quake2ts 0.0.464 → 0.0.465
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js +15 -15
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/browser/index.global.js +4 -4
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +395 -385
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +395 -385
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/physics/movement.d.ts.map +1 -1
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@@ -4164,6 +4164,333 @@ function checkTriggers(ent, system) {
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4164
4164
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}
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4165
4165
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}
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4166
4166
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4167
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+
// src/combat/specialDamage.ts
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4168
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init_esm();
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4169
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+
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4170
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// src/combat/damage.ts
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4171
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init_esm();
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4172
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init_armor();
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4173
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init_damageFlags();
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4174
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init_esm();
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4175
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+
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4176
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+
// src/imports.ts
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4177
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var MulticastType = /* @__PURE__ */ ((MulticastType2) => {
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4178
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MulticastType2[MulticastType2["All"] = 0] = "All";
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4179
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MulticastType2[MulticastType2["Pvs"] = 1] = "Pvs";
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4180
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MulticastType2[MulticastType2["Phs"] = 2] = "Phs";
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4181
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return MulticastType2;
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4182
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})(MulticastType || {});
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4183
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+
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4184
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+
// src/combat/damage.ts
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4185
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var EntityDamageFlags = /* @__PURE__ */ ((EntityDamageFlags2) => {
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4186
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EntityDamageFlags2[EntityDamageFlags2["GODMODE"] = 1] = "GODMODE";
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4187
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EntityDamageFlags2[EntityDamageFlags2["IMMORTAL"] = 2] = "IMMORTAL";
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4188
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EntityDamageFlags2[EntityDamageFlags2["NO_KNOCKBACK"] = 4] = "NO_KNOCKBACK";
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4189
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EntityDamageFlags2[EntityDamageFlags2["NO_DAMAGE_EFFECTS"] = 8] = "NO_DAMAGE_EFFECTS";
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4190
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return EntityDamageFlags2;
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4191
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})(EntityDamageFlags || {});
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4192
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+
function getDamageModifier(attacker, time) {
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4193
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if (!attacker) {
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4194
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return 1;
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4195
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}
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4196
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const client = attacker.client;
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4197
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if (!client) {
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4198
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return 1;
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4199
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}
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4200
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let modifier = 1;
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4201
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if (client.quad_time && client.quad_time > time) {
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4202
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modifier *= 4;
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4203
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}
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4204
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if (client.double_time && client.double_time > time) {
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4205
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modifier *= 2;
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4206
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}
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4207
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return modifier;
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4208
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}
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4209
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function applyKnockback(targ, attacker, dir, knockback, dflags) {
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4210
