quake2ts 0.0.491 → 0.0.494
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js +16 -16
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs +41 -9
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js +41 -9
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/client/dist/types/effects-system.d.ts +3 -1
- package/packages/client/dist/types/effects-system.d.ts.map +1 -1
- package/packages/game/dist/browser/index.global.js +4 -4
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +6 -0
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +6 -0
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/inventory/playerInventory.d.ts.map +1 -1
- package/packages/game/dist/types/modes/ctf/teams.d.ts +28 -0
- package/packages/game/dist/types/modes/ctf/teams.d.ts.map +1 -0
|
@@ -10465,7 +10465,11 @@ var MZ_GRENADE = 8;
|
|
|
10465
10465
|
var MZ_SSHOTGUN = 11;
|
|
10466
10466
|
var MZ_BFG = 12;
|
|
10467
10467
|
var MZ_HYPERBLASTER = 13;
|
|
10468
|
+
var MZ_IONRIPPER = 16;
|
|
10468
10469
|
var MZ_BLUEHYPERBLASTER = 17;
|
|
10470
|
+
var MZ_PHALANX = 18;
|
|
10471
|
+
var MZ_ETF_RIFLE = 30;
|
|
10472
|
+
var MZ_HEATBEAM = 33;
|
|
10469
10473
|
function readUint16LE(stats, startIndex, byteOffset) {
|
|
10470
10474
|
const elementIndex = Math.floor(byteOffset / 2);
|
|
10471
10475
|
const isOdd = byteOffset % 2 !== 0;
|
|
@@ -14215,11 +14219,34 @@ var vectorMA = (start, scale3, dir) => ({
|
|
|
14215
14219
|
y: start.y + dir.y * scale3,
|
|
14216
14220
|
z: start.z + dir.z * scale3
|
|
14217
14221
|
});
|
|
14222
|
+
var FLASH_OFFSETS = {
|
|
14223
|
+
[MZ_BLASTER]: { x: 24, y: 8, z: 0 },
|
|
14224
|
+
[MZ_MACHINEGUN]: { x: 28, y: 8, z: 0 },
|
|
14225
|
+
[MZ_SHOTGUN]: { x: 24, y: 8, z: 0 },
|
|
14226
|
+
[MZ_SSHOTGUN]: { x: 20, y: 8, z: 0 },
|
|
14227
|
+
[MZ_CHAINGUN1]: { x: 30, y: 8, z: -4 },
|
|
14228
|
+
[MZ_CHAINGUN2]: { x: 30, y: 8, z: -4 },
|
|
14229
|
+
[MZ_CHAINGUN3]: { x: 30, y: 8, z: -4 },
|
|
14230
|
+
[MZ_RAILGUN]: { x: 32, y: 8, z: 0 },
|
|
14231
|
+
[MZ_ROCKET]: { x: 30, y: 8, z: 0 },
|
|
14232
|
+
[MZ_GRENADE]: { x: 24, y: 8, z: 0 },
|
|
14233
|
+
[MZ_BFG]: { x: 32, y: 8, z: -2 },
|
|
14234
|
+
[MZ_HYPERBLASTER]: { x: 30, y: 8, z: 0 },
|
|
14235
|
+
[MZ_BLUEHYPERBLASTER]: { x: 30, y: 8, z: 0 },
|
|
14236
|
+
[MZ_PHALANX]: { x: 28, y: 8, z: 0 },
|
|
14237
|
+
[MZ_IONRIPPER]: { x: 28, y: 8, z: 0 },
|
|
14238
|
+
[MZ_ETF_RIFLE]: { x: 30, y: 8, z: 0 },
|
|
14239
|
+
[MZ_HEATBEAM]: { x: 24, y: 8, z: 0 }
|
|
14240
|
+
};
|
|
14241
|
+
var getFlashOffset = (weapon) => {
|
|
14242
|
+
return FLASH_OFFSETS[weapon] || { x: 18, y: 16, z: 0 };
|
|
14243
|
+
};
|
|
14218
14244
|
var ClientEffectSystem = class {
|
|
14219
|
-
