quake2ts 0.0.408 → 0.0.412

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (53) hide show
  1. package/package.json +1 -1
  2. package/packages/client/dist/browser/index.global.js +16 -16
  3. package/packages/client/dist/browser/index.global.js.map +1 -1
  4. package/packages/client/dist/cjs/index.cjs +492 -81
  5. package/packages/client/dist/cjs/index.cjs.map +1 -1
  6. package/packages/client/dist/esm/index.js +492 -81
  7. package/packages/client/dist/esm/index.js.map +1 -1
  8. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  9. package/packages/client/dist/types/demo/handler.d.ts +3 -0
  10. package/packages/client/dist/types/demo/handler.d.ts.map +1 -1
  11. package/packages/client/dist/types/effects-system.d.ts +17 -0
  12. package/packages/client/dist/types/effects-system.d.ts.map +1 -0
  13. package/packages/client/dist/types/index.d.ts +2 -0
  14. package/packages/client/dist/types/index.d.ts.map +1 -1
  15. package/packages/client/dist/types/net/connection.d.ts +21 -4
  16. package/packages/client/dist/types/net/connection.d.ts.map +1 -1
  17. package/packages/engine/dist/browser/index.global.js +14 -14
  18. package/packages/engine/dist/browser/index.global.js.map +1 -1
  19. package/packages/engine/dist/cjs/index.cjs +142 -14
  20. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  21. package/packages/engine/dist/esm/index.js +141 -14
  22. package/packages/engine/dist/esm/index.js.map +1 -1
  23. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  24. package/packages/engine/dist/types/assets/headlessLoader.d.ts +11 -0
  25. package/packages/engine/dist/types/assets/headlessLoader.d.ts.map +1 -0
  26. package/packages/engine/dist/types/assets/vfs.d.ts +1 -0
  27. package/packages/engine/dist/types/assets/vfs.d.ts.map +1 -1
  28. package/packages/engine/dist/types/editor/bsp-inspector.d.ts +28 -0
  29. package/packages/engine/dist/types/editor/bsp-inspector.d.ts.map +1 -0
  30. package/packages/engine/dist/types/index.d.ts +1 -1
  31. package/packages/engine/dist/types/index.d.ts.map +1 -1
  32. package/packages/engine/dist/types/render/bsp/generator.d.ts +25 -0
  33. package/packages/engine/dist/types/render/bsp/generator.d.ts.map +1 -0
  34. package/packages/engine/dist/types/render/bsp/geometry.d.ts.map +1 -1
  35. package/packages/engine/dist/types/render/camera.d.ts +15 -0
  36. package/packages/engine/dist/types/render/camera.d.ts.map +1 -1
  37. package/packages/engine/dist/types/render/cameraController.d.ts +28 -0
  38. package/packages/engine/dist/types/render/cameraController.d.ts.map +1 -0
  39. package/packages/engine/dist/types/render/debug.d.ts +20 -0
  40. package/packages/engine/dist/types/render/debug.d.ts.map +1 -0
  41. package/packages/engine/dist/types/render/options.d.ts +9 -0
