quake2ts 0.0.262 → 0.0.263
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js +5 -5
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/cjs/index.cjs.map +1 -1
- package/packages/engine/dist/esm/index.js.map +1 -1
- package/packages/game/dist/browser/index.global.js +2 -2
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +12 -5
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +12 -5
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/shared/dist/browser/index.global.js +1 -1
- package/packages/shared/dist/browser/index.global.js.map +1 -1
- package/packages/shared/dist/cjs/index.cjs +12 -5
- package/packages/shared/dist/cjs/index.cjs.map +1 -1
- package/packages/shared/dist/esm/index.js +12 -5
- package/packages/shared/dist/esm/index.js.map +1 -1
- package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/shared/dist/types/pmove/apply.d.ts.map +1 -1
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@@ -1175,7 +1175,14 @@ var applyPmove = (state, cmd, trace, pointContents2) => {
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let newState = { ...state };
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newState = categorizePosition2(newState, trace);
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newState = checkWater(newState, pointContents2);
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-
const { origin, velocity, onGround, waterLevel } = newState;
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+
const { origin, velocity, onGround, waterLevel, viewAngles } = newState;
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const adjustedAngles = waterLevel >= 2 ? viewAngles : {
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+
// For ground/air movement, reduce pitch influence (rerelease/p_move.cpp:1689)
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x: viewAngles.x > 180 ? (viewAngles.x - 360) / 3 : viewAngles.x / 3,
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y: viewAngles.y,
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z: viewAngles.z
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};
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const { forward, right } = angleVectors(adjustedAngles);
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const frictionedVelocity = applyPmoveFriction({
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velocity,
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frametime: FRAMETIME,
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@@ -1188,13 +1195,13 @@ var applyPmove = (state, cmd, trace, pointContents2) => {
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pmWaterFriction: 1
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});
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const wish = waterLevel >= 2 ? buildWaterWish({
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forward
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right
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forward,
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right,
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cmd,
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maxSpeed: 320
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}) : buildAirGroundWish({
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forward
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right
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forward,
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right,
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cmd,
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maxSpeed: 320
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});
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