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const hasNoKnockback = hasAnyDamageFlag(dflags, 8 /* NO_KNOCKBACK */) || ((targ.flags ?? 0) & 4 /* NO_KNOCKBACK */) !== 0;
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4211
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if (hasNoKnockback || knockback === 0) {
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4212
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return { x: 0, y: 0, z: 0 };
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4213
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}
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4214
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+
const mass = Math.max(50, targ.mass ?? 200);
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4215
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const normalized = normalizeVec3(dir);
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4216
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const scale = attacker === targ ? 1600 : 500;
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4217
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const delta = scaleVec3(normalized, scale * knockback / mass);
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4218
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targ.velocity = addVec3(targ.velocity, delta);
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4219
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return delta;
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4220
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+
}
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4221
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+
function applyProtection(targ, point, normal, damage, dflags) {
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4222
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+
let take = damage;
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4223
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+
let psave = 0;
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4224
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let asave = 0;
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4225
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let remainingCells;
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4226
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let remainingArmor;
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4227
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+
if (targ.powerArmor) {
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4228
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const result = applyPowerArmor(damage, dflags, point, normal, targ.powerArmor);
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4229
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psave = result.saved;
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4230
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remainingCells = result.remainingCells;
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4231
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take -= psave;
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4232
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}
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4233
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if (targ.regularArmor) {
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4234
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const result = applyRegularArmor(take, dflags, targ.regularArmor);
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4235
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asave = result.saved;
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4236
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remainingArmor = result.remainingArmor;
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4237
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take -= asave;
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4238
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}
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4239
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return [Math.max(0, take), psave, asave, remainingCells, remainingArmor];
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4240
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+
}
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4241
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function targetCenter(ent) {
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4242
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+
if (ent.mins && ent.maxs) {
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4243
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return {
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4244
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x: ent.origin.x + (ent.mins.x + ent.maxs.x) * 0.5,
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4245
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y: ent.origin.y + (ent.mins.y + ent.maxs.y) * 0.5,
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4246
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z: ent.origin.z + (ent.mins.z + ent.maxs.z) * 0.5
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4247
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+
};
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4248
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+
}
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4249
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+
return ent.origin;
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4250
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+
}
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4251
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+
function T_Damage(targ, inflictor, attacker, dir, point, normal, damage, knockback, dflags, mod, time, multicast) {
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4252
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+
if (!targ.takedamage) {
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4253
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return null;
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4254
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+
}
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4255
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+
const modifier = getDamageModifier(attacker, time);
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4256
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+
const modifiedDamage = damage * modifier;
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4257
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+
const modifiedKnockback = knockback * modifier;
