quake2ts 0.0.277 → 0.0.282
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js +13 -13
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs +46 -10
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js +45 -10
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/client/dist/types/index.d.ts +10 -0
- package/packages/client/dist/types/index.d.ts.map +1 -1
- package/packages/engine/dist/browser/index.global.js +9 -9
- package/packages/engine/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/cjs/index.cjs +3 -0
- package/packages/engine/dist/cjs/index.cjs.map +1 -1
- package/packages/engine/dist/esm/index.js +3 -0
- package/packages/engine/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/types/demo/playback.d.ts +1 -0
- package/packages/engine/dist/types/demo/playback.d.ts.map +1 -1
- package/packages/game/dist/browser/index.global.js +3 -3
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +2108 -1193
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +1879 -957
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/combat/weapons/animation.d.ts +3 -2
- package/packages/game/dist/types/combat/weapons/animation.d.ts.map +1 -1
- package/packages/game/dist/types/combat/weapons/bfg.d.ts +4 -0
- package/packages/game/dist/types/combat/weapons/bfg.d.ts.map +1 -0
- package/packages/game/dist/types/combat/weapons/blaster.d.ts +4 -0
- package/packages/game/dist/types/combat/weapons/blaster.d.ts.map +1 -0
- package/packages/game/dist/types/combat/weapons/chaingun.d.ts.map +1 -1
- package/packages/game/dist/types/combat/weapons/firing.d.ts +10 -0
- package/packages/game/dist/types/combat/weapons/firing.d.ts.map +1 -1
- package/packages/game/dist/types/combat/weapons/frames.d.ts +43 -0
- package/packages/game/dist/types/combat/weapons/frames.d.ts.map +1 -1
- package/packages/game/dist/types/combat/weapons/grenadelauncher.d.ts +4 -0
- package/packages/game/dist/types/combat/weapons/grenadelauncher.d.ts.map +1 -0
- package/packages/game/dist/types/combat/weapons/hyperblaster.d.ts +4 -0
- package/packages/game/dist/types/combat/weapons/hyperblaster.d.ts.map +1 -0
- package/packages/game/dist/types/combat/weapons/machinegun.d.ts +4 -0
- package/packages/game/dist/types/combat/weapons/machinegun.d.ts.map +1 -0
- package/packages/game/dist/types/combat/weapons/railgun.d.ts +4 -0
- package/packages/game/dist/types/combat/weapons/railgun.d.ts.map +1 -0
- package/packages/game/dist/types/combat/weapons/rocket.d.ts +4 -0
- package/packages/game/dist/types/combat/weapons/rocket.d.ts.map +1 -0
- package/packages/game/dist/types/combat/weapons/shotgun.d.ts +4 -0
- package/packages/game/dist/types/combat/weapons/shotgun.d.ts.map +1 -0
- package/packages/game/dist/types/combat/weapons/supershotgun.d.ts +4 -0
- package/packages/game/dist/types/combat/weapons/supershotgun.d.ts.map +1 -0
- package/packages/game/dist/types/entities/entity.d.ts +17 -0
- package/packages/game/dist/types/entities/entity.d.ts.map +1 -1
- package/packages/game/dist/types/entities/system.d.ts +2 -1
- package/packages/game/dist/types/entities/system.d.ts.map +1 -1
- package/packages/game/dist/types/entities/targets.d.ts.map +1 -1
- package/packages/game/dist/types/index.d.ts.map +1 -1
- package/packages/game/dist/types/inventory/items.d.ts.map +1 -1
- package/packages/shared/dist/browser/index.global.js +1 -1
- package/packages/shared/dist/browser/index.global.js.map +1 -1
- package/packages/shared/dist/cjs/index.cjs +26 -0
- package/packages/shared/dist/cjs/index.cjs.map +1 -1
- package/packages/shared/dist/esm/index.js +25 -0
- package/packages/shared/dist/esm/index.js.map +1 -1
- package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/shared/dist/types/protocol/index.d.ts +1 -0
- package/packages/shared/dist/types/protocol/index.d.ts.map +1 -1
- package/packages/shared/dist/types/protocol/renderFx.d.ts +22 -0
- package/packages/shared/dist/types/protocol/renderFx.d.ts.map +1 -0
- package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
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@@ -21,6 +21,7 @@ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: tru
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var index_exports = {};
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__export(index_exports, {
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ClientConfigStrings: () => ClientConfigStrings,
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ClientMode: () => ClientMode,
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ClientPrediction: () => import_cgame4.ClientPrediction,
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InputAction: () => InputAction,
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InputBindings: () => InputBindings,
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@@ -8003,13 +8004,6 @@ var NetworkMessageParser = class _NetworkMessageParser {
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if (bitsHigh & U_OLD_FRAME_HIGH) to.oldFrame = this.stream.readShort();
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}
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};
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var PlaybackState = /* @__PURE__ */ ((PlaybackState2) => {
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PlaybackState2[PlaybackState2["Stopped"] = 0] = "Stopped";
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PlaybackState2[PlaybackState2["Playing"] = 1] = "Playing";
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PlaybackState2[PlaybackState2["Paused"] = 2] = "Paused";
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PlaybackState2[PlaybackState2["Finished"] = 3] = "Finished";
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return PlaybackState2;
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})(PlaybackState || {});
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var DemoPlaybackController = class {
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// ms (10Hz default)
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constructor() {
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@@ -8075,6 +8069,9 @@ var DemoPlaybackController = class {
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getState() {
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return this.state;
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}
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getCurrentTime() {
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return this.accumulatedTime;
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}
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};
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// ../shared/dist/esm/index.js
