quake2ts 0.0.290 → 0.0.292

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (47) hide show
  1. package/package.json +1 -1
  2. package/packages/client/dist/browser/index.global.js +11 -11
  3. package/packages/client/dist/browser/index.global.js.map +1 -1
  4. package/packages/client/dist/cjs/index.cjs +24 -12
  5. package/packages/client/dist/cjs/index.cjs.map +1 -1
  6. package/packages/client/dist/esm/index.js +24 -12
  7. package/packages/client/dist/esm/index.js.map +1 -1
  8. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  9. package/packages/client/dist/types/net/connection.d.ts +1 -0
  10. package/packages/client/dist/types/net/connection.d.ts.map +1 -1
  11. package/packages/engine/dist/browser/index.global.js +1 -1
  12. package/packages/engine/dist/browser/index.global.js.map +1 -1
  13. package/packages/engine/dist/cjs/index.cjs +1 -0
  14. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  15. package/packages/engine/dist/esm/index.js +1 -0
  16. package/packages/engine/dist/esm/index.js.map +1 -1
  17. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  18. package/packages/game/dist/browser/index.global.js +4 -3
  19. package/packages/game/dist/browser/index.global.js.map +1 -1
  20. package/packages/game/dist/cjs/index.cjs +116 -4
  21. package/packages/game/dist/cjs/index.cjs.map +1 -1
  22. package/packages/game/dist/esm/index.js +116 -4
  23. package/packages/game/dist/esm/index.js.map +1 -1
  24. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  25. package/packages/game/dist/types/entities/entity.d.ts +1 -0
  26. package/packages/game/dist/types/entities/entity.d.ts.map +1 -1
  27. package/packages/game/dist/types/entities/system.d.ts +7 -0
  28. package/packages/game/dist/types/entities/system.d.ts.map +1 -1
  29. package/packages/game/dist/types/entities/targets.d.ts.map +1 -1
  30. package/packages/game/dist/types/imports.d.ts +1 -0
  31. package/packages/game/dist/types/imports.d.ts.map +1 -1
  32. package/packages/game/dist/types/index.d.ts +2 -0
  33. package/packages/game/dist/types/index.d.ts.map +1 -1
  34. package/packages/game/dist/types/save/rerelease.d.ts.map +1 -1
  35. package/packages/game/dist/types/save/save.d.ts.map +1 -1
  36. package/packages/server/dist/index.cjs +4 -1
  37. package/packages/server/dist/index.js +4 -1
  38. package/packages/shared/dist/browser/index.global.js +1 -1
  39. package/packages/shared/dist/browser/index.global.js.map +1 -1
  40. package/packages/shared/dist/cjs/index.cjs +1 -0
  41. package/packages/shared/dist/cjs/index.cjs.map +1 -1
  42. package/packages/shared/dist/esm/index.js +1 -0
  43. package/packages/shared/dist/esm/index.js.map +1 -1
  44. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  45. package/packages/shared/dist/types/protocol/configstrings.d.ts +1 -0
  46. package/packages/shared/dist/types/protocol/configstrings.d.ts.map +1 -1
  47. package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
@@ -2002,6 +2002,7 @@ var ConfigStringIndex = ((ConfigStringIndex22) => {
2002
2002
  ConfigStringIndex22[ConfigStringIndex22["SkyAxis"] = 3] = "SkyAxis";
2003
2003
  ConfigStringIndex22[ConfigStringIndex22["SkyRotate"] = 4] = "SkyRotate";
2004
2004
  ConfigStringIndex22[ConfigStringIndex22["StatusBar"] = 5] = "StatusBar";
2005
+ ConfigStringIndex22[ConfigStringIndex22["HealthBarName"] = 55] = "HealthBarName";
2005
2006
  ConfigStringIndex22[ConfigStringIndex22["CONFIG_N64_PHYSICS"] = 56] = "CONFIG_N64_PHYSICS";
2006
2007
  ConfigStringIndex22[ConfigStringIndex22["CONFIG_CTF_TEAMS"] = 57] = "CONFIG_CTF_TEAMS";
2007
2008
  ConfigStringIndex22[ConfigStringIndex22["CONFIG_COOP_RESPAWN_STRING"] = 58] = "CONFIG_COOP_RESPAWN_STRING";
@@ -8657,6 +8658,7 @@ var ConfigStringIndex2 = ((ConfigStringIndex22) => {
8657
8658
  ConfigStringIndex22[ConfigStringIndex22["SkyAxis"] = 3] = "SkyAxis";
8658
8659
  ConfigStringIndex22[ConfigStringIndex22["SkyRotate"] = 4] = "SkyRotate";
8659
8660
  ConfigStringIndex22[ConfigStringIndex22["StatusBar"] = 5] = "StatusBar";
8661
+ ConfigStringIndex22[ConfigStringIndex22["HealthBarName"] = 55] = "HealthBarName";
8660
8662
  ConfigStringIndex22[ConfigStringIndex22["CONFIG_N64_PHYSICS"] = 56] = "CONFIG_N64_PHYSICS";
8661
8663
  ConfigStringIndex22[ConfigStringIndex22["CONFIG_CTF_TEAMS"] = 57] = "CONFIG_CTF_TEAMS";
8662
8664
  ConfigStringIndex22[ConfigStringIndex22["CONFIG_COOP_RESPAWN_STRING"] = 58] = "CONFIG_COOP_RESPAWN_STRING";
@@ -9603,6 +9605,7 @@ _NetChan3.MAX_MSGLEN = 1400;
9603
9605
  _NetChan3.FRAGMENT_SIZE = 1024;
9604
9606
  _NetChan3.PACKET_HEADER = 10;
9605
9607