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4258
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const protectedByGod = !hasAnyDamageFlag(dflags, 32 /* NO_PROTECTION */) && ((targ.flags ?? 0) & 1 /* GODMODE */) !== 0 && modifiedDamage > 0;
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4259
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+
if (protectedByGod) {
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4260
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return {
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4261
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take: 0,
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4262
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psave: 0,
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4263
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asave: modifiedDamage,
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4264
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knocked: { x: 0, y: 0, z: 0 },
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4265
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killed: false
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4266
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};
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4267
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+
}
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4268
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+
const knocked = applyKnockback(targ, attacker, dir, modifiedKnockback, dflags);
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4269
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+
let [take, psave, asave, remainingCells, remainingArmor] = applyProtection(targ, point, normal, modifiedDamage, dflags);
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4270
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+
if (targ.monsterinfo && targ.monsterinfo.freeze_time > time && modifiedDamage > 0) {
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4271
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+
take = targ.health + 100;
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4272
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+
psave = 0;
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4273
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asave = 0;
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4274
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+
}
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4275
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+
if (targ.powerArmor && remainingCells !== void 0) {
|
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4276
|
+
targ.powerArmor.cellCount = remainingCells;
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4277
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+
}
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4278
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+
if (targ.regularArmor) {
|
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4279
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+
targ.regularArmor.armorCount = remainingArmor ?? targ.regularArmor.armorCount;
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|
4280
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+
}
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4281
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+
let actualTake = take;
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4282
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+
if (actualTake > 0) {
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4283
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targ.health -= actualTake;
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4284
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+
if (multicast && !hasAnyDamageFlag(dflags, 1024 /* NO_DAMAGE_EFFECTS */)) {
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4285
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+
if (targ.classname === "player" || targ.monsterinfo) {
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4286
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+
multicast(point, 1 /* Pvs */, ServerCommand.temp_entity, TempEntity.BLOOD, point, normal);
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4287
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+
} else {
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4288
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+
}
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4289
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+
}
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4290
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+
}
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4291
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+
const killed = targ.health <= 0;
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4292
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+
if (killed) {
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4293
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+
if (targ.flags && targ.flags & 2 /* IMMORTAL */) {
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4294
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+
targ.health = Math.max(1, targ.health);
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4295
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+
} else if (targ.die) {
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4296
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+
targ.die(targ, inflictor, attacker, actualTake, point, mod);
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4297
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+
}
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4298
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+
} else if (actualTake > 0 && targ.pain) {
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4299
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+
targ.pain(targ, attacker, knockback, actualTake, mod);
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4300
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+
}
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4301
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+
return { take: actualTake, psave, asave, knocked, killed, remainingCells, remainingArmor };
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4302
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+
}
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4303
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+
function T_RadiusDamage(entities, inflictor, attacker, damage, ignore, radius, dflags, mod, time, options = {}, multicast) {
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4304
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+
const hits = [];