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@@ -11692,6 +11689,12 @@ var InputCommandBuffer = class {
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var import_cgame4 = require("@quake2ts/cgame");
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var import_cgame5 = require("@quake2ts/cgame");
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var ZERO_VEC32 = { x: 0, y: 0, z: 0 };
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var ClientMode = /* @__PURE__ */ ((ClientMode2) => {
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ClientMode2[ClientMode2["Normal"] = 0] = "Normal";
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ClientMode2[ClientMode2["DemoPlayback"] = 1] = "DemoPlayback";
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ClientMode2[ClientMode2["Multiplayer"] = 2] = "Multiplayer";
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return ClientMode2;
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})(ClientMode || {});
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function createClient(imports) {
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const pointContents = (point) => {
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const zero3 = { x: 0, y: 0, z: 0 };
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const demoPlayback = new DemoPlaybackController();
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const demoHandler = new ClientNetworkHandler(imports);
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demoHandler.setView(view);
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let isDemoPlaying = false;
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let currentDemoName = null;
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let clientMode = 0 /* Normal */;
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const menuSystem = new MenuSystem();
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const loadingScreen = new LoadingScreen();
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const errorDialog = new ErrorDialog();
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let optionsFactory;
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const configStrings = new ClientConfigStrings();
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let latestFrame;
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let lastRenderTime = 0;
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let clientInAutoDemo = false;
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const stateProvider = {
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get tickRate() {
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return { menuSystem, factory };
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},
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render(sample) {
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const playbackState = demoPlayback.getState();
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let renderEntities = [];
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if (
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if (isDemoPlaying) {
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const now = sample.nowMs;
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const dt = lastRenderTime > 0 ? Math.max(0, now - lastRenderTime) : 0;
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lastRenderTime = now;
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demoPlayback.update(dt);
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lastRendered = demoHandler.getPredictionState(demoPlayback.getCurrentTime());
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} else {
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lastRenderTime = sample.nowMs;
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if (sample.latest?.state) {
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prediction.setAuthoritative(sample.latest);
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latestFrame = sample.latest;
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return camera;
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},
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demoPlayback,
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get isDemoPlaying() {
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return isDemoPlaying;
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},
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get currentDemoName() {
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return currentDemoName;
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},
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get mode() {
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return clientMode;
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},
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startDemoPlayback(buffer, filename) {
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demoPlayback.loadDemo(buffer);
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demoPlayback.setHandler(demoHandler);
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isDemoPlaying = true;
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currentDemoName = filename;
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clientMode = 1 /* DemoPlayback */;
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lastRenderTime = 0;
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configStrings.clear();
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},
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stopDemoPlayback() {
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demoPlayback.stop();
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isDemoPlaying = false;
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currentDemoName = null;
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clientMode = 0 /* Normal */;
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},
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ParseCenterPrint(msg) {
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cg.ParseCenterPrint(msg, 0, false);
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},
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// Annotate the CommonJS export names for ESM import in node:
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0 && (module.exports = {
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ClientConfigStrings,
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ClientMode,
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ClientPrediction,
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InputAction,
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InputBindings,
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