quake2ts 0.0.246 → 0.0.248
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js +3 -3
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/client/dist/types/view-effects.d.ts +3 -0
- package/packages/client/dist/types/view-effects.d.ts.map +1 -0
- package/packages/engine/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/cjs/index.cjs.map +1 -1
- package/packages/engine/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/browser/index.global.js +2 -2
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +21 -5
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +21 -5
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/combat/weapons/firing.d.ts.map +1 -1
- package/packages/game/dist/types/entities/funcs.d.ts.map +1 -1
- package/packages/game/dist/types/entities/projectiles/prox.d.ts +5 -0
- package/packages/game/dist/types/entities/projectiles/prox.d.ts.map +1 -0
- package/packages/game/dist/types/entities/projectiles.d.ts +1 -0
- package/packages/game/dist/types/entities/projectiles.d.ts.map +1 -1
- package/packages/game/dist/types/entities/triggers.d.ts.map +1 -1
- package/packages/game/dist/types/inventory/ammo.d.ts.map +1 -1
- package/packages/game/dist/types/inventory/items.d.ts.map +1 -1
- package/packages/shared/dist/browser/index.global.js +1 -1
- package/packages/shared/dist/browser/index.global.js.map +1 -1
- package/packages/shared/dist/cjs/index.cjs +1 -0
- package/packages/shared/dist/cjs/index.cjs.map +1 -1
- package/packages/shared/dist/esm/index.js +1 -0
- package/packages/shared/dist/esm/index.js.map +1 -1
- package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/shared/dist/types/items/ammo.d.ts +2 -1
- package/packages/shared/dist/types/items/ammo.d.ts.map +1 -1
- package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
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@@ -1282,6 +1282,7 @@ var AmmoItemId = /* @__PURE__ */ ((AmmoItemId22) => {
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AmmoItemId22["Disruptor"] = "ammo_disruptor";
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AmmoItemId22["Tesla"] = "ammo_tesla";
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AmmoItemId22["Trap"] = "ammo_trap";
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+
AmmoItemId22["Prox"] = "ammo_prox";
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return AmmoItemId22;
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})(AmmoItemId || {});
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@@ -1408,7 +1409,8 @@ var AMMO_ITEM_DEFINITIONS = {
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[AmmoItemId.Flechettes]: { id: AmmoItemId.Flechettes, ammoType: AmmoType.Flechettes, quantity: 50, weaponAmmo: false },
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[AmmoItemId.Disruptor]: { id: AmmoItemId.Disruptor, ammoType: AmmoType.Disruptor, quantity: 15, weaponAmmo: false },
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[AmmoItemId.Tesla]: { id: AmmoItemId.Tesla, ammoType: AmmoType.Tesla, quantity: 5, weaponAmmo: false },
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[AmmoItemId.Trap]: { id: AmmoItemId.Trap, ammoType: AmmoType.Trap, quantity: 5, weaponAmmo: false }
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[AmmoItemId.Trap]: { id: AmmoItemId.Trap, ammoType: AmmoType.Trap, quantity: 5, weaponAmmo: false },
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[AmmoItemId.Prox]: { id: AmmoItemId.Prox, ammoType: AmmoType.Prox, quantity: 5, weaponAmmo: false }
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};
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function getAmmoItemDefinition(id) {
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return AMMO_ITEM_DEFINITIONS[id];
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@@ -1432,6 +1434,7 @@ function createBaseAmmoCaps() {
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caps[AmmoType.Disruptor] = 200;
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caps[AmmoType.Tesla] = 50;
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caps[AmmoType.Trap] = 50;
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caps[AmmoType.Prox] = 50;
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return caps;
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}
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function clampAmmoCounts(counts, caps) {
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@@ -4032,8 +4035,10 @@ function registerTriggerMultiple(registry) {
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entity.solid = 3 /* Bsp */;
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}
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if (entity.spawnflags & TRIGGER_SPAWNFLAGS.Latched) {
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-
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-
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entity.solid = 0 /* Not */;
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entity.movetype = 0 /* None */;
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entity.use = triggerEnable;
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} else if (entity.spawnflags & (TRIGGER_SPAWNFLAGS.Triggered | TRIGGER_SPAWNFLAGS.Toggle)) {
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entity.solid = 0 /* Not */;
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entity.use = (self, other, activator) => {
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triggerEnable(self);
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@@ -4605,6 +4610,17 @@ var WEAPON_ITEMS = {
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initialAmmo: 50,
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pickupAmmo: 50,
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fireRate: 0.1
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},
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"weapon_proxlauncher": {
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type: "weapon",
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id: "weapon_proxlauncher",
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name: "Prox Launcher",
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weaponId: WeaponId.ProxLauncher,
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ammoType: AmmoType.Prox,
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initialAmmo: 5,
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pickupAmmo: 5,
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fireRate: 0.8
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// Guessing fire rate, refine if needed
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}
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// ... add others as we implement them
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};
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@@ -5028,19 +5044,19 @@ function door_hit_bottom(ent, context) {
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ent.state = 2 /* Closed */;
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}
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function door_go_down(door, context) {
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door.think = (e) => door_go_down(e, context);
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const moveinfo = getMoveInfo(door);
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if (moveinfo && moveinfo.sound_start) {
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context.sound(door, 0, moveinfo.sound_start, 1, 1, 0);
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}
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door.think = (e) => move_calc(e, e.pos1, context, door_hit_bottom);
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move_calc(door, door.pos1, context, door_hit_bottom);
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}
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function door_go_up(door, context) {
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door.think = (e) => door_go_up(e, context);
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const moveinfo = getMoveInfo(door);
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if (moveinfo && moveinfo.sound_start) {
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context.sound(door, 0, moveinfo.sound_start, 1, 1, 0);
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}
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door.think = (e) => move_calc(e, e.pos2, context, door_hit_top);
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move_calc(door, door.pos2, context, door_hit_top);
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}
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var func_door = (entity, context) => {
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