quake2ts 0.0.463 → 0.0.465
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js +15 -15
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/browser/index.global.js +4 -4
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +393 -379
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +393 -379
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/combat/damage.d.ts.map +1 -1
- package/packages/game/dist/types/dm/game.d.ts.map +1 -1
- package/packages/game/dist/types/physics/movement.d.ts.map +1 -1
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@@ -3975,6 +3975,333 @@ function checkTriggers(ent, system) {
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3975
3975
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}
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3976
3976
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}
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3977
3977
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3978
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+
// src/combat/specialDamage.ts
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3979
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init_esm();
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3980
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+
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3981
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// src/combat/damage.ts
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3982
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init_esm();
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3983
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init_armor();
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3984
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init_damageFlags();
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3985
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init_esm();
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3986
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+
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3987
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+
// src/imports.ts
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3988
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var MulticastType = /* @__PURE__ */ ((MulticastType2) => {
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3989
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MulticastType2[MulticastType2["All"] = 0] = "All";
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3990
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MulticastType2[MulticastType2["Pvs"] = 1] = "Pvs";
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3991
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MulticastType2[MulticastType2["Phs"] = 2] = "Phs";
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3992
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return MulticastType2;
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3993
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})(MulticastType || {});
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3994
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+
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3995
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+
// src/combat/damage.ts
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3996
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var EntityDamageFlags = /* @__PURE__ */ ((EntityDamageFlags2) => {
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3997
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EntityDamageFlags2[EntityDamageFlags2["GODMODE"] = 1] = "GODMODE";
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3998
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EntityDamageFlags2[EntityDamageFlags2["IMMORTAL"] = 2] = "IMMORTAL";
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3999
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EntityDamageFlags2[EntityDamageFlags2["NO_KNOCKBACK"] = 4] = "NO_KNOCKBACK";
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4000
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EntityDamageFlags2[EntityDamageFlags2["NO_DAMAGE_EFFECTS"] = 8] = "NO_DAMAGE_EFFECTS";
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4001
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return EntityDamageFlags2;
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4002
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})(EntityDamageFlags || {});
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4003
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+
function getDamageModifier(attacker, time) {
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4004
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if (!attacker) {
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4005
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return 1;
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4006
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}
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4007
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const client = attacker.client;
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4008
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if (!client) {
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4009
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return 1;
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4010
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}
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4011
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let modifier = 1;
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4012
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if (client.quad_time && client.quad_time > time) {
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4013
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modifier *= 4;
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4014
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}
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4015
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if (client.double_time && client.double_time > time) {
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4016
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modifier *= 2;
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4017
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}
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4018
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return modifier;
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4019
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}
