quake2ts 0.0.236 → 0.0.237

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Files changed (48) hide show
  1. package/package.json +1 -1
  2. package/packages/cgame/dist/index.cjs +10 -2
  3. package/packages/cgame/dist/index.cjs.map +1 -1
  4. package/packages/cgame/dist/index.d.cts +1 -0
  5. package/packages/cgame/dist/index.d.ts +1 -0
  6. package/packages/cgame/dist/index.js +10 -2
  7. package/packages/cgame/dist/index.js.map +1 -1
  8. package/packages/client/dist/browser/index.global.js +13 -13
  9. package/packages/client/dist/browser/index.global.js.map +1 -1
  10. package/packages/client/dist/cjs/index.cjs +237 -2
  11. package/packages/client/dist/cjs/index.cjs.map +1 -1
  12. package/packages/client/dist/esm/index.js +264 -29
  13. package/packages/client/dist/esm/index.js.map +1 -1
  14. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  15. package/packages/client/dist/types/demo/handler.d.ts +4 -1
  16. package/packages/client/dist/types/demo/handler.d.ts.map +1 -1
  17. package/packages/client/dist/types/index.d.ts.map +1 -1
  18. package/packages/engine/dist/browser/index.global.js +5 -5
  19. package/packages/engine/dist/browser/index.global.js.map +1 -1
  20. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  21. package/packages/engine/dist/esm/index.js.map +1 -1
  22. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  23. package/packages/engine/dist/types/render/scene.d.ts +2 -0
  24. package/packages/engine/dist/types/render/scene.d.ts.map +1 -1
  25. package/packages/game/dist/browser/index.global.js +2 -2
  26. package/packages/game/dist/browser/index.global.js.map +1 -1
  27. package/packages/game/dist/cjs/index.cjs +2 -0
  28. package/packages/game/dist/cjs/index.cjs.map +1 -1
  29. package/packages/game/dist/esm/index.js +2 -0
  30. package/packages/game/dist/esm/index.js.map +1 -1
  31. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  32. package/packages/game/dist/types/combat/weapons/firing.d.ts.map +1 -1
  33. package/packages/game/dist/types/index.d.ts +1 -0
  34. package/packages/game/dist/types/index.d.ts.map +1 -1
  35. package/packages/server/dist/index.cjs +1 -0
  36. package/packages/server/dist/index.js +1 -0
  37. package/packages/shared/dist/browser/index.global.js +1 -1
  38. package/packages/shared/dist/browser/index.global.js.map +1 -1
  39. package/packages/shared/dist/cjs/index.cjs +42 -0
  40. package/packages/shared/dist/cjs/index.cjs.map +1 -1
  41. package/packages/shared/dist/esm/index.js +28 -0
  42. package/packages/shared/dist/esm/index.js.map +1 -1
  43. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  44. package/packages/shared/dist/types/protocol/constants.d.ts +14 -0
  45. package/packages/shared/dist/types/protocol/constants.d.ts.map +1 -1
  46. package/packages/shared/dist/types/protocol/player-state.d.ts +1 -0
  47. package/packages/shared/dist/types/protocol/player-state.d.ts.map +1 -1
  48. package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
@@ -803,7 +803,6 @@ var updateCamera = (camera, viewSample) => {
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  var DEFAULT_SETTINGS = {
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  runPitch: 2e-3,
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  runRoll: 0.01,
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- // Changed from 0.005 to match Quake 2 slope (2.0 / 200.0)
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  bobUp: 5e-3,
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  bobPitch: 2e-3,
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  bobRoll: 2e-3,
@@ -886,15 +885,23 @@ var ViewEffects = class {
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  const bobHeight = Math.min(this.bobFracSin * xyspeed * this.settings.bobUp, this.settings.maxBobHeight);
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  let kickPitch = 0;
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  let kickRoll = 0;
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+ let kickX = 0;
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+ let kickY = 0;
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+ let kickZ = 0;
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  if (this.kick && this.kick.remainingMs > 0) {
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  const ratio = Math.max(0, Math.min(1, this.kick.remainingMs / this.kick.durationMs));
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  kickPitch += ratio * this.kick.pitch;
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  kickRoll += ratio * this.kick.roll;
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+ if (this.kick.origin) {
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+ kickX += ratio * this.kick.origin.x;
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+ kickY += ratio * this.kick.origin.y;
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+ kickZ += ratio * this.kick.origin.z;
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+ }
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  this.kick.remainingMs = Math.max(0, this.kick.remainingMs - frameTimeMs);
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  if (this.kick.remainingMs === 0) this.kick = void 0;
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  }
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  const angles = { x: pitchTilt + kickPitch, y: 0, z: rollTilt + kickRoll };
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- const offset = { x: 0, y: 0, z: bobHeight };
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+ const offset = { x: kickX, y: kickY, z: bobHeight + kickZ };
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  const sample = {
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  angles,
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  offset: clampViewOffset(offset),
@@ -943,6 +950,7 @@ function defaultPredictionState() {
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  blend: [0, 0, 0, 0],
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  stats: [],
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  kick_angles: ZERO_VEC32,
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+ kick_origin: ZERO_VEC32,
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  gunoffset: ZERO_VEC32,
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  gunangles: ZERO_VEC32,
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  gunindex: 0,