quake2ts 0.0.432 → 0.0.434
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/cgame/dist/index.cjs +27 -17
- package/packages/cgame/dist/index.cjs.map +1 -1
- package/packages/cgame/dist/index.d.cts +2 -0
- package/packages/cgame/dist/index.d.ts +2 -0
- package/packages/cgame/dist/index.js +27 -17
- package/packages/cgame/dist/index.js.map +1 -1
- package/packages/client/dist/browser/index.global.js +16 -16
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs +9 -0
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js +9 -0
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/client/dist/types/index.d.ts.map +1 -1
- package/packages/client/dist/types/net/serverBrowser.d.ts +6 -0
- package/packages/client/dist/types/net/serverBrowser.d.ts.map +1 -1
- package/packages/game/dist/browser/index.global.js +4 -4
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +248 -77
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +248 -77
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/combat/weapons/chaingun.d.ts.map +1 -1
- package/packages/game/dist/types/combat/weapons/firing.d.ts +9 -0
- package/packages/game/dist/types/combat/weapons/firing.d.ts.map +1 -1
- package/packages/game/dist/types/combat/weapons/supershotgun.d.ts.map +1 -1
- package/packages/game/dist/types/entities/player.d.ts.map +1 -1
- package/packages/game/dist/types/entities/system.d.ts.map +1 -1
- package/packages/game/dist/types/imports.d.ts +2 -0
- package/packages/game/dist/types/imports.d.ts.map +1 -1
- package/packages/game/dist/types/index.d.ts +1 -0
- package/packages/game/dist/types/index.d.ts.map +1 -1
- package/packages/game/dist/types/inventory/playerInventory.d.ts +1 -0
- package/packages/game/dist/types/inventory/playerInventory.d.ts.map +1 -1
- package/packages/game/dist/types/modes/ctf/capture.d.ts +7 -0
- package/packages/game/dist/types/modes/ctf/capture.d.ts.map +1 -0
- package/packages/game/dist/types/modes/ctf/drop.d.ts +8 -0
- package/packages/game/dist/types/modes/ctf/drop.d.ts.map +1 -0
- package/packages/game/dist/types/modes/ctf/flag.d.ts.map +1 -1
- package/packages/game/dist/types/modes/ctf/integration.d.ts +4 -0
- package/packages/game/dist/types/modes/ctf/integration.d.ts.map +1 -0
- package/packages/game/dist/types/modes/ctf/pickup.d.ts +6 -0
- package/packages/game/dist/types/modes/ctf/pickup.d.ts.map +1 -0
- package/packages/game/dist/types/modes/ctf/state.d.ts +15 -0
- package/packages/game/dist/types/modes/ctf/state.d.ts.map +1 -0
- package/packages/server/dist/index.cjs +122 -1
- package/packages/server/dist/index.d.cts +4 -0
- package/packages/server/dist/index.d.ts +4 -0
- package/packages/server/dist/index.js +122 -1
package/package.json
CHANGED
|
@@ -1055,6 +1055,7 @@ function simulateCommand(state, cmd, settings, trace, pointContents) {
|
|
|
1055
1055
|
}
|
|
1056
1056
|
var ClientPrediction = class {
|
|
1057
1057
|
constructor(trace, pointContents, settings = {}) {
|
|
1058
|
+
this.enabled = true;
|
|
1058
1059
|
this.baseFrame = {
|
|
1059
1060
|
frame: 0,
|
|
1060
1061
|
timeMs: 0,
|
|
@@ -1068,27 +1069,34 @@ var ClientPrediction = class {
|
|
|
1068
1069
|
this.pointContents = pointContents;
|
|
1069
1070
|
this.predicted = this.baseFrame.state ?? defaultPredictionState();
|
|
1070
1071
|
}
|
|
1072
|
+
setPredictionEnabled(enabled) {
|
|
1073
|
+
this.enabled = enabled;
|
|
1074
|
+
}
|
|
1071
1075
|
setAuthoritative(frame) {
|
|
1072
1076
|
const normalized = normalizeState(frame.state);
|
|
1073
1077
|
if (frame.frame <= this.baseFrame.frame) {
|
|
1074
1078
|
return this.predicted;
|
|
1075
1079
|
}
|
|
1076
|
-
|
|
1077
|
-
|
|
1078
|
-
|
|
1079
|
-
|
|
1080
|
-
|
|
1081
|
-
|
|
1080
|
+
if (this.enabled) {
|
|
1081
|
+
let predictedAtFrame;
|
|
1082
|
+
const relevantCommands = this.commands.filter((c) => c.sequence <= frame.frame && c.sequence > this.baseFrame.frame);
|
|
1083
|
+
if (relevantCommands.length > 0 || this.baseFrame.frame === frame.frame) {
|
|
1084
|
+
let tempState = normalizeState(this.baseFrame.state);
|
|
1085
|
+
for (const cmd of relevantCommands) {
|
|
1086
|
+
tempState = simulateCommand(tempState, cmd, this.settings, this.trace, this.pointContents);
|
|
1087
|
+
}
|
|
1088
|
+
predictedAtFrame = tempState;
|
|
1082
1089
|
}
|
|
1083
|
-
predictedAtFrame
|
|
1084
|
-
|
|
1085
|
-
|
|
1086
|
-
|
|
1087
|
-
|
|
1088
|
-
|
|
1089
|
-
|
|
1090
|
-
|
|
1091
|
-
|
|
1090
|
+
if (predictedAtFrame) {
|
|
1091
|
+
const error = shared.subtractVec3(predictedAtFrame.origin, normalized.origin);
|
|
1092
|
+
const errorLen = shared.lengthVec3(error);
|
|
1093
|
+
if (errorLen > this.settings.errorSnapThreshold) {
|
|
1094
|
+
this.predictionError = ZERO_VEC32;
|
|
1095
|
+
} else if (errorLen > this.settings.errorTolerance) {
|
|
1096
|
+
this.predictionError = error;
|
|
1097
|
+
} else {
|
|
1098
|
+
this.predictionError = ZERO_VEC32;
|
|
1099
|
+
}
|
|
1092
1100
|
} else {
|
|
1093
1101
|
this.predictionError = ZERO_VEC32;
|
|
1094
1102
|
}
|
|
@@ -1126,8 +1134,10 @@ var ClientPrediction = class {
|
|
|
1126
1134
|
}
|
|
1127
1135
|
recompute() {
|
|
1128
1136
|
let state = normalizeState(this.baseFrame.state);
|
|
1129
|
-
|
|
1130
|
-
|
|
1137
|
+
if (this.enabled) {
|
|
1138
|
+
for (const cmd of this.commands) {
|
|
1139
|
+
state = simulateCommand(state, cmd, this.settings, this.trace, this.pointContents);
|
|
1140
|
+
}
|
|
1131
1141
|
}
|
|
1132
1142
|
this.predicted = state;
|
|
1133
1143
|
return state;
|