quake2ts 0.0.45 → 0.0.47

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Files changed (52) hide show
  1. package/apps/viewer/dist/browser/index.global.js +1 -1
  2. package/apps/viewer/dist/browser/index.global.js.map +1 -1
  3. package/apps/viewer/dist/cjs/index.cjs +14 -3
  4. package/apps/viewer/dist/cjs/index.cjs.map +1 -1
  5. package/apps/viewer/dist/esm/index.js +14 -3
  6. package/apps/viewer/dist/esm/index.js.map +1 -1
  7. package/apps/viewer/dist/tsconfig.tsbuildinfo +1 -1
  8. package/package.json +1 -1
  9. package/packages/client/dist/browser/index.global.js.map +1 -1
  10. package/packages/client/dist/cjs/index.cjs.map +1 -1
  11. package/packages/client/dist/esm/index.js.map +1 -1
  12. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  13. package/packages/engine/dist/browser/index.global.js +69 -10
  14. package/packages/engine/dist/browser/index.global.js.map +1 -1
  15. package/packages/engine/dist/cjs/index.cjs +781 -5
  16. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  17. package/packages/engine/dist/esm/index.js +763 -5
  18. package/packages/engine/dist/esm/index.js.map +1 -1
  19. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  20. package/packages/engine/dist/types/index.d.ts +2 -0
  21. package/packages/engine/dist/types/index.d.ts.map +1 -1
  22. package/packages/engine/dist/types/render/md3Pipeline.d.ts +79 -0
  23. package/packages/engine/dist/types/render/md3Pipeline.d.ts.map +1 -0
  24. package/packages/engine/dist/types/render/particleSystem.d.ts +105 -0
  25. package/packages/engine/dist/types/render/particleSystem.d.ts.map +1 -0
  26. package/packages/game/dist/browser/index.global.js +1 -1
  27. package/packages/game/dist/browser/index.global.js.map +1 -1
  28. package/packages/game/dist/cjs/index.cjs +176 -3
  29. package/packages/game/dist/cjs/index.cjs.map +1 -1
  30. package/packages/game/dist/esm/index.js +172 -3
  31. package/packages/game/dist/esm/index.js.map +1 -1
  32. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  33. package/packages/game/dist/types/ai/constants.d.ts +16 -0
  34. package/packages/game/dist/types/ai/constants.d.ts.map +1 -1
  35. package/packages/game/dist/types/ai/index.d.ts +1 -0
  36. package/packages/game/dist/types/ai/index.d.ts.map +1 -1
  37. package/packages/game/dist/types/ai/targeting.d.ts +25 -0
  38. package/packages/game/dist/types/ai/targeting.d.ts.map +1 -0
  39. package/packages/game/dist/types/entities/entity.d.ts +11 -0
  40. package/packages/game/dist/types/entities/entity.d.ts.map +1 -1
  41. package/packages/shared/dist/browser/index.global.js +1 -1
  42. package/packages/shared/dist/browser/index.global.js.map +1 -1
  43. package/packages/shared/dist/cjs/index.cjs +65 -0
  44. package/packages/shared/dist/cjs/index.cjs.map +1 -1
  45. package/packages/shared/dist/esm/index.js +61 -0
  46. package/packages/shared/dist/esm/index.js.map +1 -1
  47. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  48. package/packages/shared/dist/types/index.d.ts +1 -0
  49. package/packages/shared/dist/types/index.d.ts.map +1 -1
  50. package/packages/shared/dist/types/math/mat4.d.ts +7 -0
  51. package/packages/shared/dist/types/math/mat4.d.ts.map +1 -0
  52. package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
@@ -1383,7 +1383,12 @@ var ZERO = { ...ZERO_VEC33 };
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  function copyVec3() {
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  return { ...ZERO };
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  }
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- var DEFAULT_MONSTER_INFO = Object.freeze({ aiflags: 0 });
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+ var DEFAULT_MONSTER_INFO = Object.freeze({
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+ aiflags: 0,
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+ last_sighting: ZERO,
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+ trail_time: 0,
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+ pausetime: 0
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+ });
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  var Entity = class {
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  constructor(index) {
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  this.inUse = false;
@@ -1443,7 +1448,9 @@ var Entity = class {
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  this.solid = 0;
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  this.flags = 0;
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  this.svflags = 0;
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- this.monsterinfo = { ...DEFAULT_MONSTER_INFO };
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+ this.monsterinfo = { ...DEFAULT_MONSTER_INFO, last_sighting: copyVec3() };
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+ this.show_hostile = 0;
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+ this.light_level = 0;
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  this.index = index;
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  }
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  reset() {
@@ -1517,7 +1524,10 @@ var Entity = class {
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  this.solid = 0;
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  this.flags = 0;
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  this.svflags = 0;
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- this.monsterinfo = { ...DEFAULT_MONSTER_INFO };
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+ this.monsterinfo = { ...DEFAULT_MONSTER_INFO, last_sighting: copyVec3() };
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+ this.combattarget = void 0;
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+ this.show_hostile = 0;
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+ this.light_level = 0;
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  }
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  };
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  var ENTITY_FIELD_METADATA = [
@@ -2324,6 +2334,7 @@ var LevelClock = class {
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  this.state = { ...state };
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  }
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  };
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+ var FL_NOTARGET = 1 << 5;
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  var FL_NOVISIBLE = 1 << 24;
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  var SPAWNFLAG_MONSTER_AMBUSH = 1 << 0;
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  var SAVE_FORMAT_VERSION = 1;