quake2ts 0.0.271 → 0.0.275
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/cgame/dist/index.cjs +29 -5
- package/packages/cgame/dist/index.cjs.map +1 -1
- package/packages/cgame/dist/index.js +30 -6
- package/packages/cgame/dist/index.js.map +1 -1
- package/packages/client/dist/browser/index.global.js +13 -13
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/browser/index.global.js +6 -6
- package/packages/engine/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/cjs/index.cjs.map +1 -1
- package/packages/engine/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/browser/index.global.js +3 -3
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +1058 -119
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +1058 -119
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/entities/monsters/fixbot.d.ts +5 -0
- package/packages/game/dist/types/entities/monsters/fixbot.d.ts.map +1 -0
- package/packages/game/dist/types/entities/monsters/gekk.d.ts +5 -0
- package/packages/game/dist/types/entities/monsters/gekk.d.ts.map +1 -0
- package/packages/game/dist/types/entities/monsters/index.d.ts.map +1 -1
- package/packages/game/dist/types/entities/playerStats.d.ts.map +1 -1
- package/packages/game/dist/types/inventory/playerInventory.d.ts +4 -48
- package/packages/game/dist/types/inventory/playerInventory.d.ts.map +1 -1
- package/packages/server/dist/index.cjs +73 -5
- package/packages/server/dist/index.js +73 -5
- package/packages/shared/dist/browser/index.global.js +1 -1
- package/packages/shared/dist/browser/index.global.js.map +1 -1
- package/packages/shared/dist/cjs/index.cjs +47 -4
- package/packages/shared/dist/cjs/index.cjs.map +1 -1
- package/packages/shared/dist/esm/index.js +45 -4
- package/packages/shared/dist/esm/index.js.map +1 -1
- package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/shared/dist/types/items/index.d.ts +1 -0
- package/packages/shared/dist/types/items/index.d.ts.map +1 -1
- package/packages/shared/dist/types/items/weaponInfo.d.ts +5 -0
- package/packages/shared/dist/types/items/weaponInfo.d.ts.map +1 -0
- package/packages/shared/dist/types/items/weapons.d.ts +8 -7
- package/packages/shared/dist/types/items/weapons.d.ts.map +1 -1
- package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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2
2
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"name": "quake2ts",
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3
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-
"version": "0.0.
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3
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+
"version": "0.0.275",
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4
4
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"description": "Quake II re-release port to TypeScript with WebGL renderer - A complete game engine with physics, networking, and BSP rendering",
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5
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"type": "module",
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6
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"packageManager": "pnpm@8.15.7",
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@@ -1111,19 +1111,43 @@ function GetLayoutFlags(ps) {
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1111
1111
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return 0;
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1112
1112
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}
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1113
1113
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function GetActiveWeaponWheelWeapon(ps) {
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1114
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-
return 0;
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1114
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+
return ps.stats[shared.PlayerStat.STAT_ACTIVE_WHEEL_WEAPON] ?? 0;
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1115
1115
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}
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1116
1116
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function GetOwnedWeaponWheelWeapons(ps) {
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1117
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-
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1117
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const owned = [];
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1118
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const bits1 = ps.stats[shared.PlayerStat.STAT_WEAPONS_OWNED_1] || 0;
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1119
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const bits2 = ps.stats[shared.PlayerStat.STAT_WEAPONS_OWNED_2] || 0;
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1120
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const fullBits = bits1 | bits2 << 16;
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1121
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for (let i = 0; i < shared.WEAPON_WHEEL_ORDER.length; i++) {
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1122
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if (fullBits & 1 << i) {
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1123
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owned.push(i);
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1124
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}
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1125
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}
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1126
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return owned;
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1127
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}
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1119
1128
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function GetWeaponWheelAmmoCount(ps, weapon) {
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1120
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-
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1129
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if (weapon < 0 || weapon >= shared.WEAPON_WHEEL_ORDER.length) {
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1130
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return 0;
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1131
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}
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1132
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const weaponId = shared.WEAPON_WHEEL_ORDER[weapon];
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1133
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const ammoType = shared.WEAPON_AMMO_MAP[weaponId];
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1134
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if (ammoType === null) {
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1135
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return -1;
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1136
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}
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1137
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return shared.G_GetAmmoStat(ps.stats, ammoType);
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1121
1138
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}
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1122
1139
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function GetPowerupWheelCount(ps) {
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1123
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-
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1140
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+
let count = 0;
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1141
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const powerups = Object.values(shared.PowerupId);
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1142
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for (const id of powerups) {
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1143
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if (shared.G_GetPowerupStat(ps.stats, id) > 0) {
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1144
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count++;
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1145
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}
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1146
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}
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1147
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return count;
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1124
1148
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}
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1125
1149
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function GetHitMarkerDamage(ps) {
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1126
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-
return 0;
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1150
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return ps.stats[shared.PlayerStat.STAT_HIT_MARKER] ?? 0;
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1127
1151
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}
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1128
1152
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function Pmove(pmove) {
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1129
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const pm = pmove;
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