|
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4305
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+
const inflictorCenter = targetCenter(inflictor);
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4306
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+
const canDamage = options.canDamage ?? (() => true);
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4307
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+
for (const ent of entities) {
|
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4308
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+
if (ent === ignore || !ent.takedamage || !canDamage(ent, inflictor)) {
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4309
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+
continue;
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4310
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+
}
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4311
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+
const entCenter = ent.mins && ent.maxs ? closestPointToBox(inflictorCenter, addVec3(ent.origin, ent.mins), addVec3(ent.origin, ent.maxs)) : targetCenter(ent);
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4312
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+
const toTarget = subtractVec3(inflictorCenter, entCenter);
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4313
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+
const distance4 = lengthVec3(toTarget);
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4314
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+
if (radius > 0 && distance4 > radius) {
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4315
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continue;
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4316
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+
}
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4317
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+
const points = damage - 0.5 * distance4;
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4318
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+
if (points <= 0) {
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4319
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+
continue;
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4320
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+
}
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4321
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+
let adjustedDamage = points;
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4322
|
+
if (ent === attacker) {
|
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4323
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+
adjustedDamage = points * 0.5;
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4324
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+
}
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4325
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+
const adjustedKnockback = adjustedDamage;
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4326
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+
const dir = normalizeVec3(subtractVec3(ent.origin, inflictorCenter));
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4327
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+
const result = T_Damage(ent, inflictor, attacker, dir, entCenter, dir, adjustedDamage, adjustedKnockback, dflags | 1 /* RADIUS */, mod, time, multicast);
|
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4328
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+
hits.push({ target: ent, result, appliedDamage: adjustedDamage });
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4329
|
+
}
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4330
|
+
return hits;
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4331
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+
}
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4332
|
+
|
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4333
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+
// src/combat/specialDamage.ts
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4334
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+
var ZERO2 = { x: 0, y: 0, z: 0 };
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4335
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+
var EnvironmentalFlags = /* @__PURE__ */ ((EnvironmentalFlags2) => {
|
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4336
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+
EnvironmentalFlags2[EnvironmentalFlags2["IN_WATER"] = 1] = "IN_WATER";
|
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4337
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+
EnvironmentalFlags2[EnvironmentalFlags2["IMMUNE_LAVA"] = 2] = "IMMUNE_LAVA";
|
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4338
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+
EnvironmentalFlags2[EnvironmentalFlags2["IMMUNE_SLIME"] = 4] = "IMMUNE_SLIME";
|
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4339
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+
return EnvironmentalFlags2;
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|
4340
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+
})(EnvironmentalFlags || {});
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4341
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+
function applyDamageEvent(target, amount, mod, time) {
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4342
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+
return T_Damage(target, null, null, ZERO2, target.origin, ZERO2, amount, 0, 2 /* NO_ARMOR */, mod, time);
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4343
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+
}
|
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4344
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+
function applyEnvironmentalDamage(target, nowMs) {
|
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4345
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+
const events = [];
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|
4346
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+
let flags = target.environmentFlags ?? 0;
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4347
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+
let enteredWater = false;
|
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4348
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+
let leftWater = false;
|
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4349
|
+
if (target.waterlevel === WaterLevel.None) {
|
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4350
|
+
if ((flags & 1 /* IN_WATER */) !== 0) {
|
|
4351
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+
flags &= ~1 /* IN_WATER */;
|