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4020
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function applyKnockback(targ, attacker, dir, knockback, dflags) {
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4021
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const hasNoKnockback = hasAnyDamageFlag(dflags, 8 /* NO_KNOCKBACK */) || ((targ.flags ?? 0) & 4 /* NO_KNOCKBACK */) !== 0;
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4022
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if (hasNoKnockback || knockback === 0) {
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4023
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return { x: 0, y: 0, z: 0 };
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4024
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}
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4025
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const mass = Math.max(50, targ.mass ?? 200);
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4026
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const normalized = normalizeVec3(dir);
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4027
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const scale = attacker === targ ? 1600 : 500;
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4028
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const delta = scaleVec3(normalized, scale * knockback / mass);
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4029
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targ.velocity = addVec3(targ.velocity, delta);
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4030
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return delta;
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4031
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+
}
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4032
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+
function applyProtection(targ, point, normal, damage, dflags) {
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4033
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let take = damage;
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4034
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let psave = 0;
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4035
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let asave = 0;
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4036
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let remainingCells;
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4037
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let remainingArmor;
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4038
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if (targ.powerArmor) {
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4039
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const result = applyPowerArmor(damage, dflags, point, normal, targ.powerArmor);
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4040
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psave = result.saved;
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4041
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remainingCells = result.remainingCells;
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4042
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take -= psave;
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4043
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}
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4044
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if (targ.regularArmor) {
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4045
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const result = applyRegularArmor(take, dflags, targ.regularArmor);
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4046
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asave = result.saved;
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4047
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remainingArmor = result.remainingArmor;
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4048
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take -= asave;
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4049
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}
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4050
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return [Math.max(0, take), psave, asave, remainingCells, remainingArmor];
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4051
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}
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4052
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function targetCenter(ent) {
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4053
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if (ent.mins && ent.maxs) {
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4054
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return {
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4055
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x: ent.origin.x + (ent.mins.x + ent.maxs.x) * 0.5,
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4056
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y: ent.origin.y + (ent.mins.y + ent.maxs.y) * 0.5,
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4057
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z: ent.origin.z + (ent.mins.z + ent.maxs.z) * 0.5
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4058
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};
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4059
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}
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4060
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+
return ent.origin;
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4061
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+
}
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4062
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function T_Damage(targ, inflictor, attacker, dir, point, normal, damage, knockback, dflags, mod, time, multicast) {
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4063
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if (!targ.takedamage) {
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4064
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return null;
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4065
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}
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4066
