quake2ts 0.0.263 → 0.0.268

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Files changed (53) hide show
  1. package/package.json +1 -1
  2. package/packages/client/dist/browser/index.global.js +13 -13
  3. package/packages/client/dist/browser/index.global.js.map +1 -1
  4. package/packages/client/dist/cjs/index.cjs +31 -18
  5. package/packages/client/dist/cjs/index.cjs.map +1 -1
  6. package/packages/client/dist/esm/index.js +31 -18
  7. package/packages/client/dist/esm/index.js.map +1 -1
  8. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  9. package/packages/engine/dist/browser/index.global.js +6 -6
  10. package/packages/engine/dist/browser/index.global.js.map +1 -1
  11. package/packages/engine/dist/cjs/index.cjs +25 -12
  12. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  13. package/packages/engine/dist/esm/index.js +25 -12
  14. package/packages/engine/dist/esm/index.js.map +1 -1
  15. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  16. package/packages/engine/dist/types/demo/parser.d.ts +2 -0
  17. package/packages/engine/dist/types/demo/parser.d.ts.map +1 -1
  18. package/packages/engine/dist/types/demo/playback.d.ts +1 -0
  19. package/packages/engine/dist/types/demo/playback.d.ts.map +1 -1
  20. package/packages/game/dist/browser/index.global.js +3 -2
  21. package/packages/game/dist/browser/index.global.js.map +1 -1
  22. package/packages/game/dist/cjs/index.cjs +1234 -381
  23. package/packages/game/dist/cjs/index.cjs.map +1 -1
  24. package/packages/game/dist/esm/index.js +1234 -381
  25. package/packages/game/dist/esm/index.js.map +1 -1
  26. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  27. package/packages/game/dist/types/combat/weapons/animation.d.ts +9 -0
  28. package/packages/game/dist/types/combat/weapons/animation.d.ts.map +1 -1
  29. package/packages/game/dist/types/combat/weapons/firing.d.ts.map +1 -1
  30. package/packages/game/dist/types/combat/weapons/switching.d.ts +1 -0
  31. package/packages/game/dist/types/combat/weapons/switching.d.ts.map +1 -1
  32. package/packages/game/dist/types/entities/entity.d.ts +2 -1
  33. package/packages/game/dist/types/entities/entity.d.ts.map +1 -1
  34. package/packages/game/dist/types/entities/monsters/actor.d.ts +6 -0
  35. package/packages/game/dist/types/entities/monsters/actor.d.ts.map +1 -0
  36. package/packages/game/dist/types/entities/monsters/index.d.ts.map +1 -1
  37. package/packages/game/dist/types/entities/monsters/jorg.d.ts.map +1 -1
  38. package/packages/game/dist/types/entities/monsters/makron.d.ts.map +1 -1
  39. package/packages/game/dist/types/entities/player.d.ts +2 -0
  40. package/packages/game/dist/types/entities/player.d.ts.map +1 -1
  41. package/packages/game/dist/types/entities/player_anim.d.ts +50 -0
  42. package/packages/game/dist/types/entities/player_anim.d.ts.map +1 -0
  43. package/packages/game/dist/types/entities/targets.d.ts.map +1 -1
  44. package/packages/game/dist/types/index.d.ts.map +1 -1
  45. package/packages/shared/dist/browser/index.global.js +1 -1
  46. package/packages/shared/dist/browser/index.global.js.map +1 -1
  47. package/packages/shared/dist/cjs/index.cjs +36 -12
  48. package/packages/shared/dist/cjs/index.cjs.map +1 -1
  49. package/packages/shared/dist/esm/index.js +36 -12
  50. package/packages/shared/dist/esm/index.js.map +1 -1
  51. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  52. package/packages/shared/dist/types/pmove/apply.d.ts.map +1 -1
  53. package/packages/shared/dist/types/pmove/pmove.d.ts.map +1 -1
@@ -2069,12 +2069,12 @@ var CGAME_EXPORT_KEYS = [
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  ];
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  // src/pmove/constants.ts
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- var WaterLevel = /* @__PURE__ */ ((WaterLevel3) => {
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- WaterLevel3[WaterLevel3["None"] = 0] = "None";
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- WaterLevel3[WaterLevel3["Feet"] = 1] = "Feet";
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- WaterLevel3[WaterLevel3["Waist"] = 2] = "Waist";
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- WaterLevel3[WaterLevel3["Under"] = 3] = "Under";
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- return WaterLevel3;
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+ var WaterLevel = /* @__PURE__ */ ((WaterLevel4) => {
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+ WaterLevel4[WaterLevel4["None"] = 0] = "None";
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+ WaterLevel4[WaterLevel4["Feet"] = 1] = "Feet";
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+ WaterLevel4[WaterLevel4["Waist"] = 2] = "Waist";
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+ WaterLevel4[WaterLevel4["Under"] = 3] = "Under";
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+ return WaterLevel4;
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  })(WaterLevel || {});
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  function isAtLeastWaistDeep(level) {
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  return level >= 2 /* Waist */;
@@ -2231,12 +2231,14 @@ function buildWaterWish(params) {
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  let wishvel = {
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  x: forward.x * cmd.forwardmove + right.x * cmd.sidemove,
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  y: forward.y * cmd.forwardmove + right.y * cmd.sidemove,