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4352
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+
leftWater = true;
|
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4353
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+
}
|
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4354
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+
if (target.airFinished < nowMs && target.painDebounceTime <= nowMs) {
|
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4355
|
+
const elapsedSeconds = Math.floor((nowMs - target.airFinished) / 1e3);
|
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4356
|
+
const amount = Math.min(15, 2 + 2 * elapsedSeconds);
|
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4357
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+
const result = applyDamageEvent(target, amount, 17 /* WATER */, nowMs / 1e3);
|
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4358
|
+
target.painDebounceTime = nowMs + 1e3;
|
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4359
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+
events.push({ mod: 17 /* WATER */, amount, result });
|
|
4360
|
+
}
|
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4361
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+
} else {
|
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4362
|
+
target.airFinished = nowMs + 9e3;
|
|
4363
|
+
if ((flags & 1 /* IN_WATER */) === 0) {
|
|
4364
|
+
flags |= 1 /* IN_WATER */;
|
|
4365
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+
enteredWater = true;
|
|
4366
|
+
target.damageDebounceTime = 0;
|
|
4367
|
+
}
|
|
4368
|
+
if (target.damageDebounceTime <= nowMs) {
|
|
4369
|
+
if ((target.watertype & CONTENTS_LAVA) !== 0 && (flags & 2 /* IMMUNE_LAVA */) === 0) {
|
|
4370
|
+
const amount = 10 * target.waterlevel;
|
|
4371
|
+
const result = applyDamageEvent(target, amount, 19 /* LAVA */, nowMs / 1e3);
|
|
4372
|
+
target.damageDebounceTime = nowMs + 100;
|
|
4373
|
+
events.push({ mod: 19 /* LAVA */, amount, result });
|
|
4374
|
+
} else if ((target.watertype & CONTENTS_SLIME) !== 0 && (flags & 4 /* IMMUNE_SLIME */) === 0) {
|
|
4375
|
+
const amount = 4 * target.waterlevel;
|
|
4376
|
+
const result = applyDamageEvent(target, amount, 18 /* SLIME */, nowMs / 1e3);
|
|
4377
|
+
target.damageDebounceTime = nowMs + 100;
|
|
4378
|
+
events.push({ mod: 18 /* SLIME */, amount, result });
|
|
4379
|
+
}
|
|
4380
|
+
}
|
|
4381
|
+
}
|
|
4382
|
+
target.environmentFlags = flags;
|
|
4383
|
+
return { events, enteredWater, leftWater };
|
|
4384
|
+
}
|
|
4385
|
+
function calculateFallingDamage(context) {
|
|
4386
|
+
const {
|
|
4387
|
+
impactDelta,
|
|
4388
|
+
waterLevel,
|
|
4389
|
+
onLadder = false,
|
|
4390
|
+
isDead = false,
|
|
4391
|
+
isPlayerModel = true,
|
|
4392
|
+
isNoClip = false,
|
|
4393
|
+
grappleBlockingFallDamage = false,
|
|
4394
|
+
clampFreeFall = false,
|
|
4395
|
+
skipDamage = false
|
|
4396
|
+
} = context;
|
|
4397
|
+
if (isDead || !isPlayerModel || isNoClip || grappleBlockingFallDamage || waterLevel === WaterLevel.Under) {
|
|
4398
|
+
return { damage: 0, event: null, fallValue: 0, adjustedDelta: 0 };
|
|
4399
|
+
}
|
|
4400
|
+
let delta = impactDelta * impactDelta * 1e-4;
|
|
4401
|
+
if (waterLevel === WaterLevel.Waist) {
|
|
4402
|
+
delta *= 0.25;
|
|
4403
|
+
} else if (waterLevel === WaterLevel.Feet) {
|
|
4404
|
+
delta *= 0.5;
|
|
4405
|
+
}
|
|
4406
|
+
if (clampFreeFall) {
|
|
4407
|
+
delta = Math.min(30, delta);
|
|
4408
|
+
}
|
|
4409
|
+
if (delta < 1) {
|
|
4410
|
+
return { damage: 0, event: null, fallValue: 0, adjustedDelta: delta };
|
|
4411
|
+
}
|
|
4412
|
+
let event = null;
|
|
4413
|
+
let damage = 0;
|
|
4414
|
+
let fallValue = 0;
|
|
4415
|
+
if (delta < 15) {
|
|
4416
|
+
event = onLadder ? null : "footstep";
|
|
4417
|
+
} else {
|
|
4418
|
+
fallValue = Math.min(delta * 0.5, 40);
|
|
4419
|
+
if (delta > 30) {
|
|
4420
|
+
event = delta >= 55 ? "fallfar" : "fall";
|
|
4421
|
+
damage = Math.max(1, (delta - 30) * 0.5);
|
|
4422
|
+
} else {
|
|
4423
|
+
event = "fallshort";
|
|
4424
|
+
}
|
|
4425
|
+
}
|
|
4426
|
+
if (skipDamage) {
|
|
4427
|
+
damage = 0;
|
|
4428
|
+
}
|
|
4429
|
+
return { damage, event, fallValue, adjustedDelta: delta };
|
|
4430
|
+
}
|
|
4431
|
+
function applyFallingDamage(target, context) {
|
|
4432
|
+
const result = calculateFallingDamage(context);
|
|
4433
|
+
if (result.damage > 0 && !context.skipDamage) {
|
|
4434
|
+
T_Damage(
|
|
4435
|
+
target,
|
|
4436
|
+
null,
|
|
4437
|
+
null,
|
|
4438
|
+
{ x: 0, y: 0, z: 1 },
|
|
4439
|
+
target.origin,
|
|
4440
|
+
ZERO2,
|
|
4441
|
+
result.damage,
|
|
4442
|
+
0,
|
|
4443
|
+
2 /* NO_ARMOR */,
|
|
4444
|
+
23 /* FALLING */,
|
|
4445
|
+
0
|
|
4446
|
+
);
|
|
4447
|
+
}
|
|
4448
|
+
return result;
|
|
4449
|
+
}
|
|
4450
|
+
function applyCrushDamage(crusher, target, options = {}) {
|
|
4451
|
+
const nonLivingDamage = options.nonLivingDamage ?? 1e5;
|
|
4452
|
+
const gibDamage = options.gibDamage ?? 100;
|
|
4453
|
+
const baseDamage = options.baseDamage ?? crusher.dmg ?? 10;
|
|
4454
|
+
const amount = !target.isMonster && !target.isClient ? nonLivingDamage : target.health < 1 ? gibDamage : baseDamage;
|
|
4455
|
+
const result = T_Damage(target, crusher, crusher, ZERO2, target.origin, ZERO2, amount, 1, 0 /* NONE */, 20 /* CRUSH */, 0);
|
|
4456
|
+
return { amount, result };
|
|
4457
|
+
}
|
|
4458
|
+
function absoluteBounds(ent) {
|
|
4459
|
+
const mins = ent.mins ?? ZERO2;
|
|
4460
|
+
const maxs = ent.maxs ?? ZERO2;
|
|
4461
|
+
return {
|
|
4462
|
+
mins: addVec3(ent.origin, mins),
|
|
4463
|
+
maxs: addVec3(ent.origin, maxs)
|
|
4464
|
+
};
|
|
4465
|
+
}
|
|
4466
|
+
function killBox(teleporter, targets, options = {}) {
|
|
4467
|
+
if (teleporter.movetype === 1 /* Noclip */) {
|
|
4468
|
+
return { events: [], cleared: true };
|
|
4469
|
+
}
|
|
4470
|
+
const mod = options.mod ?? 21 /* TELEFRAG */;
|
|
4471
|
+
const teleBounds = absoluteBounds(teleporter);
|
|
4472
|
+
const events = [];
|
|
4473
|
+
let cleared = true;
|
|
4474
|
+
for (const target of targets) {
|
|
4475
|
+
if (target === teleporter || target.inUse === false) {
|
|
4476
|
+
continue;
|
|
4477
|
+
}
|
|
4478
|
+
const solidity = target.solid ?? 0 /* Not */;
|
|
4479
|
+
if (!target.takedamage || solidity === 0 /* Not */ || solidity === 1 /* Trigger */ || solidity === 3 /* Bsp */) {
|
|
4480
|
+
continue;
|
|
4481
|
+
}
|
|
4482
|
+
if (!boxesIntersect(teleBounds, absoluteBounds(target))) {
|
|
4483
|
+
continue;
|
|
4484
|
+
}
|
|
4485
|
+
const result = T_Damage(target, teleporter, teleporter, ZERO2, target.origin, ZERO2, 1e5, 0, 32 /* NO_PROTECTION */, mod, 0);
|
|
4486
|
+
events.push({ target, result });
|
|
4487
|
+
if (!result || !result.killed || target.health > 0) {
|
|
4488
|
+
cleared = false;
|
|
4489
|
+
}
|
|
4490
|
+
}
|
|
4491
|
+