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const modifier = getDamageModifier(attacker, time);
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4067
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+
const modifiedDamage = damage * modifier;
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4068
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const modifiedKnockback = knockback * modifier;
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4069
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const protectedByGod = !hasAnyDamageFlag(dflags, 32 /* NO_PROTECTION */) && ((targ.flags ?? 0) & 1 /* GODMODE */) !== 0 && modifiedDamage > 0;
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4070
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+
if (protectedByGod) {
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4071
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return {
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4072
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take: 0,
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4073
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psave: 0,
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4074
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asave: modifiedDamage,
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4075
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knocked: { x: 0, y: 0, z: 0 },
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4076
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killed: false
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4077
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};
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4078
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+
}
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4079
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+
const knocked = applyKnockback(targ, attacker, dir, modifiedKnockback, dflags);
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4080
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+
let [take, psave, asave, remainingCells, remainingArmor] = applyProtection(targ, point, normal, modifiedDamage, dflags);
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4081
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+
if (targ.monsterinfo && targ.monsterinfo.freeze_time > time && modifiedDamage > 0) {
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4082
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take = targ.health + 100;
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4083
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psave = 0;
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4084
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asave = 0;
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4085
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+
}
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4086
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+
if (targ.powerArmor && remainingCells !== void 0) {
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4087
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+
targ.powerArmor.cellCount = remainingCells;
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4088
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+
}
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4089
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+
if (targ.regularArmor) {
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4090
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+
targ.regularArmor.armorCount = remainingArmor ?? targ.regularArmor.armorCount;
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4091
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+
}
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4092
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let actualTake = take;
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4093
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if (actualTake > 0) {
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4094
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targ.health -= actualTake;
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4095
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+
if (multicast && !hasAnyDamageFlag(dflags, 1024 /* NO_DAMAGE_EFFECTS */)) {
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4096
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if (targ.classname === "player" || targ.monsterinfo) {
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4097
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multicast(point, 1 /* Pvs */, ServerCommand.temp_entity, TempEntity.BLOOD, point, normal);
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4098
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} else {
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4099
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}
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4100
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+
}
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4101
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+
}
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4102
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+
const killed = targ.health <= 0;
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4103
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+
if (killed) {
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4104
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if (targ.flags && targ.flags & 2 /* IMMORTAL */) {
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4105
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targ.health = Math.max(1, targ.health);
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4106
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} else if (targ.die) {
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4107
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targ.die(targ, inflictor, attacker, actualTake, point, mod);
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4108
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+
}
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4109
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+
} else if (actualTake > 0 && targ.pain) {
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4110
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targ.pain(targ, attacker, knockback, actualTake, mod);
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4111
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}
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4112
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+