constructor(dlightManager, engine, entityProvider) {
|
|
14245
|
+
constructor(dlightManager, engine, entityProvider, configStrings) {
|
|
14220
14246
|
this.dlightManager = dlightManager;
|
|
14221
14247
|
this.engine = engine;
|
|
14222
14248
|
this.entityProvider = entityProvider;
|
|
14249
|
+
this.configStrings = configStrings;
|
|
14223
14250
|
}
|
|
14224
14251
|
// Helper to add dlight
|
|
14225
14252
|
addLight(key, origin, color, radius, minLight, die, radiusSpeed = 0) {
|
|
@@ -14248,17 +14275,17 @@ var ClientEffectSystem = class {
|
|
|
14248
14275
|
if (!ent) return;
|
|
14249
14276
|
const origin = { x: ent.origin.x, y: ent.origin.y, z: ent.origin.z };
|
|
14250
14277
|
const angles = { x: ent.angles.x, y: ent.angles.y, z: ent.angles.z };
|
|
14251
|
-
const vectors = angleVectors(angles);
|
|
14252
|
-
let flashOrigin = vectorMA(origin, 18, vectors.forward);
|
|
14253
|
-
flashOrigin = vectorMA(flashOrigin, 16, vectors.right);
|
|
14254
14278
|
const silenced = (weapon & 128) !== 0;
|
|
14255
14279
|
weapon &= ~128;
|
|
14256
|
-
|
|
14257
|
-
const
|
|
14258
|
-
const
|
|
14259
|
-
|
|
14280
|
+
let flashOrigin = { ...origin };
|
|
14281
|
+
const vectors = angleVectors(angles);
|
|
14282
|
+
const offset = getFlashOffset(weapon);
|
|
14283
|
+
flashOrigin = vectorMA(flashOrigin, offset.x, vectors.forward);
|
|
14284
|
+
flashOrigin = vectorMA(flashOrigin, offset.y, vectors.right);
|
|
14285
|
+
flashOrigin = vectorMA(flashOrigin, offset.z, vectors.up);
|
|
14260
14286
|
let radius = silenced ? 100 : 200;
|
|
14261
|
-
|
|
14287
|
+
let duration = 0.1;
|
|
14288
|
+
let minLight = 32;
|
|
14262
14289
|
let color = { x: 1, y: 1, z: 0 };
|
|
14263
14290
|
switch (weapon) {
|
|
14264
14291
|
case MZ_BLASTER:
|
|
@@ -14288,6 +14315,7 @@ var ClientEffectSystem = class {
|
|
|
14288
14315
|
case MZ_RAILGUN:
|
|
14289
14316
|
radius = 150;
|
|
14290
14317
|
color = { x: 0.5, y: 0.5, z: 1 };
|
|
14318
|
+
duration = 0.15;
|
|
14291
14319
|
break;
|
|
14292
14320
|
case MZ_ROCKET:
|
|
14293
14321
|
case MZ_GRENADE:
|
|
@@ -14297,9 +14325,13 @@ var ClientEffectSystem = class {
|
|
|
14297
14325
|
case MZ_BFG:
|
|
14298
14326
|
radius = 400;
|
|
14299
14327
|
color = { x: 0, y: 1, z: 0 };
|
|
14328
|
+
duration = 0.2;
|
|
14300
14329
|
break;
|
|
14301
14330
|
}
|
|
14302
14331
|
if (silenced) radius *= 0.75;
|
|
14332
|
+
if (Math.random() < 0.5) radius += Math.random() * 31;
|
|
14333
|
+
const die = time + duration;
|
|
14334
|
+
const volume = silenced ? 0.2 : 1;
|
|
14303
14335
|
this.addLight(entNum, flashOrigin, color, radius, minLight, die);
|
|
14304
14336
|
let soundName = "";
|
|
14305
14337
|
switch (weapon) {
|