quake2ts 0.0.465 → 0.0.466

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Files changed (28) hide show
  1. package/package.json +1 -1
  2. package/packages/client/dist/browser/index.global.js +14 -14
  3. package/packages/client/dist/browser/index.global.js.map +1 -1
  4. package/packages/client/dist/cjs/index.cjs +149 -1
  5. package/packages/client/dist/cjs/index.cjs.map +1 -1
  6. package/packages/client/dist/esm/index.js +149 -1
  7. package/packages/client/dist/esm/index.js.map +1 -1
  8. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  9. package/packages/client/dist/types/hud/data.d.ts +31 -0
  10. package/packages/client/dist/types/hud/data.d.ts.map +1 -0
  11. package/packages/client/dist/types/index.d.ts +5 -0
  12. package/packages/client/dist/types/index.d.ts.map +1 -1
  13. package/packages/client/dist/types/input/bindings.d.ts +1 -0
  14. package/packages/client/dist/types/input/bindings.d.ts.map +1 -1
  15. package/packages/client/dist/types/input/controller.d.ts +11 -0
  16. package/packages/client/dist/types/input/controller.d.ts.map +1 -1
  17. package/packages/client/dist/types/session.d.ts +8 -0
  18. package/packages/client/dist/types/session.d.ts.map +1 -1
  19. package/packages/engine/dist/browser/index.global.js +1 -1
  20. package/packages/engine/dist/browser/index.global.js.map +1 -1
  21. package/packages/engine/dist/cjs/index.cjs +14 -0
  22. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  23. package/packages/engine/dist/esm/index.js +14 -0
  24. package/packages/engine/dist/esm/index.js.map +1 -1
  25. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  26. package/packages/engine/dist/types/host.d.ts +3 -0
  27. package/packages/engine/dist/types/host.d.ts.map +1 -1
  28. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
@@ -1440,6 +1440,7 @@ var EngineHost = class {
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  this.game = game;
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  this.client = client;
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  this.started = false;
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+ this.paused_ = false;
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  this.commands = new CommandRegistry();
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  this.cvars = new CvarRegistry();
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  this.stepSimulation = (step) => {
@@ -1478,6 +1479,7 @@ var EngineHost = class {
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  throw error;
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  }
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  this.started = true;
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+ this.paused_ = false;
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  this.loop.start();
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  }
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  stop() {
@@ -1488,6 +1490,18 @@ var EngineHost = class {
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  this.previousFrame = void 0;
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  this.latestFrame = void 0;
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  this.started = false;
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+ this.paused_ = false;
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+ }
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+ setPaused(paused) {
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+ this.paused_ = paused;
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+ if (paused) {
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+ this.loop.stop();
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+ } else if (this.started) {
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+ this.loop.start();
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+ }
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+ }
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+ get paused() {
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+ return this.paused_;
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  }
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  pump(elapsedMs) {
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  this.loop.pump(elapsedMs);