quake2ts 0.0.542 → 0.0.544

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Files changed (37) hide show
  1. package/package.json +1 -1
  2. package/packages/cgame/dist/index.cjs +4 -5
  3. package/packages/cgame/dist/index.cjs.map +1 -1
  4. package/packages/cgame/dist/index.d.cts +7 -4
  5. package/packages/cgame/dist/index.d.ts +7 -4
  6. package/packages/cgame/dist/index.js +4 -5
  7. package/packages/cgame/dist/index.js.map +1 -1
  8. package/packages/client/dist/browser/index.global.js +17 -17
  9. package/packages/client/dist/browser/index.global.js.map +1 -1
  10. package/packages/client/dist/cjs/index.cjs +268 -8
  11. package/packages/client/dist/cjs/index.cjs.map +1 -1
  12. package/packages/client/dist/esm/index.js +269 -9
  13. package/packages/client/dist/esm/index.js.map +1 -1
  14. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  15. package/packages/client/dist/types/effects-system.d.ts +1 -1
  16. package/packages/client/dist/types/effects-system.d.ts.map +1 -1
  17. package/packages/client/dist/types/index.d.ts +1 -1
  18. package/packages/client/dist/types/index.d.ts.map +1 -1
  19. package/packages/client/dist/types/net/connection.d.ts +2 -1
  20. package/packages/client/dist/types/net/connection.d.ts.map +1 -1
  21. package/packages/engine/dist/browser/index.global.js +15 -15
  22. package/packages/engine/dist/browser/index.global.js.map +1 -1
  23. package/packages/engine/dist/cjs/index.cjs +388 -46
  24. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  25. package/packages/engine/dist/esm/index.js +384 -46
  26. package/packages/engine/dist/esm/index.js.map +1 -1
  27. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  28. package/packages/engine/dist/types/assets/visibilityAnalyzer.d.ts +17 -0
  29. package/packages/engine/dist/types/assets/visibilityAnalyzer.d.ts.map +1 -0
  30. package/packages/engine/dist/types/demo/parser.d.ts.map +1 -1
  31. package/packages/engine/dist/types/demo/writer.d.ts +13 -12
  32. package/packages/engine/dist/types/demo/writer.d.ts.map +1 -1
  33. package/packages/engine/dist/types/index.d.ts +1 -1
  34. package/packages/engine/dist/types/index.d.ts.map +1 -1
  35. package/packages/engine/dist/types/render/particleSystem.d.ts +16 -0
  36. package/packages/engine/dist/types/render/particleSystem.d.ts.map +1 -1
  37. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "quake2ts",
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- "version": "0.0.542",
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+ "version": "0.0.544",
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  "description": "Quake II re-release port to TypeScript with WebGL renderer - A complete game engine with physics, networking, and BSP rendering",
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  "type": "module",
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  "keywords": [
@@ -1089,7 +1089,7 @@ function simulateCommand(state, cmd, settings, trace, pointContents) {
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  };
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  }
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  var ClientPrediction = class {
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- constructor(trace, pointContents, settings = {}) {
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+ constructor(physics, settings = {}) {
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  this.enabled = true;
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  this.baseFrame = {
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  frame: 0,
@@ -1100,8 +1100,7 @@ var ClientPrediction = class {
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  this.predicted = defaultPredictionState();
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  this.predictionError = ZERO_VEC32;
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  this.settings = { ...DEFAULTS, ...settings };
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- this.trace = trace;
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- this.pointContents = pointContents;
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+ this.physics = physics;
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  this.predicted = this.baseFrame.state ?? defaultPredictionState();
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  }
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  setPredictionEnabled(enabled) {
@@ -1118,7 +1117,7 @@ var ClientPrediction = class {
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  if (relevantCommands.length > 0 || this.baseFrame.frame === frame.frame) {
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  let tempState = normalizeState(this.baseFrame.state);
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  for (const cmd of relevantCommands) {
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- tempState = simulateCommand(tempState, cmd, this.settings, this.trace, this.pointContents);
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+ tempState = simulateCommand(tempState, cmd, this.settings, this.physics.trace, this.physics.pointContents);
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  }
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  predictedAtFrame = tempState;
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  }
@@ -1171,7 +1170,7 @@ var ClientPrediction = class {
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  let state = normalizeState(this.baseFrame.state);
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  if (this.enabled) {
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  for (const cmd of this.commands) {
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- state = simulateCommand(state, cmd, this.settings, this.trace, this.pointContents);
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+ state = simulateCommand(state, cmd, this.settings, this.physics.trace, this.physics.pointContents);
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  }
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  }
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  this.predicted = state;