quake2ts 0.0.484 → 0.0.485
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js +8 -8
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/browser/index.global.js +4 -4
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +44 -7
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +44 -7
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/combat/weapons/firing.d.ts.map +1 -1
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@@ -8838,12 +8838,49 @@ function fireHyperBlaster(game, player) {
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8838
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}
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8839
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function fireBlaster(game, player) {
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8840
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if (!player.client) return;
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8841
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-
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8842
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-
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8843
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-
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8844
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-
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8845
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-
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8846
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-
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8841
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+
if (player.client.buttons & 32) {
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8842
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game.sound(player, 0, "weapons/swing.wav", 1, ATTN_NORM, 0);
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8843
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applyKick(player, -2, 0, 0);
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8844
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setPlayerAttackAnim(player);
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8845
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const { forward, right, up } = angleVectors(player.angles);
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8846
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const source = P_ProjectSource(game, player, { x: 8, y: 8, z: -8 }, forward, right, up);
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8847
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const range = 64;
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8848
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const damage = 50;
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8849
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const kick = 100;
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8850
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const end = { x: source.x + forward.x * range, y: source.y + forward.y * range, z: source.z + forward.z * range };
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8851
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const trace = game.trace(source, null, null, end, player, MASK_SHOT);
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8852
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if (trace.fraction < 1) {
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8853
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if (trace.ent && trace.ent.takedamage) {
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8854
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T_Damage(
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8855
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trace.ent,
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8856
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player,
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8857
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player,
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8858
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forward,
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8859
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trace.endpos,
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8860
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trace.plane ? trace.plane.normal : ZERO_VEC3,
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8861
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damage,
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8862
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kick,
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8863
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0,
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8864
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1 /* BLASTER */,
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8865
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game.time,
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8866
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game.multicast
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8867
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);
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8868
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game.sound(player, 0, "weapons/tink1.wav", 1, ATTN_NORM, 0);
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8869
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} else {
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8870
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game.sound(player, 0, "weapons/hithard.wav", 1, ATTN_NORM, 0);
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8871
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if (trace.plane) {
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8872
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game.multicast(trace.endpos, 1 /* Pvs */, ServerCommand.temp_entity, TempEntity.GUNSHOT, trace.endpos, trace.plane.normal);
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8873
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}
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8874
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}
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8875
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}
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8876
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} else {
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8877
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game.multicast(player.origin, 1 /* Pvs */, ServerCommand.muzzleflash, player.index, MZ_BLASTER);
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8878
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applyKick(player, -0.5, 0, 0);
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8879
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setPlayerAttackAnim(player);
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8880
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const { forward, right, up } = angleVectors(player.angles);
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8881
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const source = P_ProjectSource(game, player, { x: 8, y: 8, z: -8 }, forward, right, up);
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8882
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createBlasterBolt(game.entities, player, source, forward, 15, 1500, 1 /* BLASTER */);
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8883
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}
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}
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8848
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function fireRocket(game, player) {
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if (!player.client) return;
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@@ -9066,7 +9103,7 @@ function Weapon_Generic(ent, FRAME_ACTIVATE_LAST, FRAME_FIRE_LAST, FRAME_IDLE_LA
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9066
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return;
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}
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if (client.weaponstate === 0 /* WEAPON_READY */) {
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9069
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-
if (client.buttons & 1) {
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9106
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if (client.buttons & 1 || client.buttons & 32) {
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client.weaponstate = 3 /* WEAPON_FIRING */;
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client.gun_frame = FRAME_ACTIVATE_LAST + 1;
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return;
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