return { events, cleared };
|
|
4492
|
+
}
|
|
4493
|
+
|
|
4167
4494
|
// src/physics/movement.ts
|
|
4168
4495
|
var WATER_FRICTION = 2;
|
|
4169
4496
|
var WATER_GRAVITY_SCALE = 0.1;
|
|
@@ -4253,6 +4580,14 @@ function runStep(ent, system, imports, gravity, frametime) {
|
|
|
4253
4580
|
}
|
|
4254
4581
|
timeLeft -= timeLeft * trace.fraction;
|
|
4255
4582
|
if (trace.plane) {
|
|
4583
|
+
if (trace.plane.normal.z > 0.7 && velocity.z < 0) {
|
|
4584
|
+
const impactDelta = Math.abs(velocity.z);
|
|
4585
|
+
applyFallingDamage(ent, {
|
|
4586
|
+
impactDelta,
|
|
4587
|
+
waterLevel: ent.waterlevel,
|
|
4588
|
+
isDead: ent.deadflag !== 0
|
|
4589
|
+
});
|
|
4590
|
+
}
|
|
4256
4591
|
velocity = clipVelocityVec3(velocity, trace.plane.normal, 1);
|
|
4257
4592
|
}
|
|
4258
4593
|
const speed = velocity.x * velocity.x + velocity.y * velocity.y + velocity.z * velocity.z;
|
|
@@ -5379,239 +5714,76 @@ var EntitySystem = class {
|
|
|
5379
5714
|
}
|
|
5380
5715
|
for (const ref of pendingEntityRefs) {
|
|
5381
5716
|
const target = ref.targetIndex === null ? null : indexToEntity.get(ref.targetIndex) ?? null;
|
|
5382
|
-
assignField(ref.entity, ref.name, target);
|
|
5383
|
-
}
|
|
5384
|
-
this.thinkScheduler.restore(snapshot.thinks, (index) => indexToEntity.get(index));
|
|
5385
|
-
}
|
|
5386
|
-
runTouches() {
|
|
5387
|
-
const world = this.pool.world;
|
|
5388
|
-
const activeEntities = [];
|
|
5389
|
-
for (const entity of this.pool) {
|
|
5390
|
-
if (entity === world) continue;
|
|
5391
|
-
if (!entity.inUse || entity.freePending || entity.solid === 0 /* Not */) continue;
|
|
5392
|
-
activeEntities.push(entity);
|
|
5393
|
-
}
|
|
5394
|
-
for (const first of activeEntities) {
|
|
5395
|
-
const candidates = this.findInBox(first.absmin, first.absmax);
|
|
5396
|
-
const firstBounds = computeBounds(first);
|
|
5397
|
-
for (const second of candidates) {
|
|
5398
|
-
if (first === second) continue;
|
|
5399
|
-
if (!first.touch) continue;
|
|
5400
|
-
const secondBounds = computeBounds(second);
|
|
5401
|
-
if (!boundsIntersect(firstBounds, secondBounds)) continue;
|
|
5402
|
-
first.touch(first, second);
|
|
5403
|
-
}
|
|
5404
|
-
}
|
|
5405
|
-
}
|
|
5406
|
-
registerTarget(entity) {
|
|
5407
|
-
if (!entity.targetname) {
|
|
5408
|
-
return;
|
|
5409
|
-
}
|
|
5410
|
-
let bucket = this.targetNameIndex.get(entity.targetname);
|
|
5411
|
-
if (!bucket) {
|
|
5412
|
-
bucket = /* @__PURE__ */ new Set();
|
|
5413
|
-
this.targetNameIndex.set(entity.targetname, bucket);
|
|
5414
|
-
}
|
|
5415
|
-
bucket.add(entity);
|
|
5416
|
-
}
|
|
5417
|
-
unregisterTarget(entity) {
|
|
5418
|
-
if (!entity.targetname) {
|
|
5419
|
-
return;
|
|
5420
|
-
}
|
|
5421
|
-
const bucket = this.targetNameIndex.get(entity.targetname);
|
|
5422
|
-
if (!bucket) {
|
|
5423
|
-
return;
|
|
5424
|
-
}
|
|
5425
|
-
bucket.delete(entity);
|
|
5426
|
-
if (bucket.size === 0) {
|
|
5427
|
-
this.targetNameIndex.delete(entity.targetname);
|
|
5428
|
-
}
|
|
5429
|
-
}
|
|
5430
|
-
useTargetsImmediate(entity, activator) {
|
|
5431
|
-
if (entity.target) {
|
|
5432
|
-
for (const target of this.findByTargetName(entity.target)) {
|
|
5433
|
-
if (target === entity) {
|
|
5434
|
-
continue;
|
|
5435
|
-
}
|
|
5436
|
-
target.use?.(target, entity, activator);
|
|
5437
|
-
}
|
|
5438
|
-
}
|
|
5439
|
-
if (entity.killtarget) {
|
|
5440
|
-
for (const victim of this.findByTargetName(entity.killtarget)) {
|
|
5441
|
-
if (victim === entity) {
|
|
5442
|
-
continue;
|
|
5443
|
-
}
|
|
5444
|
-
this.free(victim);
|
|
5445
|
-
}
|
|
5446
|
-
}
|
|
5447
|
-
}
|
|
5448
|
-
};
|
|
5449
|
-
|
|
5450
|
-
// src/entities/misc.ts
|
|
5451
|
-
init_esm();
|
|
5452
|
-
|
|
5453
|
-
// src/combat/damage.ts
|
|
5454
|
-
init_esm();
|
|
5455
|
-
init_armor();
|
|
5456
|
-
init_damageFlags();
|
|
5457
|
-
init_esm();
|
|
5458
|
-
|
|
5459
|
-
// src/imports.ts
|
|
5460
|
-
var MulticastType = /* @__PURE__ */ ((MulticastType2) => {
|
|
5461
|
-
MulticastType2[MulticastType2["All"] = 0] = "All";
|
|
5462
|
-
MulticastType2[MulticastType2["Pvs"] = 1] = "Pvs";
|
|
5463
|
-
MulticastType2[MulticastType2["Phs"] = 2] = "Phs";
|
|
5464
|
-
return MulticastType2;
|
|
5465
|
-
})(MulticastType || {});
|
|
5466
|
-
|
|
5467
|
-
// src/combat/damage.ts
|
|
5468
|
-
var EntityDamageFlags = /* @__PURE__ */ ((EntityDamageFlags2) => {
|
|
5469
|
-
EntityDamageFlags2[EntityDamageFlags2["GODMODE"] = 1] = "GODMODE";
|
|
5470
|
-
EntityDamageFlags2[EntityDamageFlags2["IMMORTAL"] = 2] = "IMMORTAL";
|
|
5471
|
-
EntityDamageFlags2[EntityDamageFlags2["NO_KNOCKBACK"] = 4] = "NO_KNOCKBACK";
|
|
5472
|
-
EntityDamageFlags2[EntityDamageFlags2["NO_DAMAGE_EFFECTS"] = 8] = "NO_DAMAGE_EFFECTS";
|
|
5473
|
-
return EntityDamageFlags2;
|
|
5474
|
-
})(EntityDamageFlags || {});
|
|
5475
|
-
function getDamageModifier(attacker, time) {
|
|
5476
|
-
if (!attacker) {
|
|
5477
|
-
return 1;
|
|
5478
|
-
}
|
|
5479
|
-
const client = attacker.client;
|
|
5480
|
-
if (!client) {
|
|
5481
|
-
return 1;
|
|
5482
|
-
}
|
|
5483
|
-
let modifier = 1;
|
|
5484
|
-
if (client.quad_time && client.quad_time > time) {
|
|
5485
|
-
modifier *= 4;
|
|
5486
|
-
}
|
|
5487
|
-
if (client.double_time && client.double_time > time) {
|
|
5488
|
-
modifier *= 2;
|
|
5489
|
-
}
|
|
5490
|
-
return modifier;
|
|
5491
|
-
}
|
|
5492
|
-
function applyKnockback(targ, attacker, dir, knockback, dflags) {
|
|
5493
|
-
const hasNoKnockback = hasAnyDamageFlag(dflags, 8 /* NO_KNOCKBACK */) || ((targ.flags ?? 0) & 4 /* NO_KNOCKBACK */) !== 0;
|
|
5494
|
-
if (hasNoKnockback || knockback === 0) {
|
|
5495
|
-
return { x: 0, y: 0, z: 0 };
|
|
5496
|
-
}
|
|
5497
|
-
const mass = Math.max(50, targ.mass ?? 200);
|
|
5498
|
-
const normalized = normalizeVec3(dir);
|
|
5499
|
-
const scale = attacker === targ ? 1600 : 500;
|
|
5500
|
-
const delta = scaleVec3(normalized, scale * knockback / mass);
|
|
5501
|
-
targ.velocity = addVec3(targ.velocity, delta);
|
|
5502
|
-
return delta;
|
|
5503
|
-
}
|
|
5504
|
-
function applyProtection(targ, point, normal, damage, dflags) {
|
|
5505
|
-
let take = damage;
|
|
5506
|
-
let psave = 0;
|
|
5507
|
-
let asave = 0;
|
|
5508
|
-
let remainingCells;
|
|
5509
|
-
let remainingArmor;
|
|
5510
|
-
if (targ.powerArmor) {
|
|
5511
|
-
const result = applyPowerArmor(damage, dflags, point, normal, targ.powerArmor);
|
|
5512
|
-
psave = result.saved;
|
|
5513
|
-
remainingCells = result.remainingCells;
|
|
5514
|
-
take -= psave;
|
|
5515
|
-
}
|
|
5516
|
-
if (targ.regularArmor) {
|
|
5517
|
-
const result = applyRegularArmor(take, dflags, targ.regularArmor);
|
|
5518
|
-
asave = result.saved;
|
|
5519
|
-
remainingArmor = result.remainingArmor;
|
|
5520
|
-
take -= asave;
|
|
5521
|
-
}
|
|
5522
|
-
return [Math.max(0, take), psave, asave, remainingCells, remainingArmor];
|
|
5523
|
-
}
|
|
5524
|
-
function targetCenter(ent) {
|
|
5525
|
-
