quake2ts 0.0.517 → 0.0.519
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js +8 -8
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/browser/index.global.js +5 -5
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +30 -0
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +30 -0
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/entities/monsters/floater.d.ts.map +1 -1
- package/packages/game/dist/types/entities/monsters/icarus.d.ts.map +1 -1
- package/packages/game/dist/types/entities/monsters/medic.d.ts.map +1 -1
- package/packages/game/dist/types/entities/monsters/tank.d.ts.map +1 -1
- package/packages/game/dist/types/entities/targets.d.ts.map +1 -1
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@@ -7693,6 +7693,17 @@ function useTargetAchievement(self, other, activator, context) {
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7693
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function useTargetStory(self, other, activator, context) {
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context.entities.imports.configstring(ConfigStringIndex.Story, self.message || "");
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}
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7696
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+
function target_delay_think(self, context) {
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7697
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context.entities.useTargets(self, self.activator);
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7698
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}
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7699
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+
function useTargetDelay(self, other, activator, context) {
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7700
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self.activator = activator;
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7701
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self.think = (s) => target_delay_think(s, context);
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7702
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+
let time = self.wait;
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7703
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if (!time && self.delay) time = self.delay;
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7704
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if (!time) time = 1;
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7705
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self.nextthink = context.entities.timeSeconds + time;
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7706
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}
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var SPAWNFLAG_TARGET_LIGHT_START_ON = 1;
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var SPAWNFLAG_TARGET_LIGHT_NO_LERP = 2;
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var SPAWNFLAG_TARGET_LIGHT_FLICKER = 4;
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@@ -8063,6 +8074,11 @@ function registerTargetSpawns(registry) {
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}
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entity.use = (self, other, activator) => useTargetStory(self, other, activator ?? null, context);
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});
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registry.register("target_delay", (entity, context) => {
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8078
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if (!entity.wait) entity.wait = 1;
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8079
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entity.use = (self, other, activator) => useTargetDelay(self, other, activator ?? null, context);
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8080
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entity.svflags |= 1 /* NoClient */;
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});
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registry.register("target_light", (entity, context) => {
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entity.modelindex = 1;
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entity.renderfx = RenderFx.CustomLight;
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@@ -15234,6 +15250,11 @@ function SP_monster_floater(self, context) {
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if (self2.health < self2.max_health / 2) {
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self2.monsterinfo.current_move = pain_move;
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}
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if (context.entities.rng.frandom() < 0.5) {
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context.entities.sound?.(self2, 0, "floater/fltpain1.wav", 1, 1, 0);
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} else {
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context.entities.sound?.(self2, 0, "floater/fltpain2.wav", 1, 1, 0);
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}
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};
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self.die = (self2, inflictor, attacker, damage, point) => {
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self2.deadflag = 2 /* Dead */;
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@@ -15243,6 +15264,7 @@ function SP_monster_floater(self, context) {
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context.entities.free(self2);
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return;
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}
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15267
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context.entities.sound?.(self2, 0, "floater/fltdeth1.wav", 1, 1, 0);
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floater_die(self2);
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};
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self.monsterinfo.stand = floater_stand;
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@@ -16368,6 +16390,11 @@ function SP_monster_icarus(self, context) {
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if (self2.health < self2.max_health / 2) {
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self2.monsterinfo.current_move = pain_move5;
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}
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16393
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if (context.entities.rng.frandom() < 0.5) {
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16394
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context.entities.sound?.(self2, 0, "icarus/icrpain1.wav", 1, 1, 0);
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16395
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} else {
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context.entities.sound?.(self2, 0, "icarus/icrpain2.wav", 1, 1, 0);
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}
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};
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self.die = (self2, inflictor, attacker, damage, point) => {
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self2.deadflag = 2 /* Dead */;
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@@ -16377,6 +16404,7 @@ function SP_monster_icarus(self, context) {
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context.entities.free(self2);
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return;
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}
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context.entities.sound?.(self2, 0, "icarus/icrdeth1.wav", 1, 1, 0);
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icarus_die(self2);
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};
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self.monsterinfo.stand = icarus_stand;
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@@ -19042,6 +19070,7 @@ function SP_monster_medic(self, context) {
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context.entities.free(self2);
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return;
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}
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context.entities.sound?.(self2, 0, "medic/meddeth1.wav", 1, 1, 0);
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medic_die(self2);
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};
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self.monsterinfo.stand = medic_stand;
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@@ -20785,6 +20814,7 @@ function SP_monster_tank(self, context) {
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context.entities.free(self2);
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return;
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}
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context.entities.sound?.(self2, 0, "tank/tnkdeth2.wav", 1, 1, 0);
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tank_die(self2);
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};
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self.monsterinfo.stand = tank_stand;
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