  _NetChan3.HEADER_OVERHEAD = _NetChan3.PACKET_HEADER + 2;
9608
+ var NetChan = _NetChan3;
9606
9609
  var AmmoType2 = /* @__PURE__ */ ((AmmoType22) => {
9607
9610
  AmmoType22[AmmoType22["Bullets"] = 0] = "Bullets";
9608
9611
  AmmoType22[AmmoType22["Shells"] = 1] = "Shells";
@@ -11630,6 +11633,7 @@ var MultiplayerConnection = class {
11630
11633
  this.commandHistory = [];
11631
11634
  this.driver = new BrowserWebSocketNetDriver();
11632
11635
  this.options = options;
11636
+ this.netchan = new NetChan();
11633
11637
  this.driver.onMessage((data) => this.handleMessage(data));
11634
11638
  this.driver.onClose(() => this.handleDisconnect());
11635
11639
  this.driver.onError((err2) => console.error("Network Error:", err2));
@@ -11640,6 +11644,7 @@ var MultiplayerConnection = class {
11640
11644
  }
11641
11645
  console.log(`Connecting to ${url}...`);
11642
11646
  this.state = 1 /* Connecting */;
11647
+ this.netchan.reset();
11643
11648
  try {
11644
11649
  await this.driver.connect(url);
11645
11650
  console.log("WebSocket connected.");
@@ -11671,13 +11676,12 @@ var MultiplayerConnection = class {
11671
11676
  this.commandHistory.shift();
11672
11677
  }
11673
11678
  const writer = new BinaryWriter2();
11674
- writer.writeLong(0);
11675
- writer.writeLong(0);
11676
11679
  writer.writeByte(ClientCommand.move);
11677
11680
  writer.writeByte(0);
11678
11681
  writer.writeLong(this.latestServerFrame);
11679
11682
  writeUserCommand(writer, commandWithFrame);
11680
- this.driver.send(writer.getData());
11683
+ const packet = this.netchan.transmit(writer.getData());
11684
+ this.driver.send(packet);
11681
11685
  }
11682
11686
  handleMessage(data) {
11683
11687
  let buffer = data.buffer;
@@ -11686,11 +11690,15 @@ var MultiplayerConnection = class {
11686
11690
  new Uint8Array(newBuffer).set(data);
11687
11691
  buffer = newBuffer;
11688
11692
  }
11689
- const stream = new BinaryStream2(buffer);
11690
- const sequence = stream.readLong();
11691
- const sequenceAck = stream.readLong();
11692
- this.parser = new NetworkMessageParser(stream, this);
11693
- this.parser.parseMessage();
11693
+ const processedData = this.netchan.process(new Uint8Array(buffer));
11694
+ if (!processedData) {
11695
+ return;
11696
+ }
11697
+ if (processedData.byteLength > 0) {
11698
+ const stream = new BinaryStream2(processedData.buffer);
11699
+ this.parser = new NetworkMessageParser(stream, this);
11700
+ this.parser.parseMessage();
11701
+ }
11694
11702
  }
11695
11703
  handleDisconnect() {
11696
11704
  console.log("Disconnected from server.");
@@ -11700,14 +11708,16 @@ var MultiplayerConnection = class {
11700
11708
  const builder = new NetworkMessageBuilder();
11701
11709
  builder.writeByte(ClientCommand.stringcmd);
11702
11710
  builder.writeString("getchallenge");
11703
- this.driver.send(builder.getData());
11711
+ const packet = this.netchan.transmit(builder.getData());
11712
+ this.driver.send(packet);
11704
11713
  }
11705
11714
  sendConnect(challenge) {
11706
11715
  const builder = new NetworkMessageBuilder();
11707
11716
  builder.writeByte(ClientCommand.stringcmd);
11708
11717
  const userinfo = `\\name\\${this.options.username}\\model\\${this.options.model}\\skin\\${this.options.skin}\\hand\\${this.options.hand ?? 0}\\fov\\${this.options.fov ?? 90}`;
11709
11718
  builder.writeString(`connect ${PROTOCOL_VERSION_RERELEASE} ${challenge} ${userinfo}`);
11710
- this.driver.send(builder.getData());
11719
+ const packet = this.netchan.transmit(builder.getData());
11720
+ this.driver.send(packet);
11711
11721
  }
11712
11722
  isConnected() {
11713
11723
  return this.state === 5 /* Active */;
@@ -11726,7 +11736,8 @@ var MultiplayerConnection = class {
11726
11736
  const builder = new NetworkMessageBuilder();
11727
11737
  builder.writeByte(ClientCommand.stringcmd);
11728
11738
  builder.writeString("new");
11729
- this.driver.send(builder.getData());
11739
+ const packet = this.netchan.transmit(builder.getData());
11740
+ this.driver.send(packet);
11730
11741
  this.state = 4 /* Loading */;
11731
11742
  }
11732
11743
  onConfigString(index, str3) {
@@ -11753,7 +11764,8 @@ var MultiplayerConnection = class {
11753
11764
  const builder = new NetworkMessageBuilder();
11754
11765
  builder.writeByte(ClientCommand.stringcmd);
11755
11766
  builder.writeString("begin");
11756
- this.driver.send(builder.getData());
11767
+ const packet = this.netchan.transmit(builder.getData());
11768
+ this.driver.send(packet);
11757
11769
  this.state = 5 /* Active */;
11758
11770
  }
11759
11771
  onFrame(frame) {