if (ent.mins && ent.maxs) {
|
|
5526
|
-
return {
|
|
5527
|
-
x: ent.origin.x + (ent.mins.x + ent.maxs.x) * 0.5,
|
|
5528
|
-
y: ent.origin.y + (ent.mins.y + ent.maxs.y) * 0.5,
|
|
5529
|
-
z: ent.origin.z + (ent.mins.z + ent.maxs.z) * 0.5
|
|
5530
|
-
};
|
|
5531
|
-
}
|
|
5532
|
-
return ent.origin;
|
|
5533
|
-
}
|
|
5534
|
-
function T_Damage(targ, inflictor, attacker, dir, point, normal, damage, knockback, dflags, mod, time, multicast) {
|
|
5535
|
-
if (!targ.takedamage) {
|
|
5536
|
-
return null;
|
|
5537
|
-
}
|
|
5538
|
-
const modifier = getDamageModifier(attacker, time);
|
|
5539
|
-
const modifiedDamage = damage * modifier;
|
|
5540
|
-
const modifiedKnockback = knockback * modifier;
|
|
5541
|
-
const protectedByGod = !hasAnyDamageFlag(dflags, 32 /* NO_PROTECTION */) && ((targ.flags ?? 0) & 1 /* GODMODE */) !== 0 && modifiedDamage > 0;
|
|
5542
|
-
if (protectedByGod) {
|
|
5543
|
-
return {
|
|
5544
|
-
take: 0,
|
|
5545
|
-
psave: 0,
|
|
5546
|
-
asave: modifiedDamage,
|
|
5547
|
-
knocked: { x: 0, y: 0, z: 0 },
|
|
5548
|
-
killed: false
|
|
5549
|
-
};
|
|
5550
|
-
}
|
|
5551
|
-
const knocked = applyKnockback(targ, attacker, dir, modifiedKnockback, dflags);
|
|
5552
|
-
let [take, psave, asave, remainingCells, remainingArmor] = applyProtection(targ, point, normal, modifiedDamage, dflags);
|
|
5553
|
-
if (targ.monsterinfo && targ.monsterinfo.freeze_time > time && modifiedDamage > 0) {
|
|
5554
|
-
take = targ.health + 100;
|
|
5555
|
-
psave = 0;
|
|
5556
|
-
asave = 0;
|
|
5557
|
-
}
|
|
5558
|
-
if (targ.powerArmor && remainingCells !== void 0) {
|
|
5559
|
-
targ.powerArmor.cellCount = remainingCells;
|
|
5560
|
-
}
|
|
5561
|
-
if (targ.regularArmor) {
|
|
5562
|
-
targ.regularArmor.armorCount = remainingArmor ?? targ.regularArmor.armorCount;
|
|
5563
|
-
}
|
|
5564
|
-
let actualTake = take;
|
|
5565
|
-
if (actualTake > 0) {
|
|
5566
|
-
targ.health -= actualTake;
|
|
5567
|
-
if (multicast && !hasAnyDamageFlag(dflags, 1024 /* NO_DAMAGE_EFFECTS */)) {
|
|
5568
|
-
if (targ.classname === "player" || targ.monsterinfo) {
|
|
5569
|
-
multicast(point, 1 /* Pvs */, ServerCommand.temp_entity, TempEntity.BLOOD, point, normal);
|
|
5570
|
-
} else {
|
|
5717
|
+
assignField(ref.entity, ref.name, target);
|
|
5718
|
+
}
|
|
5719
|
+
this.thinkScheduler.restore(snapshot.thinks, (index) => indexToEntity.get(index));
|
|
5720
|
+
}
|
|
5721
|
+
runTouches() {
|
|
5722
|
+
const world = this.pool.world;
|
|
5723
|
+
const activeEntities = [];
|
|
5724
|
+
for (const entity of this.pool) {
|
|
5725
|
+
if (entity === world) continue;
|
|
5726
|
+
if (!entity.inUse || entity.freePending || entity.solid === 0 /* Not */) continue;
|
|
5727
|
+
activeEntities.push(entity);
|
|
5728
|
+
}
|
|
5729
|
+
for (const first of activeEntities) {
|
|
5730
|
+
const candidates = this.findInBox(first.absmin, first.absmax);
|
|
5731
|
+
const firstBounds = computeBounds(first);
|
|
5732
|
+
for (const second of candidates) {
|
|
5733
|
+
if (first === second) continue;
|
|
5734
|
+
if (!first.touch) continue;
|
|
5735
|
+
const secondBounds = computeBounds(second);
|
|
5736
|
+
if (!boundsIntersect(firstBounds, secondBounds)) continue;
|
|
5737
|
+
first.touch(first, second);
|
|
5571
5738
|
}
|
|
5572
5739
|
}
|
|
5573
5740
|
}
|
|
5574
|
-
|
|
5575
|
-
|
|
5576
|
-
|
|
5577
|
-
targ.health = Math.max(1, targ.health);
|
|
5578
|
-
} else if (targ.die) {
|
|
5579
|
-
targ.die(targ, inflictor, attacker, actualTake, point, mod);
|
|
5741
|
+
registerTarget(entity) {
|
|
5742
|
+
if (!entity.targetname) {
|
|
5743
|
+
return;
|
|
5580
5744
|
}
|
|
5581
|
-
|
|
5582
|
-
|
|
5745
|
+
let bucket = this.targetNameIndex.get(entity.targetname);
|
|
5746
|
+
if (!bucket) {
|
|
5747
|
+
bucket = /* @__PURE__ */ new Set();
|
|
5748
|
+
this.targetNameIndex.set(entity.targetname, bucket);
|
|
5749
|
+
}
|
|
5750
|
+
bucket.add(entity);
|
|
5583
5751
|
}
|
|
5584
|
-
|
|
5585
|
-
|
|
5586
|
-
|
|
5587
|
-
const hits = [];
|
|
5588
|
-
const inflictorCenter = targetCenter(inflictor);
|
|
5589
|
-
const canDamage = options.canDamage ?? (() => true);
|
|
5590
|
-
for (const ent of entities) {
|
|
5591
|
-
if (ent === ignore || !ent.takedamage || !canDamage(ent, inflictor)) {
|
|
5592
|
-
continue;
|
|
5752
|
+
unregisterTarget(entity) {
|
|
5753
|
+
if (!entity.targetname) {
|
|
5754
|
+
return;
|
|
5593
5755
|
}
|
|
5594
|
-
const
|
|
5595
|
-
|
|
5596
|
-
|
|
5597
|
-
if (radius > 0 && distance4 > radius) {
|
|
5598
|
-
continue;
|
|
5756
|
+
const bucket = this.targetNameIndex.get(entity.targetname);
|
|
5757
|
+
if (!bucket) {
|
|
5758
|
+
return;
|
|
5599
5759
|
}
|
|
5600
|
-
|
|
5601
|
-
if (
|
|
5602
|
-
|
|
5760
|
+
bucket.delete(entity);
|
|
5761
|
+
if (bucket.size === 0) {
|
|
5762
|
+
this.targetNameIndex.delete(entity.targetname);
|
|
5603
5763
|
}
|
|
5604
|
-
|
|
5605
|
-
|
|
5606
|
-
|
|
5764
|
+
}
|
|
5765
|
+
useTargetsImmediate(entity, activator) {
|
|
5766
|
+
if (entity.target) {
|
|
5767
|
+
for (const target of this.findByTargetName(entity.target)) {
|
|
5768
|
+
if (target === entity) {
|
|
5769
|
+
continue;
|
|
5770
|
+
}
|
|
5771
|
+
target.use?.(target, entity, activator);
|
|
5772
|
+
}
|
|
5773
|
+
}
|
|
5774
|
+
if (entity.killtarget) {
|
|
5775
|
+
for (const victim of this.findByTargetName(entity.killtarget)) {
|
|
5776
|
+
if (victim === entity) {
|
|
5777
|
+
continue;
|
|
5778
|
+
}
|
|
5779
|
+
this.free(victim);
|
|
5780
|
+
}
|
|
5607
5781
|
}
|
|
5608
|
-
const adjustedKnockback = adjustedDamage;
|
|
5609
|
-
const dir = normalizeVec3(subtractVec3(ent.origin, inflictorCenter));
|
|
5610
|
-
const result = T_Damage(ent, inflictor, attacker, dir, entCenter, dir, adjustedDamage, adjustedKnockback, dflags | 1 /* RADIUS */, mod, time, multicast);
|
|
5611
|
-
hits.push({ target: ent, result, appliedDamage: adjustedDamage });
|
|
5612
5782
|
}
|
|
5613
|
-
|
|
5614
|
-
|
|
5783
|
+
};
|
|
5784
|
+
|
|
5785
|
+
// src/entities/misc.ts
|
|
5786
|
+
init_esm();
|
|
5615
5787
|
|
|
5616
5788
|
// src/entities/misc/flyers.ts
|
|
5617
5789
|
init_esm();
|
|
@@ -26015,168 +26187,6 @@ function populatePlayerStats(player, timeSeconds) {
|
|
|
26015
26187
|
// src/index.ts
|
|
26016
26188
|
init_esm();
|
|
26017
26189
|
|
|
26018
|
-
// src/combat/specialDamage.ts
|
|
26019
|
-
init_esm();
|
|
26020
|
-
var ZERO2 = { x: 0, y: 0, z: 0 };
|
|
26021
|
-
var EnvironmentalFlags = /* @__PURE__ */ ((EnvironmentalFlags2) => {
|
|
26022
|
-
EnvironmentalFlags2[EnvironmentalFlags2["IN_WATER"] = 1] = "IN_WATER";
|
|
26023
|
-
EnvironmentalFlags2[EnvironmentalFlags2["IMMUNE_LAVA"] = 2] = "IMMUNE_LAVA";
|
|
26024
|
-
EnvironmentalFlags2[EnvironmentalFlags2["IMMUNE_SLIME"] = 4] = "IMMUNE_SLIME";
|
|
26025
|
-
return EnvironmentalFlags2;
|
|
26026
|
-
})(EnvironmentalFlags || {});
|
|
26027
|
-
function applyDamageEvent(target, amount, mod, time) {
|
|
26028
|
-
