quake2ts 0.0.491 → 0.0.493
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js +16 -16
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs +41 -9
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js +41 -9
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/client/dist/types/effects-system.d.ts +3 -1
- package/packages/client/dist/types/effects-system.d.ts.map +1 -1
- package/packages/game/dist/browser/index.global.js +4 -4
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +6 -0
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +6 -0
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/inventory/playerInventory.d.ts.map +1 -1
- package/packages/game/dist/types/modes/ctf/teams.d.ts +28 -0
- package/packages/game/dist/types/modes/ctf/teams.d.ts.map +1 -0
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@@ -10429,7 +10429,11 @@ var MZ_GRENADE = 8;
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var MZ_SSHOTGUN = 11;
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var MZ_BFG = 12;
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var MZ_HYPERBLASTER = 13;
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var MZ_IONRIPPER = 16;
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var MZ_BLUEHYPERBLASTER = 17;
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var MZ_PHALANX = 18;
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var MZ_ETF_RIFLE = 30;
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var MZ_HEATBEAM = 33;
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function readUint16LE(stats, startIndex, byteOffset) {
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const elementIndex = Math.floor(byteOffset / 2);
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const isOdd = byteOffset % 2 !== 0;
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@@ -14179,11 +14183,34 @@ var vectorMA = (start, scale3, dir) => ({
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y: start.y + dir.y * scale3,
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z: start.z + dir.z * scale3
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});
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var FLASH_OFFSETS = {
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[MZ_BLASTER]: { x: 24, y: 8, z: 0 },
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14188
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[MZ_MACHINEGUN]: { x: 28, y: 8, z: 0 },
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14189
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[MZ_SHOTGUN]: { x: 24, y: 8, z: 0 },
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14190
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[MZ_SSHOTGUN]: { x: 20, y: 8, z: 0 },
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14191
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[MZ_CHAINGUN1]: { x: 30, y: 8, z: -4 },
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[MZ_CHAINGUN2]: { x: 30, y: 8, z: -4 },
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14193
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[MZ_CHAINGUN3]: { x: 30, y: 8, z: -4 },
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14194
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[MZ_RAILGUN]: { x: 32, y: 8, z: 0 },
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[MZ_ROCKET]: { x: 30, y: 8, z: 0 },
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[MZ_GRENADE]: { x: 24, y: 8, z: 0 },
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[MZ_BFG]: { x: 32, y: 8, z: -2 },
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[MZ_HYPERBLASTER]: { x: 30, y: 8, z: 0 },
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[MZ_BLUEHYPERBLASTER]: { x: 30, y: 8, z: 0 },
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[MZ_PHALANX]: { x: 28, y: 8, z: 0 },
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[MZ_IONRIPPER]: { x: 28, y: 8, z: 0 },
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[MZ_ETF_RIFLE]: { x: 30, y: 8, z: 0 },
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[MZ_HEATBEAM]: { x: 24, y: 8, z: 0 }
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};
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var getFlashOffset = (weapon) => {
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return FLASH_OFFSETS[weapon] || { x: 18, y: 16, z: 0 };
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};
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var ClientEffectSystem = class {
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constructor(dlightManager, engine, entityProvider) {
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constructor(dlightManager, engine, entityProvider, configStrings) {
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this.dlightManager = dlightManager;
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this.engine = engine;
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this.entityProvider = entityProvider;
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this.configStrings = configStrings;
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}
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// Helper to add dlight
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addLight(key, origin, color, radius, minLight, die, radiusSpeed = 0) {
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@@ -14212,17 +14239,17 @@ var ClientEffectSystem = class {
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if (!ent) return;
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const origin = { x: ent.origin.x, y: ent.origin.y, z: ent.origin.z };
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const angles = { x: ent.angles.x, y: ent.angles.y, z: ent.angles.z };
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const vectors = angleVectors(angles);
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let flashOrigin = vectorMA(origin, 18, vectors.forward);
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flashOrigin = vectorMA(flashOrigin, 16, vectors.right);
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const silenced = (weapon & 128) !== 0;
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weapon &= ~128;
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-
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const
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const
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-
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let flashOrigin = { ...origin };
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const vectors = angleVectors(angles);
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const offset = getFlashOffset(weapon);
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flashOrigin = vectorMA(flashOrigin, offset.x, vectors.forward);
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flashOrigin = vectorMA(flashOrigin, offset.y, vectors.right);
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flashOrigin = vectorMA(flashOrigin, offset.z, vectors.up);
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let radius = silenced ? 100 : 200;
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-
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let duration = 0.1;
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let minLight = 32;
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let color = { x: 1, y: 1, z: 0 };
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switch (weapon) {
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case MZ_BLASTER:
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@@ -14252,6 +14279,7 @@ var ClientEffectSystem = class {
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case MZ_RAILGUN:
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radius = 150;
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color = { x: 0.5, y: 0.5, z: 1 };
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duration = 0.15;
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break;
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case MZ_ROCKET:
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case MZ_GRENADE:
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@@ -14261,9 +14289,13 @@ var ClientEffectSystem = class {
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case MZ_BFG:
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radius = 400;
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color = { x: 0, y: 1, z: 0 };
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duration = 0.2;
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break;
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}
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if (silenced) radius *= 0.75;
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if (Math.random() < 0.5) radius += Math.random() * 31;
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const die = time + duration;
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const volume = silenced ? 0.2 : 1;
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this.addLight(entNum, flashOrigin, color, radius, minLight, die);
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let soundName = "";
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switch (weapon) {
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