, simulateFramesWithMock, simulateHandshake, simulateNetworkCondition, simulatePlayerInput, simulatePlayerJoin, simulatePlayerLeave, simulateServerTick, simulateSnapshotDelivery, teardownBrowserEnvironment, teardownMockAudioContext, throttleBandwidth, verifySnapshotConsistency, waitForGameReady };
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export { type AudioEvent, type BinaryStreamMock, type BinaryWriterMock, type BrowserSetupOptions, type Connection, type ConsistencyReport, type ControlledTimer, type DeltaSnapshot, type DrawCall, type GameState, type GameStateCapture, type Handshake, HandshakeStage, InputInjector, type MockEngine, type MockGame, MockPointerLock, type MockRAF, type MockRConClient, type MockServer, type MockServerConsole, type MockServerContext, MockTransport, type MockUDPSocket, type MultiplayerScenario, type NetworkAddress, type NetworkCondition, type NetworkConfig, type NetworkSimulator, type NodeSetupOptions, type PlaywrightOptions, type PlaywrightTestClient, type Snapshot, type StorageScenario, type TestContext, type UserInfo, type VisualDiff, type VisualScenario, captureAudioEvents, captureCanvasDrawCalls, captureGameScreenshot, captureGameState, compareScreenshots, createBinaryStreamMock, createBinaryWriterMock, createControlledTimer, createCustomNetworkCondition, createDeltaSnapshot, createEntity, createEntityStateFactory, createGameStateSnapshotFactory, createMockAudioContext, createMockCanvas, createMockCanvasContext2D, createMockConnection, createMockEngine, createMockGPUAdapter, createMockGPUCanvasContext, createMockGPUDevice, createMockGame, createMockGameState, createMockHandshake, createMockImage, createMockImageData, createMockIndexedDB, createMockLocalStorage, createMockNetworkAddress, createMockPerformance, createMockRAF, createMockRConClient, createMockServer, createMockServerClient, createMockServerConsole, createMockServerState, createMockServerStatic, createMockSessionStorage, createMockTransport, createMockUDPSocket, createMockUserInfo, createMockWebGL2Context, createMultiplayerTestScenario, createNetChanMock, createPlayerStateFactory, createPlaywrightTestClient, createServerSnapshot, createSpawnContext, createStorageTestScenario, createTestContext, createVisualTestScenario, makeAxisBrush, makeBrushFromMinsMaxs, makeBspModel, makeLeaf, makeLeafModel, makeNode, makePlane, serializeUserInfo, setupBrowserEnvironment, setupMockAudioContext, setupNodeEnvironment, setupWebGPUMocks, simulateFrames, simulateFramesWithMock, simulateHandshake, simulateNetworkCondition, simulatePlayerInput, simulatePlayerJoin, simulatePlayerLeave, simulateServerCommand, simulateServerTick, simulateSnapshotDelivery, teardownBrowserEnvironment, teardownMockAudioContext, throttleBandwidth, verifySnapshotConsistency, waitForGameReady };
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@@ -339,6 +339,47 @@ declare function createMockHandshake(stage?: HandshakeStage): Handshake;
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declare function simulateHandshake(client: Client, server: any): Promise<boolean>;
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/**
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* Interface for a mocked server console that can execute commands.
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* Reference: quake2/server/sv_main.c (SV_ExecuteUserCommand)
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*/
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interface MockServerConsole {
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exec(cmd: string): string;
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print(text: string): void;
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broadcast(text: string): void;
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commandBuffer: string[];
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outputBuffer: string[];
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}
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/**
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* Creates a mock server console.
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* @param overrides Optional overrides for the mock console.
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*/
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declare function createMockServerConsole(overrides?: Partial<MockServerConsole>): MockServerConsole;
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/**
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* Interface for a mocked RCON client.
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* Reference: quake2/server/sv_user.c (SV_ExecuteUserCommand for RCON handling)
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*/
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interface MockRConClient {
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connect(address: string, port: number, password?: string): Promise<boolean>;
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sendCommand(cmd: string): Promise<string>;
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disconnect(): void;
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connected: boolean;
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lastCommand: string;
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lastResponse: string;
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}
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/**
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* Creates a mock RCON client.
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* @param password Optional password for the client to use.
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*/
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declare function createMockRConClient(password?: string): MockRConClient;
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/**
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* Simulates a command execution on the server.
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* @param server The mock server instance (assumed to have some command handling capability).
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* @param command The command string to execute.
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* @returns The output of the command.
