quake2ts 0.0.432 → 0.0.433

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Files changed (51) hide show
  1. package/package.json +1 -1
  2. package/packages/cgame/dist/index.cjs +27 -17
  3. package/packages/cgame/dist/index.cjs.map +1 -1
  4. package/packages/cgame/dist/index.d.cts +2 -0
  5. package/packages/cgame/dist/index.d.ts +2 -0
  6. package/packages/cgame/dist/index.js +27 -17
  7. package/packages/cgame/dist/index.js.map +1 -1
  8. package/packages/client/dist/browser/index.global.js +16 -16
  9. package/packages/client/dist/browser/index.global.js.map +1 -1
  10. package/packages/client/dist/cjs/index.cjs +9 -0
  11. package/packages/client/dist/cjs/index.cjs.map +1 -1
  12. package/packages/client/dist/esm/index.js +9 -0
  13. package/packages/client/dist/esm/index.js.map +1 -1
  14. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  15. package/packages/client/dist/types/index.d.ts.map +1 -1
  16. package/packages/client/dist/types/net/serverBrowser.d.ts +6 -0
  17. package/packages/client/dist/types/net/serverBrowser.d.ts.map +1 -1
  18. package/packages/game/dist/browser/index.global.js +4 -4
  19. package/packages/game/dist/browser/index.global.js.map +1 -1
  20. package/packages/game/dist/cjs/index.cjs +248 -77
  21. package/packages/game/dist/cjs/index.cjs.map +1 -1
  22. package/packages/game/dist/esm/index.js +248 -77
  23. package/packages/game/dist/esm/index.js.map +1 -1
  24. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  25. package/packages/game/dist/types/combat/weapons/chaingun.d.ts.map +1 -1
  26. package/packages/game/dist/types/combat/weapons/firing.d.ts +9 -0
  27. package/packages/game/dist/types/combat/weapons/firing.d.ts.map +1 -1
  28. package/packages/game/dist/types/combat/weapons/supershotgun.d.ts.map +1 -1
  29. package/packages/game/dist/types/entities/player.d.ts.map +1 -1
  30. package/packages/game/dist/types/entities/system.d.ts.map +1 -1
  31. package/packages/game/dist/types/imports.d.ts +2 -0
  32. package/packages/game/dist/types/imports.d.ts.map +1 -1
  33. package/packages/game/dist/types/index.d.ts +1 -0
  34. package/packages/game/dist/types/index.d.ts.map +1 -1
  35. package/packages/game/dist/types/inventory/playerInventory.d.ts +1 -0
  36. package/packages/game/dist/types/inventory/playerInventory.d.ts.map +1 -1
  37. package/packages/game/dist/types/modes/ctf/capture.d.ts +7 -0
  38. package/packages/game/dist/types/modes/ctf/capture.d.ts.map +1 -0
  39. package/packages/game/dist/types/modes/ctf/drop.d.ts +8 -0
  40. package/packages/game/dist/types/modes/ctf/drop.d.ts.map +1 -0
  41. package/packages/game/dist/types/modes/ctf/flag.d.ts.map +1 -1
  42. package/packages/game/dist/types/modes/ctf/integration.d.ts +4 -0
  43. package/packages/game/dist/types/modes/ctf/integration.d.ts.map +1 -0
  44. package/packages/game/dist/types/modes/ctf/pickup.d.ts +6 -0
  45. package/packages/game/dist/types/modes/ctf/pickup.d.ts.map +1 -0
  46. package/packages/game/dist/types/modes/ctf/state.d.ts +15 -0
  47. package/packages/game/dist/types/modes/ctf/state.d.ts.map +1 -0
  48. package/packages/server/dist/index.cjs +122 -1
  49. package/packages/server/dist/index.d.cts +4 -0
  50. package/packages/server/dist/index.d.ts +4 -0
  51. package/packages/server/dist/index.js +122 -1
@@ -15079,6 +15079,15 @@ function createClient(imports) {
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  },
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  description: "Flashlight toggle"
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  });
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+ imports.host.cvars.register({
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+ name: "cl_predict",
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+ defaultValue: "1",
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+ flags: CvarFlags2.Archive,
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+ onChange: (cvar) => {
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+ prediction.setPredictionEnabled(cvar.number !== 0);
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+ },
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+ description: "Toggle client-side prediction"
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+ });
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  const initialFov = imports.host.cvars.get("fov");
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  if (initialFov) {
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  const f = initialFov.number;