quake2ts 0.0.302 → 0.0.305
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js +13 -13
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs +58 -3
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js +58 -3
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/client/dist/types/entities.d.ts +1 -0
- package/packages/client/dist/types/entities.d.ts.map +1 -1
- package/packages/client/dist/types/index.d.ts.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/types/render/renderer.d.ts.map +1 -1
- package/packages/engine/dist/types/render/scene.d.ts +2 -0
- package/packages/engine/dist/types/render/scene.d.ts.map +1 -1
- package/packages/game/dist/browser/index.global.js +4 -4
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +857 -1
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +856 -1
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/ai/constants.d.ts +1 -0
- package/packages/game/dist/types/ai/constants.d.ts.map +1 -1
- package/packages/game/dist/types/ai/monster.d.ts.map +1 -1
- package/packages/game/dist/types/entities/gibs.d.ts +4 -0
- package/packages/game/dist/types/entities/gibs.d.ts.map +1 -1
- package/packages/game/dist/types/entities/monsters/attack.d.ts +1 -0
- package/packages/game/dist/types/entities/monsters/attack.d.ts.map +1 -1
- package/packages/game/dist/types/entities/monsters/common.d.ts +3 -0
- package/packages/game/dist/types/entities/monsters/common.d.ts.map +1 -1
- package/packages/game/dist/types/entities/monsters/gunnerCommander.d.ts +5 -0
- package/packages/game/dist/types/entities/monsters/gunnerCommander.d.ts.map +1 -0
- package/packages/game/dist/types/entities/monsters/index.d.ts.map +1 -1
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@@ -9138,6 +9138,28 @@ function writeUserCommand(writer, cmd) {
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writer.writeByte(0);
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writer.writeByte(0);
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}
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9141
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var RenderFx = /* @__PURE__ */ ((RenderFx2) => {
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9142
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RenderFx2[RenderFx2["MinLight"] = 1] = "MinLight";
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RenderFx2[RenderFx2["ViewerModel"] = 2] = "ViewerModel";
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RenderFx2[RenderFx2["WeaponModel"] = 4] = "WeaponModel";
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RenderFx2[RenderFx2["FullBright"] = 8] = "FullBright";
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RenderFx2[RenderFx2["DepthHack"] = 16] = "DepthHack";
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RenderFx2[RenderFx2["Translucent"] = 32] = "Translucent";
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RenderFx2[RenderFx2["FrameLerp"] = 64] = "FrameLerp";
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RenderFx2[RenderFx2["Beam"] = 128] = "Beam";
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RenderFx2[RenderFx2["CustomLight"] = 256] = "CustomLight";
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RenderFx2[RenderFx2["Glow"] = 512] = "Glow";
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RenderFx2[RenderFx2["ShellRed"] = 1024] = "ShellRed";
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RenderFx2[RenderFx2["ShellGreen"] = 2048] = "ShellGreen";
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RenderFx2[RenderFx2["ShellBlue"] = 4096] = "ShellBlue";
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RenderFx2[RenderFx2["IrVisible"] = 32768] = "IrVisible";
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RenderFx2[RenderFx2["ShellDouble"] = 65536] = "ShellDouble";
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RenderFx2[RenderFx2["ShellHalfDam"] = 131072] = "ShellHalfDam";
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RenderFx2[RenderFx2["MinLightPlus"] = 262144] = "MinLightPlus";
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RenderFx2[RenderFx2["ExtraLight"] = 524288] = "ExtraLight";
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RenderFx2[RenderFx2["BeamLightning"] = 1048576] = "BeamLightning";
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return RenderFx2;
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})(RenderFx || {});
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var entityFlags_exports2 = {};
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__export3(entityFlags_exports2, {
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U_ANGLE1: () => U_ANGLE13,
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@@ -10395,6 +10417,21 @@ function buildRenderableEntities(latestEntities, previousEntities, alpha, config
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mat4_exports.rotateX(mat, mat, angles.x * Math.PI / 180);
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mat4_exports.scale(mat, mat, [scale3, scale3, scale3]);
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const skinName = skinNum !== void 0 && skinNum > 0 ? configStrings.getImageName(skinNum) : void 0;
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let tint;
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const renderfx = ent.renderfx ?? 0;
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if ((renderfx & (RenderFx.ShellGreen | RenderFx.ShellBlue)) === (RenderFx.ShellGreen | RenderFx.ShellBlue)) {
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tint = [0, 1, 1, 1];
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} else if (renderfx & RenderFx.ShellRed) {
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tint = [1, 0, 0, 1];
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} else if (renderfx & RenderFx.ShellGreen) {
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tint = [0, 1, 0, 1];
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} else if (renderfx & RenderFx.ShellBlue) {
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tint = [0, 0, 1, 1];
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} else if (renderfx & RenderFx.ShellDouble) {
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tint = [1, 1, 0, 1];
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} else if (renderfx & RenderFx.ShellHalfDam) {
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tint = [0.5, 0.5, 0.5, 1];
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}
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if (model.header.magic === 844121161) {
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renderables.push({
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type: "md2",
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@@ -10407,7 +10444,8 @@ function buildRenderableEntities(latestEntities, previousEntities, alpha, config
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},
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transform: mat,
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skin: skinName,
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alpha: normalizedAlpha
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alpha: normalizedAlpha,
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tint
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});
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} else if (model.header.magic === 860898377) {
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renderables.push({
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@@ -10419,7 +10457,8 @@ function buildRenderableEntities(latestEntities, previousEntities, alpha, config
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lerp: alpha
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},
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transform: mat,
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alpha: normalizedAlpha
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alpha: normalizedAlpha,
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tint
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// Lighting? Skins?
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});
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}
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@@ -12904,6 +12943,18 @@ function createClient(imports) {
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lastRenderTime = now;
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demoPlayback.update(dt);
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lastRendered = demoHandler.getPredictionState(demoPlayback.getCurrentTime());
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const frameDuration = 100;
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renderEntities = demoHandler.getRenderableEntities(1, configStrings);
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if (lastRendered) {
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const demoCamera = demoHandler.getDemoCamera(1);
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if (demoCamera) {
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lastRendered.origin = demoCamera.origin;
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lastRendered.viewAngles = demoCamera.angles;
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if (demoCamera.fov) {
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lastRendered.fov = demoCamera.fov;
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}
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}
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}
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} else {
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lastRenderTime = sample.nowMs;
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if (sample.latest?.state) {
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@@ -12936,7 +12987,11 @@ function createClient(imports) {
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vec3_exports.add(camera.position, camera.position, [viewOffset.x, viewOffset.y, viewOffset.z]);
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const effectAngles = lastView?.angles ?? { x: 0, y: 0, z: 0 };
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camera.angles = vec3_exports.fromValues(viewAngles.x + effectAngles.x, viewAngles.y + effectAngles.y, viewAngles.z + effectAngles.z);
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if (isDemoPlaying && lastRendered.fov) {
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camera.fov = lastRendered.fov;
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} else {
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camera.fov = isZooming ? 40 : fovValue;
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}
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camera.aspect = 4 / 3;
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if (imports.engine.renderer) {
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camera.aspect = imports.engine.renderer.width / imports.engine.renderer.height;
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