quake2ts 0.0.45 → 0.0.46

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Files changed (39) hide show
  1. package/apps/viewer/dist/browser/index.global.js +1 -1
  2. package/apps/viewer/dist/browser/index.global.js.map +1 -1
  3. package/apps/viewer/dist/cjs/index.cjs.map +1 -1
  4. package/apps/viewer/dist/esm/index.js.map +1 -1
  5. package/apps/viewer/dist/tsconfig.tsbuildinfo +1 -1
  6. package/package.json +1 -1
  7. package/packages/client/dist/browser/index.global.js.map +1 -1
  8. package/packages/client/dist/cjs/index.cjs.map +1 -1
  9. package/packages/client/dist/esm/index.js.map +1 -1
  10. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  11. package/packages/engine/dist/browser/index.global.js +69 -10
  12. package/packages/engine/dist/browser/index.global.js.map +1 -1
  13. package/packages/engine/dist/cjs/index.cjs +781 -5
  14. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  15. package/packages/engine/dist/esm/index.js +763 -5
  16. package/packages/engine/dist/esm/index.js.map +1 -1
  17. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  18. package/packages/engine/dist/types/index.d.ts +2 -0
  19. package/packages/engine/dist/types/index.d.ts.map +1 -1
  20. package/packages/engine/dist/types/render/md3Pipeline.d.ts +79 -0
  21. package/packages/engine/dist/types/render/md3Pipeline.d.ts.map +1 -0
  22. package/packages/engine/dist/types/render/particleSystem.d.ts +105 -0
  23. package/packages/engine/dist/types/render/particleSystem.d.ts.map +1 -0
  24. package/packages/game/dist/browser/index.global.js.map +1 -1
  25. package/packages/game/dist/cjs/index.cjs.map +1 -1
  26. package/packages/game/dist/esm/index.js.map +1 -1
  27. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  28. package/packages/shared/dist/browser/index.global.js +1 -1
  29. package/packages/shared/dist/browser/index.global.js.map +1 -1
  30. package/packages/shared/dist/cjs/index.cjs +65 -0
  31. package/packages/shared/dist/cjs/index.cjs.map +1 -1
  32. package/packages/shared/dist/esm/index.js +61 -0
  33. package/packages/shared/dist/esm/index.js.map +1 -1
  34. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  35. package/packages/shared/dist/types/index.d.ts +1 -0
  36. package/packages/shared/dist/types/index.d.ts.map +1 -1
  37. package/packages/shared/dist/types/math/mat4.d.ts +7 -0
  38. package/packages/shared/dist/types/math/mat4.d.ts.map +1 -0
  39. package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
@@ -161,6 +161,7 @@ __export(index_exports, {
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  configStringSize: () => configStringSize,
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  createDefaultTrace: () => createDefaultTrace,
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  createEmptyBounds3: () => createEmptyBounds3,
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+ createMat4Identity: () => createMat4Identity,
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  createRandomGenerator: () => createRandomGenerator,
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  crossVec3: () => crossVec3,
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  currentVectorFromContents: () => currentVectorFromContents,
@@ -183,7 +184,9 @@ __export(index_exports, {
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  lengthSquaredVec3: () => lengthSquaredVec3,
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  lengthVec3: () => lengthVec3,
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  lerpAngle: () => lerpAngle,
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+ mat4FromBasis: () => mat4FromBasis,
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  mouseDeltaToViewDelta: () => mouseDeltaToViewDelta,
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+ multiplyMat4: () => multiplyMat4,
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  multiplyVec3: () => multiplyVec3,
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  negateVec3: () => negateVec3,
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  normalizeVec3: () => normalizeVec3,
@@ -211,6 +214,7 @@ __export(index_exports, {
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  subtractVec3: () => subtractVec3,
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  testBoxInBrush: () => testBoxInBrush,
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  traceBox: () => traceBox,
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+ transformPointMat4: () => transformPointMat4,
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  validateContract: () => validateContract,
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  vectorToAngles: () => vectorToAngles,
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  vectorToYaw: () => vectorToYaw,
@@ -717,6 +721,63 @@ function createRandomGenerator(options) {
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  return new RandomGenerator(options);
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  }
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+ // src/math/mat4.ts
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+ function createMat4Identity() {
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+ return new Float32Array([
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+ 1,
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+ 0,
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+ 0,
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+ 0,
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+ 0,
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+ 1,
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+ 0,
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+ 0,
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+ 0,
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+ 0,
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+ 1,
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+ 0,
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+ 0,
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+ 0,
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+ 0,
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+ 1
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+ ]);
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+ }
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+ function multiplyMat4(a, b) {
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+ const out = new Float32Array(16);
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+ for (let row = 0; row < 4; row += 1) {
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+ for (let col = 0; col < 4; col += 1) {
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+ out[col * 4 + row] = a[0 * 4 + row] * b[col * 4 + 0] + a[1 * 4 + row] * b[col * 4 + 1] + a[2 * 4 + row] * b[col * 4 + 2] + a[3 * 4 + row] * b[col * 4 + 3];
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+ }
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+ }
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+ return out;
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+ }
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+ function transformPointMat4(mat, point) {
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+ const x = point.x;
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+ const y = point.y;
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+ const z = point.z;
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+ return {
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+ x: mat[0] * x + mat[4] * y + mat[8] * z + mat[12],
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+ y: mat[1] * x + mat[5] * y + mat[9] * z + mat[13],
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+ z: mat[2] * x + mat[6] * y + mat[10] * z + mat[14]
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+ };
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+ }
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+ function mat4FromBasis(origin, axis) {
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+ const out = createMat4Identity();
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+ out[0] = axis[0].x;
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+ out[1] = axis[0].y;
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+ out[2] = axis[0].z;
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+ out[4] = axis[1].x;
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+ out[5] = axis[1].y;
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+ out[6] = axis[1].z;
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+ out[8] = axis[2].x;
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+ out[9] = axis[2].y;
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+ out[10] = axis[2].z;
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+ out[12] = origin.x;
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+ out[13] = origin.y;
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+ out[14] = origin.z;
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+ return out;
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+ }
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+
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  // src/bsp/contents.ts
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  var CONTENTS_NONE = 0;
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  var CONTENTS_SOLID = 1 << 0;
@@ -3364,6 +3425,7 @@ function mouseDeltaToViewDelta(delta, options) {
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  configStringSize,
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  createDefaultTrace,
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  createEmptyBounds3,
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+ createMat4Identity,
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  createRandomGenerator,
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  crossVec3,
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  currentVectorFromContents,
@@ -3386,7 +3448,9 @@ function mouseDeltaToViewDelta(delta, options) {
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  lengthSquaredVec3,
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  lengthVec3,
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  lerpAngle,
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+ mat4FromBasis,
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  mouseDeltaToViewDelta,
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+ multiplyMat4,
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  multiplyVec3,
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  negateVec3,
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  normalizeVec3,
@@ -3414,6 +3478,7 @@ function mouseDeltaToViewDelta(delta, options) {
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  subtractVec3,
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  testBoxInBrush,
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  traceBox,
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+ transformPointMat4,
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  validateContract,
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  vectorToAngles,
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  vectorToYaw,