quake2ts 0.0.478 → 0.0.480
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js +1 -1
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/browser/index.global.js +4 -4
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +36 -27
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +36 -27
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/ai/noise.d.ts.map +1 -1
- package/packages/game/dist/types/index.d.ts.map +1 -1
- package/packages/game/dist/types/modes/ctf/drop.d.ts +2 -2
- package/packages/game/dist/types/modes/ctf/drop.d.ts.map +1 -1
- package/packages/game/dist/types/modes/ctf/integration.d.ts.map +1 -1
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@@ -25644,23 +25644,31 @@ function PlayerNoise(who, where, type, context) {
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25644
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noise.origin = { ...where };
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25645
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context.linkentity(noise);
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25646
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const awareness = context.targetAwareness;
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25647
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if (
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25648
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25649
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25650
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25651
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25652
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25653
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25654
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25655
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25656
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25657
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25658
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25659
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25660
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-
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25661
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-
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25647
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if (awareness) {
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25648
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if (type === PNOISE_WEAPON) {
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25649
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if (awareness.soundEntity === noise) {
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awareness.soundEntityFrame = awareness.frameNumber;
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25651
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} else {
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25652
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awareness.sound2Entity = awareness.soundEntity;
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25653
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awareness.sound2EntityFrame = awareness.soundEntityFrame;
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25654
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awareness.soundEntity = noise;
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awareness.soundEntityFrame = awareness.frameNumber;
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25656
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}
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} else if (type === PNOISE_SELF) {
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25658
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if (awareness.sightEntity === noise) {
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25659
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awareness.sightEntityFrame = awareness.frameNumber;
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25660
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} else {
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25661
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awareness.sightClient = noise;
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25662
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}
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}
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}
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if (type === PNOISE_SELF || type === PNOISE_WEAPON) {
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25666
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who.client.sound_entity = noise;
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25667
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who.client.sound_entity_time = context.timeSeconds;
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} else {
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25669
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who.client.sound2_entity = noise;
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25670
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who.client.sound2_entity_time = context.timeSeconds;
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25671
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}
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}
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// src/entities/player.ts
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@@ -25837,16 +25845,16 @@ function dropFlag(flag, origin, game, context) {
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flag.owner = null;
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flag.solid = 1 /* Trigger */;
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flag.model = flag.flagTeam === "red" ? "players/male/flag1.md2" : "players/male/flag2.md2";
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const time = context.timeSeconds
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const time = context.timeSeconds;
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flag.nextthink = time + 30;
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25842
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flag.think = (selfEntity, ctx) => flagThink(selfEntity, ctx
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context.engine.centerprintf?.(flag, `The ${flag.flagTeam} flag was dropped!`);
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flag.think = (selfEntity, ctx) => flagThink(selfEntity, ctx);
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}
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function flagThink(self, context
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function flagThink(self, context) {
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const flag = self;
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if (flag.flagState === 2 /* DROPPED */) {
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-
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context.sound(flag, 0, "ctf/flagret.wav", 1, 1, 0);
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25857
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context.engine.centerprintf?.(flag, `The ${flag.flagTeam} flag returned to base!`);
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setFlagState(flag, 0 /* AT_BASE */, context);
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flag.origin = { ...flag.baseOrigin };
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flag.solid = 1 /* Trigger */;
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@@ -25860,17 +25868,18 @@ function checkPlayerFlagDrop(player, sys) {
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const hasRedFlag = hasKey(player.client.inventory, "key_red_flag" /* RedFlag */);
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const hasBlueFlag = hasKey(player.client.inventory, "key_blue_flag" /* BlueFlag */);
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if (!hasRedFlag && !hasBlueFlag) return;
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let foundFlag = null;
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sys.forEachEntity((ent) => {
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const flag = ent;
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if ((flag.classname === "item_flag_team1" || flag.classname === "item_flag_team2") && flag.owner === player) {
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-
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if (game) {
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dropFlag(flag, player.origin, game, sys);
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25869
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player.client.inventory.keys.delete("key_red_flag" /* RedFlag */);
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player.client.inventory.keys.delete("key_blue_flag" /* BlueFlag */);
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}
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foundFlag = flag;
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}
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});
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if (foundFlag) {
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dropFlag(foundFlag, player.origin, null, sys);
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player.client.inventory.keys.delete("key_red_flag" /* RedFlag */);
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player.client.inventory.keys.delete("key_blue_flag" /* BlueFlag */);
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}
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}
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// src/entities/player.ts
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