  42. package/packages/engine/dist/types/render/options.d.ts.map +1 -0
  43. package/packages/engine/dist/types/render/renderer.d.ts +4 -1
  44. package/packages/engine/dist/types/render/renderer.d.ts.map +1 -1
  45. package/packages/engine/dist/types/render/types.d.ts +22 -0
  46. package/packages/engine/dist/types/render/types.d.ts.map +1 -0
  47. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  48. package/packages/game/dist/types/editor/metadata.d.ts +31 -0
  49. package/packages/game/dist/types/editor/metadata.d.ts.map +1 -0
  50. package/packages/game/dist/types/editor/search.d.ts +9 -0
  51. package/packages/game/dist/types/editor/search.d.ts.map +1 -0
  52. package/packages/game/dist/types/editor/selection.d.ts +19 -0
  53. package/packages/game/dist/types/editor/selection.d.ts.map +1 -0
@@ -1,4 +1,8 @@
1
1
  import { mat4, vec3 } from 'gl-matrix';
2
+ export interface CameraState {
3
+ position: vec3;
4
+ angles: vec3;
5
+ }
2
6
  export declare class Camera {
3
7
  private _position;
4
8
  private _angles;
@@ -14,6 +18,7 @@ export declare class Camera {
14
18
  private _projectionMatrix;
15
19
  private _viewProjectionMatrix;
16
20
  private _dirty;
21
+ onCameraMove?: (camera: CameraState) => void;
17
22
  get position(): vec3;
18
23
  set position(value: vec3);
19
24
  get angles(): vec3;
@@ -30,10 +35,20 @@ export declare class Camera {
30
35
  set fov(value: number);
31
36
  get aspect(): number;
32
37
  set aspect(value: number);
38
+ setPosition(x: number, y: number, z: number): void;
39
+ setRotation(pitch: number, yaw: number, roll: number): void;
40
+ setFov(fov: number): void;
41
+ setAspectRatio(aspect: number): void;
42
+ lookAt(target: vec3): void;
43
+ private triggerMoveEvent;
33
44
  get viewMatrix(): mat4;
34
45
  get projectionMatrix(): mat4;
35
46
  get viewProjectionMatrix(): mat4;
36
47
  getViewmodelProjectionMatrix(fov: number): mat4;
48
+ screenToWorldRay(screenX: number, screenY: number): {
49
+ origin: vec3;
50
+ direction: vec3;
51
+ };
37
52
  private updateMatrices;
38
53
  }
39
54
  //# sourceMappingURL=camera.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"camera.d.ts","sourceRoot":"","sources":["../../../src/render/camera.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AAGvC,qBAAa,MAAM;IACjB,OAAO,CAAC,SAAS,CAAuB;IACxC,OAAO,CAAC,OAAO,CAAuB;IACtC,OAAO,CAAC,UAAU,CAAuB;IACzC,OAAO,CAAC,UAAU,CAAuB;IACzC,OAAO,CAAC,WAAW,CAAuB;IAC1C,OAAO,CAAC,UAAU,CAAK;IACvB,OAAO,CAAC,IAAI,CAAM;IAClB,OAAO,CAAC,OAAO,CAAO;IACtB,OAAO,CAAC,KAAK,CAAO;IACpB,OAAO,CAAC,IAAI,CAAQ;IAEpB,OAAO,CAAC,WAAW,CAAuB;IAC1C,OAAO,CAAC,iBAAiB,CAAuB;IAChD,OAAO,CAAC,qBAAqB,CAAuB;IACpD,OAAO,CAAC,MAAM,CAAQ;IAEtB,IAAI,QAAQ,IAAI,IAAI,CAEnB;IAED,IAAI,QAAQ,CAAC,KAAK,EAAE,IAAI,EAGvB;IAED,IAAI,MAAM,IAAI,IAAI,CAEjB;IAED,IAAI,MAAM,CAAC,KAAK,EAAE,IAAI,EAGrB;IAED,IAAI,SAAS,IAAI,IAAI,CAEpB;IAED,IAAI,SAAS,CAAC,KAAK,EAAE,IAAI,EAGxB;IAED,IAAI,UAAU,IAAI,IAAI,CAErB;IAED,IAAI,UAAU,CAAC,KAAK,EAAE,IAAI,EAGzB;IAED,IAAI,SAAS,IAAI,IAAI,CAEpB;IAED,IAAI,SAAS,CAAC,KAAK,EAAE,IAAI,EAGxB;IAED,IAAI,SAAS,IAAI,MAAM,CAEtB;IAED,IAAI,SAAS,CAAC,KAAK,EAAE,MAAM,EAG1B;IAED,IAAI,GAAG,IAAI,MAAM,CAEhB;IAED,IAAI,GAAG,CAAC,KAAK,EAAE,MAAM,EAGpB;IAED,IAAI,MAAM,IAAI,MAAM,CAEnB;IAED,IAAI,MAAM,CAAC,KAAK,EAAE,MAAM,EAGvB;IAED,IAAI,UAAU,IAAI,IAAI,CAGrB;IAED,IAAI,gBAAgB,IAAI,IAAI,CAG3B;IAED,IAAI,oBAAoB,IAAI,IAAI,CAG/B;IAED,4BAA4B,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAY/C,OAAO,CAAC,cAAc;CAiFvB"}
1
+ {"version":3,"file":"camera.d.ts","sourceRoot":"","sources":["../../../src/render/camera.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AAGvC,MAAM,WAAW,WAAW;IAC1B,QAAQ,EAAE,IAAI,CAAC;IACf,MAAM,EAAE,IAAI,CAAC;CACd;AAED,qBAAa,MAAM;IACjB,OAAO,CAAC,SAAS,CAAuB;IACxC,OAAO,CAAC,OAAO,CAAuB;IACtC,OAAO,CAAC,UAAU,CAAuB;IACzC,OAAO,CAAC,UAAU,CAAuB;IACzC,OAAO,CAAC,WAAW,CAAuB;IAC1C,OAAO,CAAC,UAAU,CAAK;IACvB,OAAO,CAAC,IAAI,CAAM;IAClB,OAAO,CAAC,OAAO,CAAO;IACtB,OAAO,CAAC,KAAK,CAAO;IACpB,OAAO,CAAC,IAAI,CAAQ;IAEpB,OAAO,CAAC,WAAW,CAAuB;IAC1C,OAAO,CAAC,iBAAiB,CAAuB;IAChD,OAAO,CAAC,qBAAqB,CAAuB;IACpD,OAAO,CAAC,MAAM,CAAQ;IAGf,YAAY,CAAC,EAAE,CAAC,MAAM,EAAE,WAAW,KAAK,IAAI,CAAC;IAEpD,IAAI,QAAQ,IAAI,IAAI,CAEnB;IAED,IAAI,QAAQ,CAAC,KAAK,EAAE,IAAI,EAMvB;IAED,IAAI,MAAM,IAAI,IAAI,CAEjB;IAED,IAAI,MAAM,CAAC,KAAK,EAAE,IAAI,EAMrB;IAED,IAAI,SAAS,IAAI,IAAI,CAEpB;IAED,IAAI,SAAS,CAAC,KAAK,EAAE,IAAI,EAGxB;IAED,IAAI,UAAU,IAAI,IAAI,CAErB;IAED,IAAI,UAAU,CAAC,KAAK,EAAE,IAAI,EAGzB;IAED,IAAI,SAAS,IAAI,IAAI,CAEpB;IAED,IAAI,SAAS,CAAC,KAAK,EAAE,IAAI,EAGxB;IAED,IAAI,SAAS,IAAI,MAAM,CAEtB;IAED,IAAI,SAAS,CAAC,KAAK,EAAE,MAAM,EAG1B;IAED,IAAI,GAAG,IAAI,MAAM,CAEhB;IAED,IAAI,GAAG,CAAC,KAAK,EAAE,MAAM,EAGpB;IAED,IAAI,MAAM,IAAI,MAAM,CAEnB;IAED,IAAI,MAAM,CAAC,KAAK,EAAE,MAAM,EAGvB;IAGD,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IASlD,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI;IAS3D,MAAM,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAIzB,cAAc,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAIpC,MAAM,CAAC,MAAM,EAAE,IAAI,GAAG,IAAI;IA+B1B,OAAO,CAAC,gBAAgB;IASxB,IAAI,UAAU,IAAI,IAAI,CAGrB;IAED,IAAI,gBAAgB,IAAI,IAAI,CAG3B;IAED,IAAI,oBAAoB,IAAI,IAAI,CAG/B;IAED,4BAA4B,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAY/C,gBAAgB,CACd,OAAO,EAAE,MAAM,EACf,OAAO,EAAE,MAAM,GACd;QAAE,MAAM,EAAE,IAAI,CAAC;QAAC,SAAS,EAAE,IAAI,CAAA;KAAE;IAsDpC,OAAO,CAAC,cAAc;CAyFvB"}
@@ -0,0 +1,28 @@
1
+ import { vec3 } from 'gl-matrix';
2
+ import { Camera } from './camera.js';
3
+ export interface CameraInput {
4
+ moveForward: boolean;
5
+ moveBackward: boolean;
6
+ moveLeft: boolean;
7
+ moveRight: boolean;
8
+ moveUp: boolean;
9
+ moveDown: boolean;
10
+ pitch: number;
