quake2ts 0.0.229 → 0.0.231
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/types/render/bsp/geometry.d.ts +1 -0
- package/packages/engine/dist/types/render/bsp/geometry.d.ts.map +1 -1
- package/packages/engine/dist/types/render/bsp/renderer.d.ts +2 -0
- package/packages/engine/dist/types/render/bsp/renderer.d.ts.map +1 -1
- package/packages/engine/dist/types/render/lightStyles.d.ts +10 -0
- package/packages/engine/dist/types/render/lightStyles.d.ts.map +1 -0
- package/packages/game/dist/browser/index.global.js +2 -2
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +23 -9
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +23 -9
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/inventory/playerInventory.d.ts.map +1 -1
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@@ -1568,24 +1568,38 @@ function pickupArmor(inventory, item, time) {
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1568
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if (armorType) {
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const armorInfo = ARMOR_INFO[armorType];
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if (!inventory.armor || inventory.armor.armorType !== armorType) {
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1571
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-
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1571
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+
let take = true;
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if (inventory.armor) {
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const oldInfo = ARMOR_INFO[inventory.armor.armorType];
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if (oldInfo.normalProtection > armorInfo.normalProtection) {
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take = false;
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}
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}
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if (take) {
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inventory.armor = { armorType, armorCount: item.amount };
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setPickup(inventory, icon, time);
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return true;
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} else {
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return false;
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}
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} else {
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inventory.armor.armorCount += item.amount;
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if (inventory.armor.armorCount > armorInfo.maxCount) {
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inventory.armor.armorCount = armorInfo.maxCount;
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}
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setPickup(inventory, icon, time);
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return true;
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}
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-
setPickup(inventory, icon, time);
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return true;
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}
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if (item.id === "item_armor_shard") {
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if (!inventory.armor) {
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-
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}
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-
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-
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-
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-
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inventory.armor = { armorType: "jacket" /* JACKET */, armorCount: item.amount };
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} else {
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inventory.armor.armorCount += item.amount;
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const armorInfo = ARMOR_INFO[inventory.armor.armorType];
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if (inventory.armor.armorCount > armorInfo.maxCount) {
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inventory.armor.armorCount = armorInfo.maxCount;
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}
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}
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return true;
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}
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