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*/
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declare function simulateServerCommand(server: any, command: string): string;
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type MockServerContext = Server & {
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clients: (Client | null)[];
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entities?: Entity[];
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@@ -459,6 +500,51 @@ declare function createMockImageData(width: number, height: number, fillColor?:
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declare function createMockImage(width?: number, height?: number, src?: string): HTMLImageElement;
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declare function createMockGPUAdapter(): Partial<GPUAdapter>;
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declare function createMockGPUDevice(): Partial<GPUDevice>;
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declare function createMockGPUCanvasContext(): Partial<GPUCanvasContext>;
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declare function setupWebGPUMocks(): void;
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interface MockRAF {
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tick(timestamp?: number): void;
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advance(deltaMs?: number): void;
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getCallbacks(): FrameRequestCallback[];
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reset(): void;
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enable(): void;
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disable(): void;
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}
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/**
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* Creates a mock implementation of requestAnimationFrame that allows manual control.
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* It replaces the global requestAnimationFrame and cancelAnimationFrame.
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*/
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declare function createMockRAF(): MockRAF;
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/**
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* Creates a mock Performance object with controllable time.
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*/
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declare function createMockPerformance(startTime?: number): Performance;
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interface ControlledTimer {
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tick(): void;
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advanceBy(ms: number): void;
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clear(): void;
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restore(): void;
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}
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/**
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* Creates a controlled timer that replaces global setTimeout/setInterval.
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* Allows deterministic time advancement.
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*/
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declare function createControlledTimer(): ControlledTimer;
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/**
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* Helper to simulate multiple frames of a game loop.
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* @param count Number of frames to simulate
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* @param frameTimeMs Time per frame in milliseconds
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* @param callback Optional callback to run inside the loop (e.g. triggering inputs)
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*/
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declare function simulateFrames(count: number, frameTimeMs?: number, callback?: (frameIndex: number) => void): void;
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/**
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*/
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declare function simulateFramesWithMock(mock: MockRAF, count: number, frameTimeMs?: number, callback?: (frameIndex: number) => void): void;
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interface NodeSetupOptions {
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polyfillFetch?: boolean;
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}
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@@ -514,46 +600,6 @@ interface AudioEvent {
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*/
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declare function captureAudioEvents(context: AudioContext): AudioEvent[];
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interface MockRAF {
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tick(timestamp?: number): void;
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advance(deltaMs?: number): void;
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getCallbacks(): FrameRequestCallback[];
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reset(): void;
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enable(): void;
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disable(): void;
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}
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/**
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* Creates a mock implementation of requestAnimationFrame that allows manual control.
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* It replaces the global requestAnimationFrame and cancelAnimationFrame.
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*/
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declare function createMockRAF(): MockRAF;
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/**
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* Creates a mock Performance object with controllable time.
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*/
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declare function createMockPerformance(startTime?: number): Performance;
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interface ControlledTimer {
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tick(): void;
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advanceBy(ms: number): void;
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clear(): void;
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restore(): void;
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}
|
|
540
|
-
/**
|
|
541
|
-
* Creates a controlled timer that replaces global setTimeout/setInterval.
|
|
542
|
-
* Allows deterministic time advancement.
|
|
543
|
-
*/
|
|
544
|
-
declare function createControlledTimer(): ControlledTimer;
|
|
545
|
-
/**
|
|
546
|
-
* Helper to simulate multiple frames of a game loop.
|
|
547
|
-
* @param count Number of frames to simulate
|
|
548
|
-
* @param frameTimeMs Time per frame in milliseconds
|
|
549
|
-
* @param callback Optional callback to run inside the loop (e.g. triggering inputs)
|
|
550
|
-
*/
|
|
551
|
-
declare function simulateFrames(count: number, frameTimeMs?: number, callback?: (frameIndex: number) => void): void;
|
|
552
|
-
/**
|
|
553
|
-
* Simulates frames using a provided MockRAF controller.