11
+ yaw: number;
12
+ }
13
+ export interface CameraControllerOptions {
14
+ speed: number;
15
+ sensitivity: number;
16
+ collisionEnabled: boolean;
17
+ checkPosition?: (pos: vec3) => vec3;
18
+ }
19
+ export declare class FreeCameraController {
20
+ private camera;
21
+ private options;
22
+ constructor(camera: Camera, options?: Partial<CameraControllerOptions>);
23
+ update(deltaTime: number, input: CameraInput): void;
24
+ setSpeed(speed: number): void;
25
+ setCollision(enabled: boolean): void;
26
+ getCollision(): boolean;
27
+ }
28
+ //# sourceMappingURL=cameraController.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"cameraController.d.ts","sourceRoot":"","sources":["../../../src/render/cameraController.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACjC,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAiCrC,MAAM,WAAW,WAAW;IAC1B,WAAW,EAAE,OAAO,CAAC;IACrB,YAAY,EAAE,OAAO,CAAC;IACtB,QAAQ,EAAE,OAAO,CAAC;IAClB,SAAS,EAAE,OAAO,CAAC;IACnB,MAAM,EAAE,OAAO,CAAC;IAChB,QAAQ,EAAE,OAAO,CAAC;IAClB,KAAK,EAAE,MAAM,CAAC;IACd,GAAG,EAAE,MAAM,CAAC;CACb;AAED,MAAM,WAAW,uBAAuB;IACtC,KAAK,EAAE,MAAM,CAAC;IACd,WAAW,EAAE,MAAM,CAAC;IACpB,gBAAgB,EAAE,OAAO,CAAC;IAC1B,aAAa,CAAC,EAAE,CAAC,GAAG,EAAE,IAAI,KAAK,IAAI,CAAC;CACrC;AAED,qBAAa,oBAAoB;IAC/B,OAAO,CAAC,MAAM,CAAS;IACvB,OAAO,CAAC,OAAO,CAA0B;gBAE7B,MAAM,EAAE,MAAM,EAAE,OAAO,GAAE,OAAO,CAAC,uBAAuB,CAAM;IAU1E,MAAM,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,GAAG,IAAI;IAqDnD,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAI7B,YAAY,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI;IAIpC,YAAY,IAAI,OAAO;CAGxB"}
@@ -0,0 +1,20 @@
1
+ import { Vec3 } from '@quake2ts/shared';
2
+ export interface Color {
3
+ r: number;
4
+ g: number;
5
+ b: number;
6
+ }
7
+ export declare class DebugRenderer {
8
+ private gl;
9
+ private shader;
10
+ private vao;
11
+ private vbo;
12
+ private vertices;
13
+ constructor(gl: WebGL2RenderingContext);
14
+ drawLine(start: Vec3, end: Vec3, color: Color): void;
15
+ drawBoundingBox(mins: Vec3, maxs: Vec3, color: Color): void;
16
+ drawPoint(position: Vec3, size: number, color: Color): void;
17
+ render(viewProjection: Float32Array): void;
18
+ clear(): void;
19
+ }
20
+ //# sourceMappingURL=debug.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"debug.d.ts","sourceRoot":"","sources":["../../../src/render/debug.ts"],"names":[],"mappings":"AAAA,OAAO,EAAQ,IAAI,EAAE,MAAM,kBAAkB,CAAC;AA0B9C,MAAM,WAAW,KAAK;IAClB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACb;AAED,qBAAa,aAAa;IACtB,OAAO,CAAC,EAAE,CAAyB;IACnC,OAAO,CAAC,MAAM,CAAgB;IAC9B,OAAO,CAAC,GAAG,CAAc;IACzB,OAAO,CAAC,GAAG,CAAe;IAE1B,OAAO,CAAC,QAAQ,CAAgB;gBAEpB,EAAE,EAAE,sBAAsB;IAYtC,QAAQ,CAAC,KAAK,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK;IAO7C,eAAe,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK;IAuBpD,SAAS,CAAC,QAAQ,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK;IASpD,MAAM,CAAC,cAAc,EAAE,YAAY;IAenC,KAAK;CAGR"}