return { take: actualTake, psave, asave, knocked, killed, remainingCells, remainingArmor };
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4113
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+
}
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4114
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+
function T_RadiusDamage(entities, inflictor, attacker, damage, ignore, radius, dflags, mod, time, options = {}, multicast) {
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4115
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+
const hits = [];
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4116
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+
const inflictorCenter = targetCenter(inflictor);
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4117
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+
const canDamage = options.canDamage ?? (() => true);
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4118
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+
for (const ent of entities) {
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4119
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if (ent === ignore || !ent.takedamage || !canDamage(ent, inflictor)) {
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4120
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+
continue;
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4121
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+
}
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4122
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+
const entCenter = ent.mins && ent.maxs ? closestPointToBox(inflictorCenter, addVec3(ent.origin, ent.mins), addVec3(ent.origin, ent.maxs)) : targetCenter(ent);
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4123
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+
const toTarget = subtractVec3(inflictorCenter, entCenter);
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4124
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+
const distance4 = lengthVec3(toTarget);
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4125
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+
if (radius > 0 && distance4 > radius) {
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4126
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+
continue;
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4127
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+
}
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4128
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+
const points = damage - 0.5 * distance4;
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4129
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+
if (points <= 0) {
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4130
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+
continue;
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4131
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+
}
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4132
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+
let adjustedDamage = points;
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4133
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+
if (ent === attacker) {
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4134
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+
adjustedDamage = points * 0.5;
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4135
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+
}
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4136
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+
const adjustedKnockback = adjustedDamage;
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4137
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+
const dir = normalizeVec3(subtractVec3(ent.origin, inflictorCenter));
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4138
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+
const result = T_Damage(ent, inflictor, attacker, dir, entCenter, dir, adjustedDamage, adjustedKnockback, dflags | 1 /* RADIUS */, mod, time, multicast);
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4139
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+
hits.push({ target: ent, result, appliedDamage: adjustedDamage });
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4140
|
+
}
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4141
|
+
return hits;
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4142
|
+
}
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4143
|
+
|
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4144
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+
// src/combat/specialDamage.ts
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4145
|
+
var ZERO2 = { x: 0, y: 0, z: 0 };
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4146
|
+
var EnvironmentalFlags = /* @__PURE__ */ ((EnvironmentalFlags2) => {
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4147
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+
EnvironmentalFlags2[EnvironmentalFlags2["IN_WATER"] = 1] = "IN_WATER";
|
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4148
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+
EnvironmentalFlags2[EnvironmentalFlags2["IMMUNE_LAVA"] = 2] = "IMMUNE_LAVA";
|
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4149
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+
EnvironmentalFlags2[EnvironmentalFlags2["IMMUNE_SLIME"] = 4] = "IMMUNE_SLIME";
|
|
4150
|
+
return EnvironmentalFlags2;
|
|
4151
|
+
})(EnvironmentalFlags || {});
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4152
|
+
function applyDamageEvent(target, amount, mod, time) {
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4153
|
+
return T_Damage(target, null, null, ZERO2, target.origin, ZERO2, amount, 0, 2 /* NO_ARMOR */, mod, time);
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4154
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+
}
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4155
|
+
function applyEnvironmentalDamage(target, nowMs) {
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4156
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+
const events = [];
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4157
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+
let flags = target.environmentFlags ?? 0;
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4158
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+
let enteredWater = false;
|
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4159
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+
let leftWater = false;
|
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4160
