quake2ts 0.0.541 → 0.0.542
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/browser/index.global.js +6 -6
- package/packages/engine/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/cjs/index.cjs +19 -2
- package/packages/engine/dist/cjs/index.cjs.map +1 -1
- package/packages/engine/dist/esm/index.js +19 -2
- package/packages/engine/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/types/render/bspPipeline.d.ts +1 -0
- package/packages/engine/dist/types/render/bspPipeline.d.ts.map +1 -1
- package/packages/engine/dist/types/render/collisionVis.d.ts +1 -0
- package/packages/engine/dist/types/render/collisionVis.d.ts.map +1 -1
- package/packages/engine/dist/types/render/debug.d.ts +1 -0
- package/packages/engine/dist/types/render/debug.d.ts.map +1 -1
- package/packages/engine/dist/types/render/gpuProfiler.d.ts +4 -0
- package/packages/engine/dist/types/render/gpuProfiler.d.ts.map +1 -1
- package/packages/engine/dist/types/render/md2Pipeline.d.ts +1 -0
- package/packages/engine/dist/types/render/md2Pipeline.d.ts.map +1 -1
- package/packages/engine/dist/types/render/md3Pipeline.d.ts +1 -0
- package/packages/engine/dist/types/render/md3Pipeline.d.ts.map +1 -1
- package/packages/engine/dist/types/render/particleSystem.d.ts +1 -0
- package/packages/engine/dist/types/render/particleSystem.d.ts.map +1 -1
- package/packages/engine/dist/types/render/renderer.d.ts +2 -0
- package/packages/engine/dist/types/render/renderer.d.ts.map +1 -1
- package/packages/engine/dist/types/render/shaderProgram.d.ts +1 -0
- package/packages/engine/dist/types/render/shaderProgram.d.ts.map +1 -1
- package/packages/engine/dist/types/render/skybox.d.ts +1 -0
- package/packages/engine/dist/types/render/skybox.d.ts.map +1 -1
- package/packages/engine/dist/types/render/sprite.d.ts +1 -0
- package/packages/engine/dist/types/render/sprite.d.ts.map +1 -1
- package/packages/engine/dist/types/render/types.d.ts +7 -0
- package/packages/engine/dist/types/render/types.d.ts.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
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@@ -5688,18 +5688,20 @@ function linkProgram(gl, vertexShader, fragmentShader, attributeLocations) {
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return program;
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}
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var ShaderProgram = class _ShaderProgram {
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constructor(gl, program) {
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constructor(gl, program, sourceSize) {
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this.uniformLocations = /* @__PURE__ */ new Map();
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this.attributeLocations = /* @__PURE__ */ new Map();
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this.gl = gl;
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this.program = program;
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this.sourceSize = sourceSize;
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}
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static create(gl, sources, attributeLocations) {
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const vertexShader = compileShader(gl, gl.VERTEX_SHADER, sources.vertex);
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const fragmentShader = compileShader(gl, gl.FRAGMENT_SHADER, sources.fragment);
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try {
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const program = linkProgram(gl, vertexShader, fragmentShader, attributeLocations);
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-
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const sourceSize = sources.vertex.length + sources.fragment.length;
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return new _ShaderProgram(gl, program, sourceSize);
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} finally {
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gl.deleteShader(vertexShader);
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gl.deleteShader(fragmentShader);
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@@ -6695,6 +6697,9 @@ var BspSurfacePipeline = class {
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this.uniformFullbright = this.program.getUniformLocation("u_fullbright");
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this.uniformAmbient = this.program.getUniformLocation("u_ambient");
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}
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get shaderSize() {
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return this.program.sourceSize;
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}
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bind(options) {
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const {
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modelViewProjection,
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@@ -6972,6 +6977,9 @@ var SkyboxPipeline = class {
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wrapT: gl.CLAMP_TO_EDGE
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});
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}
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get shaderSize() {
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return this.program.sourceSize;
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}
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bind(options) {
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const { viewProjection, scroll, textureUnit = 0 } = options;
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this.program.use();
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@@ -7279,6 +7287,9 @@ var Md2Pipeline = class {
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this.uniformFullbright = this.program.getUniformLocation("u_fullbright");
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this.uniformGlobalAmbient = this.program.getUniformLocation("u_globalAmbient");
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}
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get shaderSize() {
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return this.program.sourceSize;
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}
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bind(options) {
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const {
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modelViewProjection,
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@@ -7877,6 +7888,9 @@ var Md3Pipeline = class {
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this.uniformFullbright = this.program.getUniformLocation("u_fullbright");
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this.uniformGlobalAmbient = this.program.getUniformLocation("u_globalAmbient");
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}
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get shaderSize() {
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return this.program.sourceSize;
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}
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bind(modelViewProjection, tint = [1, 1, 1, 1], sampler = 0) {
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this.program.use();
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this.gl.uniformMatrix4fv(this.uniformMvp, false, modelViewProjection);
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@@ -8167,6 +8181,9 @@ var ParticleRenderer = class {
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this.vertexBuffer
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);
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}
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get shaderSize() {
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return this.program.sourceSize;
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}
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render(options) {
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const mesh = this.system.buildMesh(options.viewRight, options.viewUp);
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if (mesh.indices.length === 0) {
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