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- z: 0
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+ z: forward.z * cmd.forwardmove + right.z * cmd.sidemove
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  };
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  if (cmd.upmove > 10) {
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  wishvel = addVec3(wishvel, { x: 0, y: 0, z: cmd.upmove });
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  } else if (cmd.upmove < -10) {
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  wishvel = addVec3(wishvel, { x: 0, y: 0, z: cmd.upmove });
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+ } else if (Math.abs(cmd.forwardmove) < 10 && Math.abs(cmd.sidemove) < 10) {
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+ wishvel = addVec3(wishvel, { x: 0, y: 0, z: -60 });
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  } else {
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  wishvel = addVec3(wishvel, { x: 0, y: 0, z: 10 });
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  }
@@ -4112,6 +4114,13 @@ var U_REMOVE = 32768;
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  // src/pmove/apply.ts
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  var FRAMETIME = 0.025;
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+ var MASK_WATER2 = 33554432;
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+ var WaterLevel3 = {
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+ None: 0,
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+ Feet: 1,
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+ Waist: 2,
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+ Under: 3
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+ };
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  var categorizePosition2 = (state, trace) => {
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  const point = { ...state.origin };
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  point.z -= 0.25;
@@ -4123,12 +4132,26 @@ var categorizePosition2 = (state, trace) => {
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  };
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  var checkWater = (state, pointContents2) => {
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  const point = { ...state.origin };
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- point.z += state.mins.z + 1;
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+ const { mins, maxs } = state;
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+ point.z = state.origin.z + mins.z + 1;
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  const contents = pointContents2(point);
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- if (contents & 33554432) {
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- return { ...state, waterLevel: 1 };
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+ if (!(contents & MASK_WATER2)) {
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+ return { ...state, waterLevel: WaterLevel3.None };
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+ }
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+ let waterLevel = WaterLevel3.Feet;
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+ const waist = state.origin.z + (mins.z + maxs.z) * 0.5;
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+ point.z = waist;
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+ const waistContents = pointContents2(point);
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+ if (waistContents & MASK_WATER2) {
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+ waterLevel = WaterLevel3.Waist;
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+ const head = state.origin.z + 22;
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+ point.z = head;
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+ const headContents = pointContents2(point);
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+ if (headContents & MASK_WATER2) {
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+ waterLevel = WaterLevel3.Under;
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+ }
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  }
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- return { ...state, waterLevel: 0 };
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+ return { ...state, waterLevel };
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  };
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  var applyPmove = (state, cmd, trace, pointContents2) => {
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  let newState = { ...state };
@@ -4168,7 +4191,8 @@ var applyPmove = (state, cmd, trace, pointContents2) => {
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  velocity: frictionedVelocity,
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  wishdir: wish.wishdir,
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  wishspeed: wish.wishspeed,
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- accel: onGround ? 10 : 1,
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+ // Water movement uses ground acceleration (10), not air acceleration (1)
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+ accel: onGround || waterLevel >= 2 ? 10 : 1,
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  frametime: FRAMETIME
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  });
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  const traceResult = trace(origin, {