|
|
554
|
-
*/
|
|
555
|
-
declare function simulateFramesWithMock(mock: MockRAF, count: number, frameTimeMs?: number, callback?: (frameIndex: number) => void): void;
|
|
556
|
-
|
|
557
603
|
/**
|
|
558
604
|
* Interface for Test Client options
|
|
559
605
|
*/
|
|
@@ -658,4 +704,4 @@ interface VisualScenario {
|
|
|
658
704
|
*/
|
|
659
705
|
declare function createVisualTestScenario(page: Page, sceneName: string): VisualScenario;
|
|
660
706
|
|
|
661
|
-
export { type AudioEvent, type BinaryStreamMock, type BinaryWriterMock, type BrowserSetupOptions, type Connection, type ConsistencyReport, type ControlledTimer, type DeltaSnapshot, type DrawCall, type GameState, type GameStateCapture, type Handshake, HandshakeStage, InputInjector, type MockEngine, type MockGame, MockPointerLock, type MockRAF, type MockServer, type MockServerContext, MockTransport, type MockUDPSocket, type MultiplayerScenario, type NetworkAddress, type NetworkCondition, type NetworkConfig, type NetworkSimulator, type NodeSetupOptions, type PlaywrightOptions, type PlaywrightTestClient, type Snapshot, type StorageScenario, type TestContext, type UserInfo, type VisualDiff, type VisualScenario, captureAudioEvents, captureCanvasDrawCalls, captureGameScreenshot, captureGameState, compareScreenshots, createBinaryStreamMock, createBinaryWriterMock, createControlledTimer, createCustomNetworkCondition, createDeltaSnapshot, createEntity, createEntityStateFactory, createGameStateSnapshotFactory, createMockAudioContext, createMockCanvas, createMockCanvasContext2D, createMockConnection, createMockEngine, createMockGame, createMockGameState, createMockHandshake, createMockImage, createMockImageData, createMockIndexedDB, createMockLocalStorage, createMockNetworkAddress, createMockPerformance, createMockRAF, createMockServer, createMockServerClient, createMockServerState, createMockServerStatic, createMockSessionStorage, createMockTransport, createMockUDPSocket, createMockUserInfo, createMockWebGL2Context, createMultiplayerTestScenario, createNetChanMock, createPlayerStateFactory, createPlaywrightTestClient, createServerSnapshot, createSpawnContext, createStorageTestScenario, createTestContext, createVisualTestScenario, makeAxisBrush, makeBrushFromMinsMaxs, makeBspModel, makeLeaf, makeLeafModel, makeNode, makePlane, serializeUserInfo, setupBrowserEnvironment, setupMockAudioContext, setupNodeEnvironment, simulateFrames, simulateFramesWithMock, simulateHandshake, simulateNetworkCondition, simulatePlayerInput, simulatePlayerJoin, simulatePlayerLeave, simulateServerTick, simulateSnapshotDelivery, teardownBrowserEnvironment, teardownMockAudioContext, throttleBandwidth, verifySnapshotConsistency, waitForGameReady };
|
|
707
|
+
export { type AudioEvent, type BinaryStreamMock, type BinaryWriterMock, type BrowserSetupOptions, type Connection, type ConsistencyReport, type ControlledTimer, type DeltaSnapshot, type DrawCall, type GameState, type GameStateCapture, type Handshake, HandshakeStage, InputInjector, type MockEngine, type MockGame, MockPointerLock, type MockRAF, type MockRConClient, type MockServer, type MockServerConsole, type MockServerContext, MockTransport, type MockUDPSocket, type MultiplayerScenario, type NetworkAddress, type NetworkCondition, type NetworkConfig, type NetworkSimulator, type NodeSetupOptions, type PlaywrightOptions, type PlaywrightTestClient, type Snapshot, type StorageScenario, type TestContext, type UserInfo, type VisualDiff, type VisualScenario, captureAudioEvents, captureCanvasDrawCalls, captureGameScreenshot, captureGameState, compareScreenshots, createBinaryStreamMock, createBinaryWriterMock, createControlledTimer, createCustomNetworkCondition, createDeltaSnapshot, createEntity, createEntityStateFactory, createGameStateSnapshotFactory, createMockAudioContext, createMockCanvas, createMockCanvasContext2D, createMockConnection, createMockEngine, createMockGPUAdapter, createMockGPUCanvasContext, createMockGPUDevice, createMockGame, createMockGameState, createMockHandshake, createMockImage, createMockImageData, createMockIndexedDB, createMockLocalStorage, createMockNetworkAddress, createMockPerformance, createMockRAF, createMockRConClient, createMockServer, createMockServerClient, createMockServerConsole, createMockServerState, createMockServerStatic, createMockSessionStorage, createMockTransport, createMockUDPSocket, createMockUserInfo, createMockWebGL2Context, createMultiplayerTestScenario, createNetChanMock, createPlayerStateFactory, createPlaywrightTestClient, createServerSnapshot, createSpawnContext, createStorageTestScenario, createTestContext, createVisualTestScenario, makeAxisBrush, makeBrushFromMinsMaxs, makeBspModel, makeLeaf, makeLeafModel, makeNode, makePlane, serializeUserInfo, setupBrowserEnvironment, setupMockAudioContext, setupNodeEnvironment, setupWebGPUMocks, simulateFrames, simulateFramesWithMock, simulateHandshake, simulateNetworkCondition, simulatePlayerInput, simulatePlayerJoin, simulatePlayerLeave, simulateServerCommand, simulateServerTick, simulateSnapshotDelivery, teardownBrowserEnvironment, teardownMockAudioContext, throttleBandwidth, verifySnapshotConsistency, waitForGameReady };
|