quake2ts 0.0.303 → 0.0.307
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js +13 -13
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs +17 -1
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js +17 -1
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/client/dist/types/index.d.ts.map +1 -1
- package/packages/game/dist/browser/index.global.js +4 -4
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +1310 -21
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +1309 -21
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/ai/constants.d.ts +1 -0
- package/packages/game/dist/types/ai/constants.d.ts.map +1 -1
- package/packages/game/dist/types/entities/gibs.d.ts +4 -0
- package/packages/game/dist/types/entities/gibs.d.ts.map +1 -1
- package/packages/game/dist/types/entities/monsters/attack.d.ts +1 -0
- package/packages/game/dist/types/entities/monsters/attack.d.ts.map +1 -1
- package/packages/game/dist/types/entities/monsters/common.d.ts +3 -0
- package/packages/game/dist/types/entities/monsters/common.d.ts.map +1 -1
- package/packages/game/dist/types/entities/monsters/guardian.d.ts +5 -0
- package/packages/game/dist/types/entities/monsters/guardian.d.ts.map +1 -0
- package/packages/game/dist/types/entities/monsters/gunnerCommander.d.ts +5 -0
- package/packages/game/dist/types/entities/monsters/gunnerCommander.d.ts.map +1 -0
- package/packages/game/dist/types/entities/monsters/index.d.ts.map +1 -1
- package/packages/game/dist/types/index.d.ts +5 -0
- package/packages/game/dist/types/index.d.ts.map +1 -1
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@@ -12914,6 +12914,18 @@ function createClient(imports) {
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12914
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lastRenderTime = now;
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12915
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demoPlayback.update(dt);
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12916
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lastRendered = demoHandler.getPredictionState(demoPlayback.getCurrentTime());
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12917
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+
const frameDuration = 100;
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12918
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renderEntities = demoHandler.getRenderableEntities(1, configStrings);
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12919
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if (lastRendered) {
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12920
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const demoCamera = demoHandler.getDemoCamera(1);
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12921
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if (demoCamera) {
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12922
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lastRendered.origin = demoCamera.origin;
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12923
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lastRendered.viewAngles = demoCamera.angles;
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12924
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if (demoCamera.fov) {
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12925
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lastRendered.fov = demoCamera.fov;
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12926
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}
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12927
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}
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12928
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}
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} else {
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lastRenderTime = sample.nowMs;
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if (sample.latest?.state) {
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@@ -12946,7 +12958,11 @@ function createClient(imports) {
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vec3_exports.add(camera.position, camera.position, [viewOffset.x, viewOffset.y, viewOffset.z]);
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const effectAngles = lastView?.angles ?? { x: 0, y: 0, z: 0 };
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camera.angles = vec3_exports.fromValues(viewAngles.x + effectAngles.x, viewAngles.y + effectAngles.y, viewAngles.z + effectAngles.z);
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12949
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-
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12961
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if (isDemoPlaying && lastRendered.fov) {
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12962
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camera.fov = lastRendered.fov;
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12963
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} else {
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12964
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camera.fov = isZooming ? 40 : fovValue;
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12965
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}
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camera.aspect = 4 / 3;
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if (imports.engine.renderer) {
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camera.aspect = imports.engine.renderer.width / imports.engine.renderer.height;
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