quake2ts 0.0.445 → 0.0.446
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js +14 -14
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/types/editor/bsp-inspector.d.ts +5 -0
- package/packages/engine/dist/types/editor/bsp-inspector.d.ts.map +1 -1
- package/packages/game/dist/browser/index.global.js +4 -4
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +52 -1
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +52 -1
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/entities/entity.d.ts +1 -0
- package/packages/game/dist/types/entities/entity.d.ts.map +1 -1
- package/packages/game/dist/types/entities/funcs.d.ts.map +1 -1
- package/packages/game/dist/types/entities/triggers/look.d.ts +3 -0
- package/packages/game/dist/types/entities/triggers/look.d.ts.map +1 -0
- package/packages/game/dist/types/entities/triggers/secret.d.ts +3 -0
- package/packages/game/dist/types/entities/triggers/secret.d.ts.map +1 -0
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@@ -2779,6 +2779,7 @@ var Entity = class {
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this.svflags = 0;
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this.monsterinfo = { ...DEFAULT_MONSTER_INFO, last_sighting: copyVec32() };
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this.hackflags = 0;
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+
this.fov = 0;
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this.show_hostile = 0;
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this.light_level = 0;
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this.owner = null;
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@@ -3032,7 +3033,8 @@ var ENTITY_FIELD_METADATA = [
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{ name: "beam2", type: "entity", save: true },
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{ name: "chain", type: "entity", save: true },
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{ name: "alpha", type: "float", save: true },
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-
{ name: "hackflags", type: "int", save: true }
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{ name: "hackflags", type: "int", save: true },
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{ name: "fov", type: "float", save: true }
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];
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// src/entities/system.ts
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@@ -10862,6 +10864,53 @@ var func_plat = (entity, context) => {
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}
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};
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};
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var func_plat2 = (entity, context) => {
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func_plat(entity, context);
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};
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function pendulum_swing(ent, context) {
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let nextThink = ent.nextthink + 0.1;
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const freq = ent.speed || 0.1;
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10873
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const time = context.timeSeconds;
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const speed = ent.speed || 1;
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const dist = ent.distance || 90;
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const baseAngle = ent.move_angles?.z || 0;
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const angleDelta = Math.sin(time * speed) * dist;
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ent.angles = {
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x: ent.angles.x,
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y: ent.angles.y,
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z: baseAngle + angleDelta
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};
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context.linkentity(ent);
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context.scheduleThink(ent, time + 0.1);
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}
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var func_pendulum = (entity, context) => {
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entity.solid = 3 /* Bsp */;
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entity.movetype = 2 /* Push */;
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if (!entity.speed) entity.speed = 30;
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entity.move_angles = { ...entity.angles };
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entity.distance = entity.dmg || 90;
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const distKey = context.keyValues.distance;
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if (distKey) {
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entity.distance = parseFloat(distKey);
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}
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if (entity.targetname) {
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entity.use = (self) => {
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self.use = void 0;
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self.think = (e) => pendulum_swing(e, context.entities);
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context.entities.scheduleThink(self, context.entities.timeSeconds + 0.1);
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};
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} else {
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entity.think = (e) => pendulum_swing(e, context.entities);
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context.entities.scheduleThink(entity, context.entities.timeSeconds + 0.1);
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}
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if (entity.dmg) {
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entity.blocked = (self, other) => {
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if (other && other.takedamage) {
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other.health -= self.dmg;
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}
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};
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}
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};
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var func_rotating = (entity, context) => {
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entity.solid = 3 /* Bsp */;
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entity.movetype = 2 /* Push */;
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@@ -11232,7 +11281,9 @@ function registerFuncSpawns(registry) {
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registry.register("func_button", func_button);
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registry.register("func_train", func_train);
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registry.register("func_plat", func_plat);
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registry.register("func_plat2", func_plat2);
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registry.register("func_rotating", func_rotating);
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registry.register("func_pendulum", func_pendulum);
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registry.register("func_conveyor", func_conveyor);
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registry.register("func_water", func_water);
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registry.register("func_explosive", func_explosive);
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