|
+
if (target.waterlevel === WaterLevel.None) {
|
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4161
|
+
if ((flags & 1 /* IN_WATER */) !== 0) {
|
|
4162
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+
flags &= ~1 /* IN_WATER */;
|
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4163
|
+
leftWater = true;
|
|
4164
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+
}
|
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4165
|
+
if (target.airFinished < nowMs && target.painDebounceTime <= nowMs) {
|
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4166
|
+
const elapsedSeconds = Math.floor((nowMs - target.airFinished) / 1e3);
|
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4167
|
+
const amount = Math.min(15, 2 + 2 * elapsedSeconds);
|
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4168
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+
const result = applyDamageEvent(target, amount, 17 /* WATER */, nowMs / 1e3);
|
|
4169
|
+
target.painDebounceTime = nowMs + 1e3;
|
|
4170
|
+
events.push({ mod: 17 /* WATER */, amount, result });
|
|
4171
|
+
}
|
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4172
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+
} else {
|
|
4173
|
+
target.airFinished = nowMs + 9e3;
|
|
4174
|
+
if ((flags & 1 /* IN_WATER */) === 0) {
|
|
4175
|
+
flags |= 1 /* IN_WATER */;
|
|
4176
|
+
enteredWater = true;
|
|
4177
|
+
target.damageDebounceTime = 0;
|
|
4178
|
+
}
|
|
4179
|
+
if (target.damageDebounceTime <= nowMs) {
|
|
4180
|
+
if ((target.watertype & CONTENTS_LAVA) !== 0 && (flags & 2 /* IMMUNE_LAVA */) === 0) {
|
|
4181
|
+
const amount = 10 * target.waterlevel;
|
|
4182
|
+
const result = applyDamageEvent(target, amount, 19 /* LAVA */, nowMs / 1e3);
|
|
4183
|
+
target.damageDebounceTime = nowMs + 100;
|
|
4184
|
+
events.push({ mod: 19 /* LAVA */, amount, result });
|
|
4185
|
+
} else if ((target.watertype & CONTENTS_SLIME) !== 0 && (flags & 4 /* IMMUNE_SLIME */) === 0) {
|
|
4186
|
+
const amount = 4 * target.waterlevel;
|
|
4187
|
+
const result = applyDamageEvent(target, amount, 18 /* SLIME */, nowMs / 1e3);
|
|
4188
|
+
target.damageDebounceTime = nowMs + 100;
|
|
4189
|
+
events.push({ mod: 18 /* SLIME */, amount, result });
|
|
4190
|
+
}
|
|
4191
|
+
}
|
|
4192
|
+
}
|
|
4193
|
+
target.environmentFlags = flags;
|
|
4194
|
+
return { events, enteredWater, leftWater };
|
|
4195
|
+
}
|
|
4196
|
+
function calculateFallingDamage(context) {
|
|
4197
|
+
const {
|
|
4198
|
+
impactDelta,
|
|
4199
|
+
waterLevel,
|
|
4200
|
+
onLadder = false,
|
|
4201
|
+
isDead = false,
|
|
4202
|
+
isPlayerModel = true,
|
|
4203
|
+
isNoClip = false,
|
|
4204
|
+
grappleBlockingFallDamage = false,
|
|
4205
|
+
clampFreeFall = false,
|
|
4206
|
+
skipDamage = false
|
|
4207
|
+
} = context;
|
|
4208
|
+
if (isDead || !isPlayerModel || isNoClip || grappleBlockingFallDamage || waterLevel === WaterLevel.Under) {
|
|
4209
|
+
return { damage: 0, event: null, fallValue: 0, adjustedDelta: 0 };
|
|
4210
|
+
}
|
|
4211
|
+
let delta = impactDelta * impactDelta * 1e-4;
|
|
4212
|
+
if (waterLevel === WaterLevel.Waist) {
|
|
4213
|
+
delta *= 0.25;
|
|
4214
|
+
} else if (waterLevel === WaterLevel.Feet) {
|
|
4215
|
+
delta *= 0.5;
|
|
4216
|
+
}
|
|
4217
|
+
if (clampFreeFall) {
|
|
4218
|
+
delta = Math.min(30, delta);
|
|
4219
|
+
}
|
|
4220
|
+
if (delta < 1) {
|
|
4221
|
+
return { damage: 0, event: null, fallValue: 0, adjustedDelta: delta };
|
|
4222
|
+
}
|
|
4223
|
+
let event = null;
|
|
4224
|
+
let damage = 0;
|
|
4225
|
+
let fallValue = 0;
|
|
4226
|
+
if (delta < 15) {
|
|
4227
|
+
event = onLadder ? null : "footstep";
|
|
4228
|
+
} else {
|
|
4229
|
+
fallValue = Math.min(delta * 0.5, 40);
|
|
4230
|
+
if (delta > 30) {
|
|
4231
|
+
event = delta >= 55 ? "fallfar" : "fall";
|
|
4232
|
+
damage = Math.max(1, (delta - 30) * 0.5);
|
|
4233
|
+
} else {
|
|
4234
|
+
event = "fallshort";
|
|
4235
|
+
}
|
|
4236
|
+
}
|
|
4237
|
+
if (skipDamage) {
|
|
4238
|
+
damage = 0;
|
|
4239
|
+
}
|
|
4240
|
+
return { damage, event, fallValue, adjustedDelta: delta };
|
|
4241
|
+
}
|
|
4242
|
+
function applyFallingDamage(target, context) {
|
|
4243
|
+
const result = calculateFallingDamage(context);
|
|
4244
|
+
if (result.damage > 0 && !context.skipDamage) {
|
|
4245
|
+
T_Damage(
|
|
4246
|
+
target,
|
|
4247
|
+
null,
|
|
4248
|
+
null,
|
|
4249
|
+
{ x: 0, y: 0, z: 1 },
|
|
4250
|
+
target.origin,
|
|
4251
|
+
ZERO2,
|
|
4252
|
+
result.damage,
|
|
4253
|
+
0,
|
|
4254
|
+
2 /* NO_ARMOR */,
|
|
4255
|
+
23 /* FALLING */,
|
|
4256
|
+
0
|
|
4257
|
+
);
|
|
4258
|
+
}
|
|
4259
|
+
return result;
|
|
4260
|
+
}
|
|
4261
|
+
function applyCrushDamage(crusher, target, options = {}) {
|
|
4262
|
+
const nonLivingDamage = options.nonLivingDamage ?? 1e5;
|
|
4263
|
+
const gibDamage = options.gibDamage ?? 100;
|
|
4264
|
+
const baseDamage = options.baseDamage ?? crusher.dmg ?? 10;
|
|
4265
|
+
const amount = !target.isMonster && !target.isClient ? nonLivingDamage : target.health < 1 ? gibDamage : baseDamage;
|
|
4266
|
+
const result = T_Damage(target, crusher, crusher, ZERO2, target.origin, ZERO2, amount, 1, 0 /* NONE */, 20 /* CRUSH */, 0);
|
|
4267
|
+
return { amount, result };
|
|
4268
|
+
}
|
|
4269
|
+
function absoluteBounds(ent) {
|
|
4270
|
+
const mins = ent.mins ?? ZERO2;
|
|
4271
|
+
const maxs = ent.maxs ?? ZERO2;
|
|
4272
|
+
return {
|
|
4273
|
+
mins: addVec3(ent.origin, mins),
|
|
4274
|
+
maxs: addVec3(ent.origin, maxs)
|
|
4275
|
+
};
|
|
4276
|
+
}
|
|
4277
|
+
function killBox(teleporter, targets, options = {}) {
|
|
4278
|
+
if (teleporter.movetype === 1 /* Noclip */) {
|
|
4279
|
+
return { events: [], cleared: true };
|
|
4280
|
+
}
|
|
4281
|
+
const mod = options.mod ?? 21 /* TELEFRAG */;
|
|
4282
|
+
const teleBounds = absoluteBounds(teleporter);
|
|
4283
|
+
const events = [];
|
|
4284
|
+
let cleared = true;
|
|
4285
|
+
for (const target of targets) {
|
|
4286
|
+
if (target === teleporter || target.inUse === false) {
|
|
4287
|
+
continue;
|
|
4288
|
+
}
|
|
4289
|
+
const solidity = target.solid ?? 0 /* Not */;
|
|
4290
|
+
if (!target.takedamage || solidity === 0 /* Not */ || solidity === 1 /* Trigger */ || solidity === 3 /* Bsp */) {
|
|
4291
|
+
continue;
|
|
4292
|
+
}
|
|
4293
|
+
if (!boxesIntersect(teleBounds, absoluteBounds(target))) {
|
|
4294
|
+
continue;
|
|
4295
|
+
}
|
|
4296
|
+
const result = T_Damage(target, teleporter, teleporter, ZERO2, target.origin, ZERO2, 1e5, 0, 32 /* NO_PROTECTION */, mod, 0);
|
|
4297
|
+
events.push({ target, result });
|
|
4298
|
+
if (!result || !result.killed || target.health > 0) {
|
|
4299
|
+
cleared = false;
|
|
4300
|
+
}
|
|
4301
|
+
}
|
|
4302
|
+