@@ -0,0 +1,9 @@
1
+ export interface RenderOptions {
2
+ wireframe?: boolean;
3
+ showLightmaps?: boolean;
4
+ showSkybox?: boolean;
5
+ showBounds?: boolean;
6
+ showNormals?: boolean;
7
+ cullingEnabled?: boolean;
8
+ }
9
+ //# sourceMappingURL=options.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"options.d.ts","sourceRoot":"","sources":["../../../src/render/options.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,aAAa;IAC5B,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,WAAW,CAAC,EAAE,OAAO,CAAC;IACtB,cAAc,CAAC,EAAE,OAAO,CAAC;CAC1B"}
@@ -4,13 +4,16 @@ import { Texture2D } from './resources.js';
4
4
  import { CollisionVisRenderer } from './collisionVis.js';
5
5
  import { GpuProfilerStats } from './gpuProfiler.js';
6
6
  import { PreparedTexture } from '../assets/texture.js';
7
+ import { RenderOptions } from './options.js';
8
+ import { DebugRenderer } from './debug.js';
7
9
  export type Pic = Texture2D;
8
10
  export interface Renderer {
9
11
  readonly width: number;
10
12
  readonly height: number;
11
13
  readonly collisionVis: CollisionVisRenderer;
14
+ readonly debug: DebugRenderer;
12
15
  readonly stats: GpuProfilerStats;
13
- renderFrame(options: FrameRenderOptions, entities: readonly RenderableEntity[]): void;
16
+ renderFrame(options: FrameRenderOptions, entities: readonly RenderableEntity[], renderOptions?: RenderOptions): void;
14
17
  registerPic(name: string, data: ArrayBuffer): Promise<Pic>;
15
18
  registerTexture(name: string, texture: PreparedTexture): Pic;
16
19
  begin2D(): void;
@@ -1 +1 @@
1
- {"version":3,"file":"renderer.d.ts","sourceRoot":"","sources":["../../../src/render/renderer.ts"],"names":[],"mappings":"AAIA,OAAO,EAAuB,kBAAkB,EAAoB,MAAM,YAAY,CAAC;AAGvF,OAAO,EAAE,gBAAgB,EAAE,MAAM,YAAY,CAAC;AAG9C,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,oBAAoB,EAAE,MAAM,mBAAmB,CAAC;AAEzD,OAAO,EAAe,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AAGjE,OAAO,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AAIvD,MAAM,MAAM,GAAG,GAAG,SAAS,CAAC;AAE5B,MAAM,WAAW,QAAQ;IACrB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,YAAY,EAAE,oBAAoB,CAAC;IAC5C,QAAQ,CAAC,KAAK,EAAE,gBAAgB,CAAC;IACjC,WAAW,CAAC,OAAO,EAAE,kBAAkB,EAAE,QAAQ,EAAE,SAAS,gBAAgB,EAAE,GAAG,IAAI,CAAC;IAGtF,WAAW,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,WAAW,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC;IAC3D,eAAe,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,eAAe,GAAG,GAAG,CAAC;IAC7D,OAAO,IAAI,IAAI,CAAC;IAChB,KAAK,IAAI,IAAI,CAAC;IACd,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC;IACxF,UAAU,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC;IAC/F,gBAAgB,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAAC;IAChD,YAAY,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC;CACpH;AAWD,eAAO,MAAM,cAAc,GACvB,IAAI,sBAAsB,KAC3B,QAmWF,CAAC"}
