quake2ts 0.0.44 → 0.0.46
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/apps/viewer/dist/browser/index.global.js +1 -1
- package/apps/viewer/dist/browser/index.global.js.map +1 -1
- package/apps/viewer/dist/cjs/index.cjs.map +1 -1
- package/apps/viewer/dist/esm/index.js.map +1 -1
- package/apps/viewer/dist/tsconfig.tsbuildinfo +1 -1
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/browser/index.global.js +69 -10
- package/packages/engine/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/cjs/index.cjs +781 -5
- package/packages/engine/dist/cjs/index.cjs.map +1 -1
- package/packages/engine/dist/esm/index.js +763 -5
- package/packages/engine/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/types/index.d.ts +2 -0
- package/packages/engine/dist/types/index.d.ts.map +1 -1
- package/packages/engine/dist/types/render/md3Pipeline.d.ts +79 -0
- package/packages/engine/dist/types/render/md3Pipeline.d.ts.map +1 -0
- package/packages/engine/dist/types/render/particleSystem.d.ts +105 -0
- package/packages/engine/dist/types/render/particleSystem.d.ts.map +1 -0
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/shared/dist/browser/index.global.js +1 -1
- package/packages/shared/dist/browser/index.global.js.map +1 -1
- package/packages/shared/dist/cjs/index.cjs +65 -0
- package/packages/shared/dist/cjs/index.cjs.map +1 -1
- package/packages/shared/dist/esm/index.js +61 -0
- package/packages/shared/dist/esm/index.js.map +1 -1
- package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/shared/dist/types/index.d.ts +1 -0
- package/packages/shared/dist/types/index.d.ts.map +1 -1
- package/packages/shared/dist/types/math/mat4.d.ts +7 -0
- package/packages/shared/dist/types/math/mat4.d.ts.map +1 -0
- package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
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@@ -497,6 +497,63 @@ function createRandomGenerator(options) {
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return new RandomGenerator(options);
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}
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// src/math/mat4.ts
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function createMat4Identity() {
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return new Float32Array([
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1,
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0,
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0,
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]);
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}
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function multiplyMat4(a, b) {
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const out = new Float32Array(16);
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for (let row = 0; row < 4; row += 1) {
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for (let col = 0; col < 4; col += 1) {
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out[col * 4 + row] = a[0 * 4 + row] * b[col * 4 + 0] + a[1 * 4 + row] * b[col * 4 + 1] + a[2 * 4 + row] * b[col * 4 + 2] + a[3 * 4 + row] * b[col * 4 + 3];
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}
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}
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return out;
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}
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function transformPointMat4(mat, point) {
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const x = point.x;
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const y = point.y;
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const z = point.z;
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return {
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x: mat[0] * x + mat[4] * y + mat[8] * z + mat[12],
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y: mat[1] * x + mat[5] * y + mat[9] * z + mat[13],
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z: mat[2] * x + mat[6] * y + mat[10] * z + mat[14]
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};
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}
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function mat4FromBasis(origin, axis) {
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const out = createMat4Identity();
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out[0] = axis[0].x;
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out[1] = axis[0].y;
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out[2] = axis[0].z;
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out[4] = axis[1].x;
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out[5] = axis[1].y;
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out[6] = axis[1].z;
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out[8] = axis[2].x;
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out[9] = axis[2].y;
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out[10] = axis[2].z;
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out[12] = origin.x;
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out[13] = origin.y;
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out[14] = origin.z;
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return out;
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}
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// src/bsp/contents.ts
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var CONTENTS_NONE = 0;
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var CONTENTS_SOLID = 1 << 0;
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configStringSize,
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createDefaultTrace,
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createEmptyBounds3,
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createMat4Identity,
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createRandomGenerator,
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crossVec3,
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currentVectorFromContents,
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lengthSquaredVec3,
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lengthVec3,
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lerpAngle,
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mat4FromBasis,
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mouseDeltaToViewDelta,
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multiplyMat4,
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multiplyVec3,
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negateVec3,
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normalizeVec3,
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subtractVec3,
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testBoxInBrush,
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traceBox,
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transformPointMat4,
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validateContract,
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vectorToAngles,
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vectorToYaw,
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