quake2ts 0.0.263 → 0.0.268
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js +13 -13
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs +31 -18
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js +31 -18
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/browser/index.global.js +6 -6
- package/packages/engine/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/cjs/index.cjs +25 -12
- package/packages/engine/dist/cjs/index.cjs.map +1 -1
- package/packages/engine/dist/esm/index.js +25 -12
- package/packages/engine/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/types/demo/parser.d.ts +2 -0
- package/packages/engine/dist/types/demo/parser.d.ts.map +1 -1
- package/packages/engine/dist/types/demo/playback.d.ts +1 -0
- package/packages/engine/dist/types/demo/playback.d.ts.map +1 -1
- package/packages/game/dist/browser/index.global.js +3 -2
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +1234 -381
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +1234 -381
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/combat/weapons/animation.d.ts +9 -0
- package/packages/game/dist/types/combat/weapons/animation.d.ts.map +1 -1
- package/packages/game/dist/types/combat/weapons/firing.d.ts.map +1 -1
- package/packages/game/dist/types/combat/weapons/switching.d.ts +1 -0
- package/packages/game/dist/types/combat/weapons/switching.d.ts.map +1 -1
- package/packages/game/dist/types/entities/entity.d.ts +2 -1
- package/packages/game/dist/types/entities/entity.d.ts.map +1 -1
- package/packages/game/dist/types/entities/monsters/actor.d.ts +6 -0
- package/packages/game/dist/types/entities/monsters/actor.d.ts.map +1 -0
- package/packages/game/dist/types/entities/monsters/index.d.ts.map +1 -1
- package/packages/game/dist/types/entities/monsters/jorg.d.ts.map +1 -1
- package/packages/game/dist/types/entities/monsters/makron.d.ts.map +1 -1
- package/packages/game/dist/types/entities/player.d.ts +2 -0
- package/packages/game/dist/types/entities/player.d.ts.map +1 -1
- package/packages/game/dist/types/entities/player_anim.d.ts +50 -0
- package/packages/game/dist/types/entities/player_anim.d.ts.map +1 -0
- package/packages/game/dist/types/entities/targets.d.ts.map +1 -1
- package/packages/game/dist/types/index.d.ts.map +1 -1
- package/packages/shared/dist/browser/index.global.js +1 -1
- package/packages/shared/dist/browser/index.global.js.map +1 -1
- package/packages/shared/dist/cjs/index.cjs +36 -12
- package/packages/shared/dist/cjs/index.cjs.map +1 -1
- package/packages/shared/dist/esm/index.js +36 -12
- package/packages/shared/dist/esm/index.js.map +1 -1
- package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/shared/dist/types/pmove/apply.d.ts.map +1 -1
- package/packages/shared/dist/types/pmove/pmove.d.ts.map +1 -1
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@@ -2069,12 +2069,12 @@ var CGAME_EXPORT_KEYS = [
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];
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// src/pmove/constants.ts
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var WaterLevel = /* @__PURE__ */ ((
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return
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var WaterLevel = /* @__PURE__ */ ((WaterLevel4) => {
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WaterLevel4[WaterLevel4["None"] = 0] = "None";
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WaterLevel4[WaterLevel4["Feet"] = 1] = "Feet";
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WaterLevel4[WaterLevel4["Waist"] = 2] = "Waist";
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WaterLevel4[WaterLevel4["Under"] = 3] = "Under";
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return WaterLevel4;
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})(WaterLevel || {});
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function isAtLeastWaistDeep(level) {
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return level >= 2 /* Waist */;
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@@ -2231,12 +2231,14 @@ function buildWaterWish(params) {
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let wishvel = {
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x: forward.x * cmd.forwardmove + right.x * cmd.sidemove,
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y: forward.y * cmd.forwardmove + right.y * cmd.sidemove,
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z:
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z: forward.z * cmd.forwardmove + right.z * cmd.sidemove
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};
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if (cmd.upmove > 10) {
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wishvel = addVec3(wishvel, { x: 0, y: 0, z: cmd.upmove });
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} else if (cmd.upmove < -10) {
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wishvel = addVec3(wishvel, { x: 0, y: 0, z: cmd.upmove });
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} else if (Math.abs(cmd.forwardmove) < 10 && Math.abs(cmd.sidemove) < 10) {
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wishvel = addVec3(wishvel, { x: 0, y: 0, z: -60 });
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} else {
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wishvel = addVec3(wishvel, { x: 0, y: 0, z: 10 });
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}
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@@ -4112,6 +4114,13 @@ var U_REMOVE = 32768;
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// src/pmove/apply.ts
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var FRAMETIME = 0.025;
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var MASK_WATER2 = 33554432;
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var WaterLevel3 = {
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None: 0,
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Feet: 1,
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Waist: 2,
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Under: 3
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};
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var categorizePosition2 = (state, trace) => {
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const point = { ...state.origin };
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point.z -= 0.25;
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@@ -4123,12 +4132,26 @@ var categorizePosition2 = (state, trace) => {
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};
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var checkWater = (state, pointContents2) => {
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const point = { ...state.origin };
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const { mins, maxs } = state;
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point.z = state.origin.z + mins.z + 1;
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const contents = pointContents2(point);
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if (contents &
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return { ...state, waterLevel:
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if (!(contents & MASK_WATER2)) {
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return { ...state, waterLevel: WaterLevel3.None };
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}
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let waterLevel = WaterLevel3.Feet;
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const waist = state.origin.z + (mins.z + maxs.z) * 0.5;
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point.z = waist;
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const waistContents = pointContents2(point);
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if (waistContents & MASK_WATER2) {
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waterLevel = WaterLevel3.Waist;
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const head = state.origin.z + 22;
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point.z = head;
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const headContents = pointContents2(point);
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if (headContents & MASK_WATER2) {
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waterLevel = WaterLevel3.Under;
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}
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}
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return { ...state, waterLevel
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return { ...state, waterLevel };
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};
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var applyPmove = (state, cmd, trace, pointContents2) => {
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let newState = { ...state };
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@@ -4168,7 +4191,8 @@ var applyPmove = (state, cmd, trace, pointContents2) => {
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velocity: frictionedVelocity,
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wishdir: wish.wishdir,
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wishspeed: wish.wishspeed,
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// Water movement uses ground acceleration (10), not air acceleration (1)
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accel: onGround || waterLevel >= 2 ? 10 : 1,
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frametime: FRAMETIME
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});
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const traceResult = trace(origin, {
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