quake2ts 0.0.222 → 0.0.223
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/cgame/dist/index.cjs +7 -0
- package/packages/cgame/dist/index.cjs.map +1 -1
- package/packages/cgame/dist/index.js +8 -1
- package/packages/cgame/dist/index.js.map +1 -1
- package/packages/client/dist/browser/index.global.js +6 -6
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs +23 -3
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js +23 -3
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/client/dist/types/demo/handler.d.ts.map +1 -1
- package/packages/client/dist/types/index.d.ts.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/browser/index.global.js +2 -2
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +19 -8
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +19 -8
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/index.d.ts +6 -0
- package/packages/game/dist/types/index.d.ts.map +1 -1
- package/packages/game/dist/types/inventory/playerInventory.d.ts +6 -0
- package/packages/game/dist/types/inventory/playerInventory.d.ts.map +1 -1
- package/packages/server/dist/index.cjs +18 -10
- package/packages/server/dist/index.js +18 -10
- package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/shared/dist/types/protocol/player-state.d.ts +6 -0
- package/packages/shared/dist/types/protocol/player-state.d.ts.map +1 -1
- package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
|
@@ -13932,9 +13932,9 @@ function createGame(imports, engine, options) {
|
|
|
13932
13932
|
worldClassname: entities.world.classname
|
|
13933
13933
|
},
|
|
13934
13934
|
packetEntities,
|
|
13935
|
-
pmFlags: 0,
|
|
13936
|
-
|
|
13937
|
-
|
|
13935
|
+
pmFlags: player?.client?.pm_flags ?? 0,
|
|
13936
|
+
pmType: player?.client?.pm_type ?? 0,
|
|
13937
|
+
pm_time: player?.client?.pm_time ?? 0,
|
|
13938
13938
|
waterlevel: player ? player.waterlevel : 0,
|
|
13939
13939
|
deltaAngles: { x: 0, y: 0, z: 0 },
|
|
13940
13940
|
client: player?.client,
|
|
@@ -13947,12 +13947,17 @@ function createGame(imports, engine, options) {
|
|
|
13947
13947
|
damageAlpha: 0,
|
|
13948
13948
|
// TODO
|
|
13949
13949
|
damageIndicators: [],
|
|
13950
|
-
// Stubs for new PlayerState fields
|
|
13951
13950
|
stats: player ? populatePlayerStats(player, levelClock.current.timeSeconds) : [],
|
|
13952
|
-
kick_angles: ZERO_VEC37,
|
|
13951
|
+
kick_angles: player?.client?.kick_angles ?? ZERO_VEC37,
|
|
13953
13952
|
gunoffset: ZERO_VEC37,
|
|
13954
13953
|
gunangles: ZERO_VEC37,
|
|
13955
|
-
gunindex: 0
|
|
13954
|
+
gunindex: 0,
|
|
13955
|
+
gun_frame: player?.client?.gun_frame ?? 0,
|
|
13956
|
+
rdflags: player?.client?.rdflags ?? 0,
|
|
13957
|
+
fov: player?.client?.fov ?? 90,
|
|
13958
|
+
// Populate new compatibility fields
|
|
13959
|
+
pm_type: player?.client?.pm_type ?? 0,
|
|
13960
|
+
pm_flags: player?.client?.pm_flags ?? 0
|
|
13956
13961
|
}
|
|
13957
13962
|
};
|
|
13958
13963
|
};
|
|
@@ -13991,7 +13996,13 @@ function createGame(imports, engine, options) {
|
|
|
13991
13996
|
kick_angles: ZERO_VEC37,
|
|
13992
13997
|
gunoffset: ZERO_VEC37,
|
|
13993
13998
|
gunangles: ZERO_VEC37,
|
|
13994
|
-
gunindex: 0
|
|
13999
|
+
gunindex: 0,
|
|
14000
|
+
pm_type: 0,
|
|
14001
|
+
pm_time: 0,
|
|
14002
|
+
pm_flags: 0,
|
|
14003
|
+
gun_frame: 0,
|
|
14004
|
+
rdflags: 0,
|
|
14005
|
+
fov: 90
|
|
13995
14006
|
};
|
|
13996
14007
|
const traceAdapter = (start, end) => {
|
|
13997
14008
|
const result = trace(start, player.mins, player.maxs, end, player, 268435457);
|
|
@@ -14021,7 +14032,7 @@ function createGame(imports, engine, options) {
|
|
|
14021
14032
|
if (!deathmatch) {
|
|
14022
14033
|
const player = entities.spawn();
|
|
14023
14034
|
player.classname = "player";
|
|
14024
|
-
this.clientBegin({ inventory: createPlayerInventory(), weaponStates: createPlayerWeaponStates(), buttons: 0 });
|
|
14035
|
+
this.clientBegin({ inventory: createPlayerInventory(), weaponStates: createPlayerWeaponStates(), buttons: 0, pm_type: 0, pm_time: 0, pm_flags: 0, gun_frame: 0, rdflags: 0, fov: 90 });
|
|
14025
14036
|
}
|
|
14026
14037
|
},
|
|
14027
14038
|
clientConnect(ent, userInfo) {
|