quake2ts 0.0.479 → 0.0.480
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js +1 -1
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/browser/index.global.js +1 -1
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +13 -12
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +13 -12
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/index.d.ts.map +1 -1
- package/packages/game/dist/types/modes/ctf/drop.d.ts +2 -2
- package/packages/game/dist/types/modes/ctf/drop.d.ts.map +1 -1
- package/packages/game/dist/types/modes/ctf/integration.d.ts.map +1 -1
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@@ -25845,16 +25845,16 @@ function dropFlag(flag, origin, game, context) {
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25845
25845
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flag.owner = null;
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flag.solid = 1 /* Trigger */;
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flag.model = flag.flagTeam === "red" ? "players/male/flag1.md2" : "players/male/flag2.md2";
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25848
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-
const time = context.timeSeconds
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25848
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+
const time = context.timeSeconds;
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flag.nextthink = time + 30;
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25850
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-
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25851
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-
flag.think = (selfEntity, ctx) => flagThink(selfEntity, ctx
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25850
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+
context.engine.centerprintf?.(flag, `The ${flag.flagTeam} flag was dropped!`);
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25851
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flag.think = (selfEntity, ctx) => flagThink(selfEntity, ctx);
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}
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25853
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-
function flagThink(self, context
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25853
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+
function flagThink(self, context) {
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const flag = self;
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if (flag.flagState === 2 /* DROPPED */) {
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25856
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-
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25857
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-
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25856
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+
context.sound(flag, 0, "ctf/flagret.wav", 1, 1, 0);
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25857
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context.engine.centerprintf?.(flag, `The ${flag.flagTeam} flag returned to base!`);
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setFlagState(flag, 0 /* AT_BASE */, context);
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flag.origin = { ...flag.baseOrigin };
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flag.solid = 1 /* Trigger */;
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@@ -25868,17 +25868,18 @@ function checkPlayerFlagDrop(player, sys) {
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const hasRedFlag = hasKey(player.client.inventory, "key_red_flag" /* RedFlag */);
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const hasBlueFlag = hasKey(player.client.inventory, "key_blue_flag" /* BlueFlag */);
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if (!hasRedFlag && !hasBlueFlag) return;
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25871
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+
let foundFlag = null;
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sys.forEachEntity((ent) => {
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const flag = ent;
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if ((flag.classname === "item_flag_team1" || flag.classname === "item_flag_team2") && flag.owner === player) {
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25874
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-
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if (game) {
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dropFlag(flag, player.origin, game, sys);
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25877
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-
player.client.inventory.keys.delete("key_red_flag" /* RedFlag */);
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player.client.inventory.keys.delete("key_blue_flag" /* BlueFlag */);
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25879
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-
}
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25875
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foundFlag = flag;
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}
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});
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if (foundFlag) {
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25879
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dropFlag(foundFlag, player.origin, null, sys);
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25880
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player.client.inventory.keys.delete("key_red_flag" /* RedFlag */);
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25881
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player.client.inventory.keys.delete("key_blue_flag" /* BlueFlag */);
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25882
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}
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}
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// src/entities/player.ts
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