return { events, cleared };
|
|
4303
|
+
}
|
|
4304
|
+
|
|
3978
4305
|
// src/physics/movement.ts
|
|
3979
4306
|
var WATER_FRICTION = 2;
|
|
3980
4307
|
var WATER_GRAVITY_SCALE = 0.1;
|
|
@@ -4064,6 +4391,14 @@ function runStep(ent, system, imports, gravity, frametime) {
|
|
|
4064
4391
|
}
|
|
4065
4392
|
timeLeft -= timeLeft * trace.fraction;
|
|
4066
4393
|
if (trace.plane) {
|
|
4394
|
+
if (trace.plane.normal.z > 0.7 && velocity.z < 0) {
|
|
4395
|
+
const impactDelta = Math.abs(velocity.z);
|
|
4396
|
+
applyFallingDamage(ent, {
|
|
4397
|
+
impactDelta,
|
|
4398
|
+
waterLevel: ent.waterlevel,
|
|
4399
|
+
isDead: ent.deadflag !== 0
|
|
4400
|
+
});
|
|
4401
|
+
}
|
|
4067
4402
|
velocity = clipVelocityVec3(velocity, trace.plane.normal, 1);
|
|
4068
4403
|
}
|
|
4069
4404
|
const speed = velocity.x * velocity.x + velocity.y * velocity.y + velocity.z * velocity.z;
|
|
@@ -5192,233 +5527,74 @@ var EntitySystem = class {
|
|
|
5192
5527
|
const target = ref.targetIndex === null ? null : indexToEntity.get(ref.targetIndex) ?? null;
|
|
5193
5528
|
assignField(ref.entity, ref.name, target);
|
|
5194
5529
|
}
|
|
5195
|
-
this.thinkScheduler.restore(snapshot.thinks, (index) => indexToEntity.get(index));
|
|
5196
|
-
}
|
|
5197
|
-
runTouches() {
|
|
5198
|
-
const world = this.pool.world;
|
|
5199
|
-
const activeEntities = [];
|
|
5200
|
-
for (const entity of this.pool) {
|
|
5201
|
-
if (entity === world) continue;
|
|
5202
|
-
if (!entity.inUse || entity.freePending || entity.solid === 0 /* Not */) continue;
|
|
5203
|
-
activeEntities.push(entity);
|
|
5204
|
-
}
|
|
5205
|
-
for (const first of activeEntities) {
|
|
5206
|
-
const candidates = this.findInBox(first.absmin, first.absmax);
|
|
5207
|
-
const firstBounds = computeBounds(first);
|
|
5208
|
-
for (const second of candidates) {
|
|
5209
|
-
if (first === second) continue;
|
|
5210
|
-
if (!first.touch) continue;
|
|
5211
|
-
const secondBounds = computeBounds(second);
|
|
5212
|
-
if (!boundsIntersect(firstBounds, secondBounds)) continue;
|
|
5213
|
-
first.touch(first, second);
|
|
5214
|
-
}
|
|
5215
|
-
}
|
|
5216
|
-
}
|
|
5217
|
-
registerTarget(entity) {
|
|
5218
|
-
if (!entity.targetname) {
|
|
5219
|
-
return;
|
|
5220
|
-
}
|
|
5221
|
-
let bucket = this.targetNameIndex.get(entity.targetname);
|
|
5222
|
-
if (!bucket) {
|
|
5223
|
-
bucket = /* @__PURE__ */ new Set();
|
|
5224
|
-
this.targetNameIndex.set(entity.targetname, bucket);
|
|
5225
|
-
}
|
|
5226
|
-
bucket.add(entity);
|
|
5227
|
-
}
|
|
5228
|
-
unregisterTarget(entity) {
|
|
5229
|
-
if (!entity.targetname) {
|
|
5230
|
-
return;
|
|
5231
|
-
}
|
|
5232
|
-
const bucket = this.targetNameIndex.get(entity.targetname);
|
|
5233
|
-
if (!bucket) {
|
|
5234
|
-
return;
|
|
5235
|
-
}
|
|
5236
|
-
bucket.delete(entity);
|
|
5237
|
-
if (bucket.size === 0) {
|
|
5238
|
-
this.targetNameIndex.delete(entity.targetname);
|
|
5239
|
-
}
|
|
5240
|
-
}
|
|
5241
|
-
useTargetsImmediate(entity, activator) {
|
|
5242
|
-
if (entity.target) {
|
|
5243
|
-
for (const target of this.findByTargetName(entity.target)) {
|
|
5244
|
-
if (target === entity) {
|
|
5245
|
-
continue;
|
|
5246
|
-
}
|
|
5247
|
-
target.use?.(target, entity, activator);
|
|
5248
|
-
}
|
|
5249
|
-
}
|
|
5250
|
-
if (entity.killtarget) {
|
|
5251
|
-
for (const victim of this.findByTargetName(entity.killtarget)) {
|
|
5252
|
-
if (victim === entity) {
|
|
5253
|
-
continue;
|
|
5254
|
-
}
|
|
5255
|
-
this.free(victim);
|
|
5256
|
-
}
|
|
5257
|
-
}
|
|
5258
|
-
}
|
|
5259
|
-
};
|
|
5260
|
-
|
|
5261
|
-
// src/entities/misc.ts
|
|
5262
|
-
init_esm();
|
|
5263
|
-
|
|
5264
|
-
// src/combat/damage.ts
|
|
5265
|
-
init_esm();
|
|
5266
|
-
init_armor();
|
|
5267
|
-
init_damageFlags();
|
|
5268
|
-
init_esm();
|
|
5269
|
-
|
|
5270
|
-
// src/imports.ts
|
|
5271
|
-
var MulticastType = /* @__PURE__ */ ((MulticastType2) => {
|
|
5272
|
-
MulticastType2[MulticastType2["All"] = 0] = "All";
|
|
5273
|
-
MulticastType2[MulticastType2["Pvs"] = 1] = "Pvs";
|
|
5274
|
-
MulticastType2[MulticastType2["Phs"] = 2] = "Phs";
|
|
5275
|
-
return MulticastType2;
|
|
5276
|
-
})(MulticastType || {});
|
|
5277
|
-
|
|
5278
|
-
// src/combat/damage.ts
|
|
5279
|
-
var EntityDamageFlags = /* @__PURE__ */ ((EntityDamageFlags2) => {
|
|
5280
|
-
EntityDamageFlags2[EntityDamageFlags2["GODMODE"] = 1] = "GODMODE";
|
|
5281
|
-
EntityDamageFlags2[EntityDamageFlags2["IMMORTAL"] = 2] = "IMMORTAL";
|
|
5282
|
-
EntityDamageFlags2[EntityDamageFlags2["NO_KNOCKBACK"] = 4] = "NO_KNOCKBACK";
|
|
5283
|
-
EntityDamageFlags2[EntityDamageFlags2["NO_DAMAGE_EFFECTS"] = 8] = "NO_DAMAGE_EFFECTS";
|
|
5284
|
-
return EntityDamageFlags2;
|
|
5285
|
-
})(EntityDamageFlags || {});
|
|
5286
|
-
function getDamageModifier(attacker, time) {
|
|
5287
|
-
if (!attacker) {
|
|
5288
|
-
return 1;
|
|
5289
|
-
}
|
|
5290
|
-
const client = attacker.client;
|
|
5291
|
-
if (!client) {
|
|
5292
|
-
return 1;
|
|
5293
|
-
}
|
|
5294
|
-
let modifier = 1;
|
|
5295
|
-
if (client.quad_time && client.quad_time > time) {
|
|
5296
|
-
modifier *= 4;
|
|
5297
|
-
}
|
|
5298
|
-
if (client.double_time && client.double_time > time) {
|
|
5299
|
-
modifier *= 2;
|
|
5300
|
-
}
|
|
5301
|
-
return modifier;
|
|
5302
|
-
}
|
|
5303
|
-
function applyKnockback(targ, attacker, dir, knockback, dflags) {
|
|
5304
|
-
const hasNoKnockback = hasAnyDamageFlag(dflags, 8 /* NO_KNOCKBACK */) || ((targ.flags ?? 0) & 4 /* NO_KNOCKBACK */) !== 0;
|
|
5305
|
-
if (hasNoKnockback || knockback === 0) {
|
|
5306
|
-
return { x: 0, y: 0, z: 0 };
|
|
5307
|
-
}
|
|
5308
|
-
const mass = Math.max(50, targ.mass ?? 200);
|
|
5309
|
-
const normalized = normalizeVec3(dir);
|
|
5310
|
-
const scale = attacker === targ ? 1600 : 500;
|
|
5311
|
-
const delta = scaleVec3(normalized, scale * knockback / mass);
|
|
5312
|
-
targ.velocity = addVec3(targ.velocity, delta);
|
|
5313
|
-
return delta;
|
|
5314
|
-
}
|
|
5315
|
-
function applyProtection(targ, point, normal, damage, dflags) {
|
|
5316
|
-
let take = damage;
|
|
5317
|
-
let psave = 0;
|
|
5318
|
-
let asave = 0;
|
|
5319
|
-
let remainingCells;
|
|
5320
|
-
let remainingArmor;
|
|
5321
|
-
if (targ.powerArmor) {
|
|
5322
|
-
const result = applyPowerArmor(damage, dflags, point, normal, targ.powerArmor);
|
|
5323
|
-
psave = result.saved;
|
|
5324
|
-
remainingCells = result.remainingCells;
|
|
5325
|
-
take -= psave;
|
|
5326
|
-
}
|
|
5327
|
-
if (targ.regularArmor) {
|
|
5328
|
-
const result = applyRegularArmor(take, dflags, targ.regularArmor);
|
|
5329
|
-
asave = result.saved;
|
|
5330
|
-
remainingArmor = result.remainingArmor;
|
|
5331
|
-
take -= asave;
|
|
5332
|
-
}
|
|
5333
|
-
return [Math.max(0, take), psave, asave, remainingCells, remainingArmor];