1
+ {"version":3,"file":"renderer.d.ts","sourceRoot":"","sources":["../../../src/render/renderer.ts"],"names":[],"mappings":"AAIA,OAAO,EAAuB,kBAAkB,EAAoB,MAAM,YAAY,CAAC;AAGvF,OAAO,EAAE,gBAAgB,EAAE,MAAM,YAAY,CAAC;AAG9C,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,oBAAoB,EAAE,MAAM,mBAAmB,CAAC;AAEzD,OAAO,EAAe,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AAGjE,OAAO,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AAEvD,OAAO,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AAC7C,OAAO,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AAG3C,MAAM,MAAM,GAAG,GAAG,SAAS,CAAC;AAE5B,MAAM,WAAW,QAAQ;IACrB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,YAAY,EAAE,oBAAoB,CAAC;IAC5C,QAAQ,CAAC,KAAK,EAAE,aAAa,CAAC;IAC9B,QAAQ,CAAC,KAAK,EAAE,gBAAgB,CAAC;IACjC,WAAW,CAAC,OAAO,EAAE,kBAAkB,EAAE,QAAQ,EAAE,SAAS,gBAAgB,EAAE,EAAE,aAAa,CAAC,EAAE,aAAa,GAAG,IAAI,CAAC;IAGrH,WAAW,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,WAAW,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC;IAC3D,eAAe,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,eAAe,GAAG,GAAG,CAAC;IAC7D,OAAO,IAAI,IAAI,CAAC;IAChB,KAAK,IAAI,IAAI,CAAC;IACd,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC;IACxF,UAAU,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC;IAC/F,gBAAgB,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAAC;IAChD,YAAY,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC;CACpH;AAWD,eAAO,MAAM,cAAc,GACvB,IAAI,sBAAsB,KAC3B,QAqZF,CAAC"}
@@ -0,0 +1,22 @@
1
+ export declare enum RenderMode {
2
+ WebGL = "webgl",
3
+ Headless = "headless"
4
+ }
5
+ export interface MapGeometry {
6
+ vertices: Float32Array;
7
+ indices: Uint32Array;
8
+ bounds: {
9
+ mins: [number, number, number];
10
+ maxs: [number, number, number];
11
+ };
12
+ }
13
+ export interface TextureReference {
14
+ name: string;
15
+ flags: number;
16
+ }
17
+ export interface LightmapData {
18
+ width: number;
19
+ height: number;
20
+ data: Uint8Array;
21
+ }
22
+ //# sourceMappingURL=types.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../../src/render/types.ts"],"names":[],"mappings":"AACA,oBAAY,UAAU;IACpB,KAAK,UAAU;IACf,QAAQ,aAAa;CACtB;AAED,MAAM,WAAW,WAAW;IAC1B,QAAQ,EAAE,YAAY,CAAC;IACvB,OAAO,EAAE,WAAW,CAAC;IACrB,MAAM,EAAE;QACN,IAAI,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAC/B,IAAI,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;KAChC,CAAC;CACH;AAED,MAAM,WAAW,gBAAgB;IAC/B,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,MAAM,CAAC;CACf;AAED,MAAM,WAAW,YAAY;IAC3B,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,IAAI,EAAE,UAAU,CAAC;CAClB"}