quake2ts 0.0.414 → 0.0.416
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js +14 -14
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/browser/index.global.js +4 -4
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +67 -34
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +63 -34
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/ai/movement.d.ts +5 -0
- package/packages/game/dist/types/ai/movement.d.ts.map +1 -1
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@@ -1,3 +1,4 @@
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import type { Vec3 } from '@quake2ts/shared';
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import type { Entity } from '../entities/entity.js';
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import type { EntitySystem } from '../entities/system.js';
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/**
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@@ -10,6 +11,7 @@ export declare function walkMove(self: Entity, yawDegrees: number, distance: num
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* `yaw_speed` is interpreted the same way as Quake II: degrees per tenth-second.
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*/
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export declare function changeYaw(self: Entity, deltaSeconds: number): void;
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export declare const M_ChangeYaw: typeof changeYaw;
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export declare function facingIdeal(self: Entity): boolean;
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export declare function ai_move(self: Entity, distance: number): void;
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export declare function ai_stand(self: Entity, deltaSeconds: number, context: EntitySystem): void;
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@@ -20,7 +22,10 @@ export declare function ai_face(self: Entity, enemy: Entity | null, distance: nu
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export declare function ai_charge(self: Entity, distance: number, deltaSeconds: number, context: EntitySystem): void;
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export declare function CheckGround(self: Entity, context: EntitySystem): void;
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export declare function M_CheckBottom(self: Entity, context: EntitySystem): boolean;
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export declare function M_MoveStep(self: Entity, move: Vec3, relink: boolean, context: EntitySystem): boolean;
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export declare function M_walkmove(self: Entity, yawDegrees: number, distance: number, context: EntitySystem): boolean;
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export declare function SV_StepDirection(self: Entity, yaw: number, dist: number, context: EntitySystem): boolean;
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export declare function SV_NewChaseDir(self: Entity, enemy: Entity | null, dist: number, context: EntitySystem): void;
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export declare function M_MoveToPath(self: Entity, context: EntitySystem): void;
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export declare function M_MoveToGoal(self: Entity, dist: number, context: EntitySystem): boolean;
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//# sourceMappingURL=movement.d.ts.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"movement.d.ts","sourceRoot":"","sources":["../../../src/ai/movement.ts"],"names":[],"mappings":"
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