|
|
5334
|
-
}
|
|
5335
|
-
function targetCenter(ent) {
|
|
5336
|
-
if (ent.mins && ent.maxs) {
|
|
5337
|
-
return {
|
|
5338
|
-
x: ent.origin.x + (ent.mins.x + ent.maxs.x) * 0.5,
|
|
5339
|
-
y: ent.origin.y + (ent.mins.y + ent.maxs.y) * 0.5,
|
|
5340
|
-
z: ent.origin.z + (ent.mins.z + ent.maxs.z) * 0.5
|
|
5341
|
-
};
|
|
5342
|
-
}
|
|
5343
|
-
return ent.origin;
|
|
5344
|
-
}
|
|
5345
|
-
function T_Damage(targ, inflictor, attacker, dir, point, normal, damage, knockback, dflags, mod, time, multicast) {
|
|
5346
|
-
if (!targ.takedamage) {
|
|
5347
|
-
return null;
|
|
5348
|
-
}
|
|
5349
|
-
const modifier = getDamageModifier(attacker, time);
|
|
5350
|
-
const modifiedDamage = damage * modifier;
|
|
5351
|
-
const modifiedKnockback = knockback * modifier;
|
|
5352
|
-
const protectedByGod = !hasAnyDamageFlag(dflags, 32 /* NO_PROTECTION */) && ((targ.flags ?? 0) & 1 /* GODMODE */) !== 0 && modifiedDamage > 0;
|
|
5353
|
-
if (protectedByGod) {
|
|
5354
|
-
return {
|
|
5355
|
-
take: 0,
|
|
5356
|
-
psave: 0,
|
|
5357
|
-
asave: modifiedDamage,
|
|
5358
|
-
knocked: { x: 0, y: 0, z: 0 },
|
|
5359
|
-
killed: false
|
|
5360
|
-
};
|
|
5361
|
-
}
|
|
5362
|
-
const knocked = applyKnockback(targ, attacker, dir, modifiedKnockback, dflags);
|
|
5363
|
-
let [take, psave, asave, remainingCells, remainingArmor] = applyProtection(targ, point, normal, modifiedDamage, dflags);
|
|
5364
|
-
if (targ.monsterinfo && targ.monsterinfo.freeze_time > time && modifiedDamage > 0) {
|
|
5365
|
-
take = targ.health + 100;
|
|
5366
|
-
psave = 0;
|
|
5367
|
-
asave = 0;
|
|
5368
|
-
}
|
|
5369
|
-
if (targ.powerArmor && remainingCells !== void 0) {
|
|
5370
|
-
targ.powerArmor.cellCount = remainingCells;
|
|
5371
|
-
}
|
|
5372
|
-
if (targ.regularArmor) {
|
|
5373
|
-
targ.regularArmor.armorCount = remainingArmor ?? targ.regularArmor.armorCount;
|
|
5530
|
+
this.thinkScheduler.restore(snapshot.thinks, (index) => indexToEntity.get(index));
|
|
5374
5531
|
}
|
|
5375
|
-
|
|
5376
|
-
|
|
5377
|
-
|
|
5378
|
-
|
|
5379
|
-
if (
|
|
5380
|
-
|
|
5381
|
-
|
|
5532
|
+
runTouches() {
|
|
5533
|
+
const world = this.pool.world;
|
|
5534
|
+
const activeEntities = [];
|
|
5535
|
+
for (const entity of this.pool) {
|
|
5536
|
+
if (entity === world) continue;
|
|
5537
|
+
if (!entity.inUse || entity.freePending || entity.solid === 0 /* Not */) continue;
|
|
5538
|
+
activeEntities.push(entity);
|
|
5539
|
+
}
|
|
5540
|
+
for (const first of activeEntities) {
|
|
5541
|
+
const candidates = this.findInBox(first.absmin, first.absmax);
|
|
5542
|
+
const firstBounds = computeBounds(first);
|
|
5543
|
+
for (const second of candidates) {
|
|
5544
|
+
if (first === second) continue;
|
|
5545
|
+
if (!first.touch) continue;
|
|
5546
|
+
const secondBounds = computeBounds(second);
|
|
5547
|
+
if (!boundsIntersect(firstBounds, secondBounds)) continue;
|
|
5548
|
+
first.touch(first, second);
|
|
5382
5549
|
}
|
|
5383
5550
|
}
|
|
5384
5551
|
}
|
|
5385
|
-
|
|
5386
|
-
|
|
5387
|
-
|
|
5388
|
-
targ.health = Math.max(1, targ.health);
|
|
5389
|
-
} else if (targ.die) {
|
|
5390
|
-
targ.die(targ, inflictor, attacker, actualTake, point, mod);
|
|
5552
|
+
registerTarget(entity) {
|
|
5553
|
+
if (!entity.targetname) {
|
|
5554
|
+
return;
|
|
5391
5555
|
}
|
|
5392
|
-
|
|
5393
|
-
|
|
5556
|
+
let bucket = this.targetNameIndex.get(entity.targetname);
|
|
5557
|
+
if (!bucket) {
|
|
5558
|
+
bucket = /* @__PURE__ */ new Set();
|
|
5559
|
+
this.targetNameIndex.set(entity.targetname, bucket);
|
|
5560
|
+
}
|
|
5561
|
+
bucket.add(entity);
|
|
5394
5562
|
}
|
|
5395
|
-
|
|
5396
|
-
|
|
5397
|
-
|
|
5398
|
-
const hits = [];
|
|
5399
|
-
const inflictorCenter = targetCenter(inflictor);
|
|
5400
|
-
const canDamage = options.canDamage ?? (() => true);
|
|
5401
|
-
for (const ent of entities) {
|
|
5402
|
-
if (ent === ignore || !ent.takedamage || !canDamage(ent, inflictor)) {
|
|
5403
|
-
continue;
|
|
5563
|
+
unregisterTarget(entity) {
|
|
5564
|
+
if (!entity.targetname) {
|
|
5565
|
+
return;
|
|
5404
5566
|
}
|
|
5405
|
-
const
|
|
5406
|
-
|
|
5407
|
-
|
|
5408
|
-
if (radius > 0 && distance4 > radius) {
|
|
5409
|
-
continue;
|
|
5567
|
+
const bucket = this.targetNameIndex.get(entity.targetname);
|
|
5568
|
+
if (!bucket) {
|
|
5569
|
+
return;
|
|
5410
5570
|
}
|
|
5411
|
-
|
|
5412
|
-
if (
|
|
5413
|
-
|
|
5571
|
+
bucket.delete(entity);
|
|
5572
|
+
if (bucket.size === 0) {
|
|
5573
|
+
this.targetNameIndex.delete(entity.targetname);
|
|
5414
5574
|
}
|
|
5415
|
-
const adjustedDamage = ent === attacker ? points * 0.5 : points;
|
|
5416
|
-
const dir = normalizeVec3(subtractVec3(ent.origin, inflictorCenter));
|
|
5417
|
-
const result = T_Damage(ent, inflictor, attacker, dir, entCenter, dir, adjustedDamage, adjustedDamage, dflags | 1 /* RADIUS */, mod, time, multicast);
|
|
5418
|
-
hits.push({ target: ent, result, appliedDamage: adjustedDamage });
|
|
5419
5575
|
}
|
|
5420
|
-
|
|
5421
|
-
|
|
5576
|
+
useTargetsImmediate(entity, activator) {
|
|
5577
|
+
if (entity.target) {
|
|
5578
|
+
for (const target of this.findByTargetName(entity.target)) {
|
|
5579
|
+
if (target === entity) {
|
|
5580
|
+
continue;
|
|
5581
|
+
}
|
|
5582
|
+
target.use?.(target, entity, activator);
|
|
5583
|
+
}
|
|
5584
|
+
}
|
|
5585
|
+
if (entity.killtarget) {
|
|
5586
|
+
for (const victim of this.findByTargetName(entity.killtarget)) {
|
|
5587
|
+
if (victim === entity) {
|
|
5588
|
+
continue;
|
|
5589
|
+
}
|
|
5590
|
+
this.free(victim);
|
|
5591
|
+
}
|
|
5592
|
+
}
|
|
5593
|
+
}
|
|
5594
|
+
};
|
|
5595
|
+
|
|
5596
|
+
// src/entities/misc.ts
|
|
5597
|
+
init_esm();
|
|
5422
5598
|
|
|
5423
5599
|
// src/entities/misc/flyers.ts
|
|
5424
5600
|
init_esm();
|
|
@@ -25822,168 +25998,6 @@ function populatePlayerStats(player, timeSeconds) {
|
|
|
25822
25998
|
// src/index.ts
|
|
25823
25999
|
init_esm();
|
|
25824
26000
|
|
|
25825
|
-
// src/combat/specialDamage.ts
|
|
25826
|
-
init_esm();
|
|
25827
|
-
var ZERO2 = { x: 0, y: 0, z: 0 };
|
|
25828
|
-
var EnvironmentalFlags = /* @__PURE__ */ ((EnvironmentalFlags2) => {
|
|
25829
|
-
EnvironmentalFlags2[EnvironmentalFlags2["IN_WATER"] = 1] = "IN_WATER";
|
|
25830
|
-
EnvironmentalFlags2[EnvironmentalFlags2["IMMUNE_LAVA"] = 2] = "IMMUNE_LAVA";
|
|
25831
|
-
EnvironmentalFlags2[EnvironmentalFlags2["IMMUNE_SLIME"] = 4] = "IMMUNE_SLIME";
|
|
25832
|
-
return EnvironmentalFlags2;
|
|
25833
|
-
})(EnvironmentalFlags || {});
|
|
25834
|
-
function applyDamageEvent(target, amount, mod, time) {
|
|
25835
|
-
return T_Damage(target, null, null, ZERO2, target.origin, ZERO2, amount, 0, 2 /* NO_ARMOR */, mod, time);
|
|
25836
|
-
}
|
|
25837
|
-
function applyEnvironmentalDamage(target, nowMs) {
