quake2ts 0.0.261 → 0.0.263
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js +5 -5
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/cjs/index.cjs.map +1 -1
- package/packages/engine/dist/esm/index.js.map +1 -1
- package/packages/game/dist/browser/index.global.js +2 -2
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +12 -5
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +12 -5
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/shared/dist/browser/index.global.js +1 -1
- package/packages/shared/dist/browser/index.global.js.map +1 -1
- package/packages/shared/dist/cjs/index.cjs +12 -5
- package/packages/shared/dist/cjs/index.cjs.map +1 -1
- package/packages/shared/dist/esm/index.js +12 -5
- package/packages/shared/dist/esm/index.js.map +1 -1
- package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/shared/dist/types/pmove/apply.d.ts.map +1 -1
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@@ -1009,7 +1009,14 @@ var applyPmove = (state, cmd, trace, pointContents2) => {
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let newState = { ...state };
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newState = categorizePosition2(newState, trace);
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newState = checkWater(newState, pointContents2);
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1012
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-
const { origin, velocity, onGround, waterLevel } = newState;
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1012
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+
const { origin, velocity, onGround, waterLevel, viewAngles } = newState;
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1013
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const adjustedAngles = waterLevel >= 2 ? viewAngles : {
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1014
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+
// For ground/air movement, reduce pitch influence (rerelease/p_move.cpp:1689)
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1015
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x: viewAngles.x > 180 ? (viewAngles.x - 360) / 3 : viewAngles.x / 3,
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1016
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y: viewAngles.y,
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1017
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z: viewAngles.z
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1018
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};
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1019
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const { forward, right } = angleVectors(adjustedAngles);
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const frictionedVelocity = applyPmoveFriction({
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velocity,
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frametime: FRAMETIME,
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@@ -1022,13 +1029,13 @@ var applyPmove = (state, cmd, trace, pointContents2) => {
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pmWaterFriction: 1
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});
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const wish = waterLevel >= 2 ? buildWaterWish({
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-
forward
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right
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forward,
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right,
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cmd,
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maxSpeed: 320
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}) : buildAirGroundWish({
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forward
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-
right
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forward,
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1038
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+
right,
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cmd,
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maxSpeed: 320
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});
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