return T_Damage(target, null, null, ZERO2, target.origin, ZERO2, amount, 0, 2 /* NO_ARMOR */, mod, time);
|
|
26029
|
-
}
|
|
26030
|
-
function applyEnvironmentalDamage(target, nowMs) {
|
|
26031
|
-
const events = [];
|
|
26032
|
-
let flags = target.environmentFlags ?? 0;
|
|
26033
|
-
let enteredWater = false;
|
|
26034
|
-
let leftWater = false;
|
|
26035
|
-
if (target.waterlevel === WaterLevel.None) {
|
|
26036
|
-
if ((flags & 1 /* IN_WATER */) !== 0) {
|
|
26037
|
-
flags &= ~1 /* IN_WATER */;
|
|
26038
|
-
leftWater = true;
|
|
26039
|
-
}
|
|
26040
|
-
if (target.airFinished < nowMs && target.painDebounceTime <= nowMs) {
|
|
26041
|
-
const elapsedSeconds = Math.floor((nowMs - target.airFinished) / 1e3);
|
|
26042
|
-
const amount = Math.min(15, 2 + 2 * elapsedSeconds);
|
|
26043
|
-
const result = applyDamageEvent(target, amount, 17 /* WATER */, nowMs / 1e3);
|
|
26044
|
-
target.painDebounceTime = nowMs + 1e3;
|
|
26045
|
-
events.push({ mod: 17 /* WATER */, amount, result });
|
|
26046
|
-
}
|
|
26047
|
-
} else {
|
|
26048
|
-
target.airFinished = nowMs + 9e3;
|
|
26049
|
-
if ((flags & 1 /* IN_WATER */) === 0) {
|
|
26050
|
-
flags |= 1 /* IN_WATER */;
|
|
26051
|
-
enteredWater = true;
|
|
26052
|
-
target.damageDebounceTime = 0;
|
|
26053
|
-
}
|
|
26054
|
-
if (target.damageDebounceTime <= nowMs) {
|
|
26055
|
-
if ((target.watertype & CONTENTS_LAVA) !== 0 && (flags & 2 /* IMMUNE_LAVA */) === 0) {
|
|
26056
|
-
const amount = 10 * target.waterlevel;
|
|
26057
|
-
const result = applyDamageEvent(target, amount, 19 /* LAVA */, nowMs / 1e3);
|
|
26058
|
-
target.damageDebounceTime = nowMs + 100;
|
|
26059
|
-
events.push({ mod: 19 /* LAVA */, amount, result });
|
|
26060
|
-
} else if ((target.watertype & CONTENTS_SLIME) !== 0 && (flags & 4 /* IMMUNE_SLIME */) === 0) {
|
|
26061
|
-
const amount = 4 * target.waterlevel;
|
|
26062
|
-
const result = applyDamageEvent(target, amount, 18 /* SLIME */, nowMs / 1e3);
|
|
26063
|
-
target.damageDebounceTime = nowMs + 100;
|
|
26064
|
-
events.push({ mod: 18 /* SLIME */, amount, result });
|
|
26065
|
-
}
|
|
26066
|
-
}
|
|
26067
|
-
}
|
|
26068
|
-
target.environmentFlags = flags;
|
|
26069
|
-
return { events, enteredWater, leftWater };
|
|
26070
|
-
}
|
|
26071
|
-
function calculateFallingDamage(context) {
|
|
26072
|
-
const {
|
|
26073
|
-
impactDelta,
|
|
26074
|
-
waterLevel,
|
|
26075
|
-
onLadder = false,
|
|
26076
|
-
isDead = false,
|
|
26077
|
-
isPlayerModel = true,
|
|
26078
|
-
isNoClip = false,
|
|
26079
|
-
grappleBlockingFallDamage = false,
|
|
26080
|
-
clampFreeFall = false,
|
|
26081
|
-
skipDamage = false
|
|
26082
|
-
} = context;
|
|
26083
|
-
if (isDead || !isPlayerModel || isNoClip || grappleBlockingFallDamage || waterLevel === WaterLevel.Under) {
|
|
26084
|
-
return { damage: 0, event: null, fallValue: 0, adjustedDelta: 0 };
|
|
26085
|
-
}
|
|
26086
|
-
let delta = impactDelta * impactDelta * 1e-4;
|
|
26087
|
-
if (waterLevel === WaterLevel.Waist) {
|
|
26088
|
-
delta *= 0.25;
|
|
26089
|
-
} else if (waterLevel === WaterLevel.Feet) {
|
|
26090
|
-
delta *= 0.5;
|
|
26091
|
-
}
|
|
26092
|
-
if (clampFreeFall) {
|
|
26093
|
-
delta = Math.min(30, delta);
|
|
26094
|
-
}
|
|
26095
|
-
if (delta < 1) {
|
|
26096
|
-
return { damage: 0, event: null, fallValue: 0, adjustedDelta: delta };
|
|
26097
|
-
}
|
|
26098
|
-
let event = null;
|
|
26099
|
-
let damage = 0;
|
|
26100
|
-
let fallValue = 0;
|
|
26101
|
-
if (delta < 15) {
|
|
26102
|
-
event = onLadder ? null : "footstep";
|
|
26103
|
-
} else {
|
|
26104
|
-
fallValue = Math.min(delta * 0.5, 40);
|
|
26105
|
-
if (delta > 30) {
|
|
26106
|
-
event = delta >= 55 ? "fallfar" : "fall";
|
|
26107
|
-
damage = Math.max(1, (delta - 30) * 0.5);
|
|
26108
|
-
} else {
|
|
26109
|
-
event = "fallshort";
|
|
26110
|
-
}
|
|
26111
|
-
}
|
|
26112
|
-
if (skipDamage) {
|
|
26113
|
-
damage = 0;
|
|
26114
|
-
}
|
|
26115
|
-
return { damage, event, fallValue, adjustedDelta: delta };
|
|
26116
|
-
}
|
|
26117
|
-
function applyFallingDamage(target, context) {
|
|
26118
|
-
const result = calculateFallingDamage(context);
|
|
26119
|
-
if (result.damage > 0 && !context.skipDamage) {
|
|
26120
|
-
T_Damage(
|
|
26121
|
-
target,
|
|
26122
|
-
null,
|
|
26123
|
-
null,
|
|
26124
|
-
{ x: 0, y: 0, z: 1 },
|
|
26125
|
-
target.origin,
|
|
26126
|
-
ZERO2,
|
|
26127
|
-
result.damage,
|
|
26128
|
-
0,
|
|
26129
|
-
2 /* NO_ARMOR */,
|
|
26130
|
-
23 /* FALLING */,
|
|
26131
|
-
0
|
|
26132
|
-
);
|
|
26133
|
-
}
|
|
26134
|
-
return result;
|
|
26135
|
-
}
|
|
26136
|
-
function applyCrushDamage(crusher, target, options = {}) {
|
|
26137
|
-
const nonLivingDamage = options.nonLivingDamage ?? 1e5;
|
|
26138
|
-
const gibDamage = options.gibDamage ?? 100;
|
|
26139
|
-
const baseDamage = options.baseDamage ?? crusher.dmg ?? 10;
|
|
26140
|
-
const amount = !target.isMonster && !target.isClient ? nonLivingDamage : target.health < 1 ? gibDamage : baseDamage;
|
|
26141
|
-
const result = T_Damage(target, crusher, crusher, ZERO2, target.origin, ZERO2, amount, 1, 0 /* NONE */, 20 /* CRUSH */, 0);
|
|
26142
|
-
return { amount, result };
|
|
26143
|
-
}
|
|
26144
|
-
function absoluteBounds(ent) {
|
|
26145
|
-
const mins = ent.mins ?? ZERO2;
|
|
26146
|
-
const maxs = ent.maxs ?? ZERO2;
|
|
26147
|
-
return {
|
|
26148
|
-
mins: addVec3(ent.origin, mins),
|
|
26149
|
-
maxs: addVec3(ent.origin, maxs)
|
|
26150
|
-
};
|
|
26151
|
-
}
|
|
26152
|
-
function killBox(teleporter, targets, options = {}) {
|
|
26153
|
-
if (teleporter.movetype === 1 /* Noclip */) {
|
|
26154
|
-
return { events: [], cleared: true };
|
|
26155
|
-
}
|
|
26156
|
-
const mod = options.mod ?? 21 /* TELEFRAG */;
|
|
26157
|
-
const teleBounds = absoluteBounds(teleporter);
|
|
26158
|
-
const events = [];
|
|
26159
|
-
let cleared = true;
|
|
26160
|
-
for (const target of targets) {
|
|
26161
|
-
if (target === teleporter || target.inUse === false) {
|
|
26162
|
-
continue;
|
|
26163
|
-
}
|
|
26164
|
-
const solidity = target.solid ?? 0 /* Not */;
|
|
26165
|
-
if (!target.takedamage || solidity === 0 /* Not */ || solidity === 1 /* Trigger */ || solidity === 3 /* Bsp */) {
|
|
26166
|
-
continue;
|
|
26167
|
-
}
|
|
26168
|
-
if (!boxesIntersect(teleBounds, absoluteBounds(target))) {
|
|
26169
|
-
continue;
|
|
26170
|
-
}
|
|
26171
|
-
const result = T_Damage(target, teleporter, teleporter, ZERO2, target.origin, ZERO2, 1e5, 0, 32 /* NO_PROTECTION */, mod, 0);
|
|
26172
|
-
events.push({ target, result });
|
|
26173
|
-
if (!result || !result.killed || target.health > 0) {
|
|
26174
|
-
cleared = false;
|
|
26175
|
-
}
|
|
26176
|
-
}
|
|
26177
|
-
return { events, cleared };
|
|
26178
|
-
}
|
|
26179
|
-
|
|
26180
26190
|
// src/combat/weapon.ts
|
|
26181
26191
|
var WeaponType = /* @__PURE__ */ ((WeaponType2) => {
|
|
26182
26192
|
WeaponType2[WeaponType2["BLASTER"] = 0] = "BLASTER";
|