|
|
25838
|
-
const events = [];
|
|
25839
|
-
let flags = target.environmentFlags ?? 0;
|
|
25840
|
-
let enteredWater = false;
|
|
25841
|
-
let leftWater = false;
|
|
25842
|
-
if (target.waterlevel === WaterLevel.None) {
|
|
25843
|
-
if ((flags & 1 /* IN_WATER */) !== 0) {
|
|
25844
|
-
flags &= ~1 /* IN_WATER */;
|
|
25845
|
-
leftWater = true;
|
|
25846
|
-
}
|
|
25847
|
-
if (target.airFinished < nowMs && target.painDebounceTime <= nowMs) {
|
|
25848
|
-
const elapsedSeconds = Math.floor((nowMs - target.airFinished) / 1e3);
|
|
25849
|
-
const amount = Math.min(15, 2 + 2 * elapsedSeconds);
|
|
25850
|
-
const result = applyDamageEvent(target, amount, 17 /* WATER */, nowMs / 1e3);
|
|
25851
|
-
target.painDebounceTime = nowMs + 1e3;
|
|
25852
|
-
events.push({ mod: 17 /* WATER */, amount, result });
|
|
25853
|
-
}
|
|
25854
|
-
} else {
|
|
25855
|
-
target.airFinished = nowMs + 9e3;
|
|
25856
|
-
if ((flags & 1 /* IN_WATER */) === 0) {
|
|
25857
|
-
flags |= 1 /* IN_WATER */;
|
|
25858
|
-
enteredWater = true;
|
|
25859
|
-
target.damageDebounceTime = 0;
|
|
25860
|
-
}
|
|
25861
|
-
if (target.damageDebounceTime <= nowMs) {
|
|
25862
|
-
if ((target.watertype & CONTENTS_LAVA) !== 0 && (flags & 2 /* IMMUNE_LAVA */) === 0) {
|
|
25863
|
-
const amount = 10 * target.waterlevel;
|
|
25864
|
-
const result = applyDamageEvent(target, amount, 19 /* LAVA */, nowMs / 1e3);
|
|
25865
|
-
target.damageDebounceTime = nowMs + 100;
|
|
25866
|
-
events.push({ mod: 19 /* LAVA */, amount, result });
|
|
25867
|
-
} else if ((target.watertype & CONTENTS_SLIME) !== 0 && (flags & 4 /* IMMUNE_SLIME */) === 0) {
|
|
25868
|
-
const amount = 4 * target.waterlevel;
|
|
25869
|
-
const result = applyDamageEvent(target, amount, 18 /* SLIME */, nowMs / 1e3);
|
|
25870
|
-
target.damageDebounceTime = nowMs + 100;
|
|
25871
|
-
events.push({ mod: 18 /* SLIME */, amount, result });
|
|
25872
|
-
}
|
|
25873
|
-
}
|
|
25874
|
-
}
|
|
25875
|
-
target.environmentFlags = flags;
|
|
25876
|
-
return { events, enteredWater, leftWater };
|
|
25877
|
-
}
|
|
25878
|
-
function calculateFallingDamage(context) {
|
|
25879
|
-
const {
|
|
25880
|
-
impactDelta,
|
|
25881
|
-
waterLevel,
|
|
25882
|
-
onLadder = false,
|
|
25883
|
-
isDead = false,
|
|
25884
|
-
isPlayerModel = true,
|
|
25885
|
-
isNoClip = false,
|
|
25886
|
-
grappleBlockingFallDamage = false,
|
|
25887
|
-
clampFreeFall = false,
|
|
25888
|
-
skipDamage = false
|
|
25889
|
-
} = context;
|
|
25890
|
-
if (isDead || !isPlayerModel || isNoClip || grappleBlockingFallDamage || waterLevel === WaterLevel.Under) {
|
|
25891
|
-
return { damage: 0, event: null, fallValue: 0, adjustedDelta: 0 };
|
|
25892
|
-
}
|
|
25893
|
-
let delta = impactDelta * impactDelta * 1e-4;
|
|
25894
|
-
if (waterLevel === WaterLevel.Waist) {
|
|
25895
|
-
delta *= 0.25;
|
|
25896
|
-
} else if (waterLevel === WaterLevel.Feet) {
|
|
25897
|
-
delta *= 0.5;
|
|
25898
|
-
}
|
|
25899
|
-
if (clampFreeFall) {
|
|
25900
|
-
delta = Math.min(30, delta);
|
|
25901
|
-
}
|
|
25902
|
-
if (delta < 1) {
|
|
25903
|
-
return { damage: 0, event: null, fallValue: 0, adjustedDelta: delta };
|
|
25904
|
-
}
|
|
25905
|
-
let event = null;
|
|
25906
|
-
let damage = 0;
|
|
25907
|
-
let fallValue = 0;
|
|
25908
|
-
if (delta < 15) {
|
|
25909
|
-
event = onLadder ? null : "footstep";
|
|
25910
|
-
} else {
|
|
25911
|
-
fallValue = Math.min(delta * 0.5, 40);
|
|
25912
|
-
if (delta > 30) {
|
|
25913
|
-
event = delta >= 55 ? "fallfar" : "fall";
|
|
25914
|
-
damage = Math.max(1, (delta - 30) * 0.5);
|
|
25915
|
-
} else {
|
|
25916
|
-
event = "fallshort";
|
|
25917
|
-
}
|
|
25918
|
-
}
|
|
25919
|
-
if (skipDamage) {
|
|
25920
|
-
damage = 0;
|
|
25921
|
-
}
|
|
25922
|
-
return { damage, event, fallValue, adjustedDelta: delta };
|
|
25923
|
-
}
|
|
25924
|
-
function applyFallingDamage(target, context) {
|
|
25925
|
-
const result = calculateFallingDamage(context);
|
|
25926
|
-
if (result.damage > 0 && !context.skipDamage) {
|
|
25927
|
-
T_Damage(
|
|
25928
|
-
target,
|
|
25929
|
-
null,
|
|
25930
|
-
null,
|
|
25931
|
-
{ x: 0, y: 0, z: 1 },
|
|
25932
|
-
target.origin,
|
|
25933
|
-
ZERO2,
|
|
25934
|
-
result.damage,
|
|
25935
|
-
0,
|
|
25936
|
-
2 /* NO_ARMOR */,
|
|
25937
|
-
23 /* FALLING */,
|
|
25938
|
-
0
|
|
25939
|
-
);
|
|
25940
|
-
}
|
|
25941
|
-
return result;
|
|
25942
|
-
}
|
|
25943
|
-
function applyCrushDamage(crusher, target, options = {}) {
|
|
25944
|
-
const nonLivingDamage = options.nonLivingDamage ?? 1e5;
|
|
25945
|
-
const gibDamage = options.gibDamage ?? 100;
|
|
25946
|
-
const baseDamage = options.baseDamage ?? crusher.dmg ?? 10;
|
|
25947
|
-
const amount = !target.isMonster && !target.isClient ? nonLivingDamage : target.health < 1 ? gibDamage : baseDamage;
|
|
25948
|
-
const result = T_Damage(target, crusher, crusher, ZERO2, target.origin, ZERO2, amount, 1, 0 /* NONE */, 20 /* CRUSH */, 0);
|
|
25949
|
-
return { amount, result };
|
|
25950
|
-
}
|
|
25951
|
-
function absoluteBounds(ent) {
|
|
25952
|
-
const mins = ent.mins ?? ZERO2;
|
|
25953
|
-
const maxs = ent.maxs ?? ZERO2;
|
|
25954
|
-
return {
|
|
25955
|
-
mins: addVec3(ent.origin, mins),
|
|
25956
|
-
maxs: addVec3(ent.origin, maxs)
|
|
25957
|
-
};
|
|
25958
|
-
}
|
|
25959
|
-
function killBox(teleporter, targets, options = {}) {
|
|
25960
|
-
if (teleporter.movetype === 1 /* Noclip */) {
|
|
25961
|
-
return { events: [], cleared: true };
|
|
25962
|
-
}
|
|
25963
|
-
const mod = options.mod ?? 21 /* TELEFRAG */;
|
|
25964
|
-
const teleBounds = absoluteBounds(teleporter);
|
|
25965
|
-
const events = [];
|
|
25966
|
-
let cleared = true;
|
|
25967
|
-
for (const target of targets) {
|
|
25968
|
-
if (target === teleporter || target.inUse === false) {
|
|
25969
|
-
continue;
|
|
25970
|
-
}
|
|
25971
|
-
const solidity = target.solid ?? 0 /* Not */;
|
|
25972
|
-
if (!target.takedamage || solidity === 0 /* Not */ || solidity === 1 /* Trigger */ || solidity === 3 /* Bsp */) {
|
|
25973
|
-
continue;
|
|
25974
|
-
}
|
|
25975
|
-
if (!boxesIntersect(teleBounds, absoluteBounds(target))) {
|
|
25976
|
-
continue;
|
|
25977
|
-
}
|
|
25978
|
-
const result = T_Damage(target, teleporter, teleporter, ZERO2, target.origin, ZERO2, 1e5, 0, 32 /* NO_PROTECTION */, mod, 0);
|
|
25979
|
-
events.push({ target, result });
|
|
25980
|
-
if (!result || !result.killed || target.health > 0) {
|
|
25981
|
-
cleared = false;
|
|
25982
|
-
}
|
|
25983
|
-
}
|
|
25984
|
-
return { events, cleared };
|
|
25985
|
-
}
|
|
25986
|
-
|
|
25987
26001
|
// src/combat/weapon.ts
|
|
25988
26002
|
var WeaponType = /* @__PURE__ */ ((WeaponType2) => {
|
|
25989
26003
|
WeaponType2[WeaponType2["BLASTER"] = 0] = "BLASTER";
|