quake2ts 0.0.221 → 0.0.223

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Files changed (33) hide show
  1. package/package.json +1 -1
  2. package/packages/cgame/dist/index.cjs +7 -0
  3. package/packages/cgame/dist/index.cjs.map +1 -1
  4. package/packages/cgame/dist/index.js +8 -1
  5. package/packages/cgame/dist/index.js.map +1 -1
  6. package/packages/client/dist/browser/index.global.js +13 -13
  7. package/packages/client/dist/browser/index.global.js.map +1 -1
  8. package/packages/client/dist/cjs/index.cjs +23 -3
  9. package/packages/client/dist/cjs/index.cjs.map +1 -1
  10. package/packages/client/dist/esm/index.js +23 -3
  11. package/packages/client/dist/esm/index.js.map +1 -1
  12. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  13. package/packages/client/dist/types/demo/handler.d.ts.map +1 -1
  14. package/packages/client/dist/types/index.d.ts.map +1 -1
  15. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  16. package/packages/game/dist/browser/index.global.js +2 -2
  17. package/packages/game/dist/browser/index.global.js.map +1 -1
  18. package/packages/game/dist/cjs/index.cjs +313 -145
  19. package/packages/game/dist/cjs/index.cjs.map +1 -1
  20. package/packages/game/dist/esm/index.js +313 -145
  21. package/packages/game/dist/esm/index.js.map +1 -1
  22. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  23. package/packages/game/dist/types/entities/monsters/gunner.d.ts.map +1 -1
  24. package/packages/game/dist/types/index.d.ts +6 -0
  25. package/packages/game/dist/types/index.d.ts.map +1 -1
  26. package/packages/game/dist/types/inventory/playerInventory.d.ts +6 -0
  27. package/packages/game/dist/types/inventory/playerInventory.d.ts.map +1 -1
  28. package/packages/server/dist/index.cjs +18 -10
  29. package/packages/server/dist/index.js +18 -10
  30. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  31. package/packages/shared/dist/types/protocol/player-state.d.ts +6 -0
  32. package/packages/shared/dist/types/protocol/player-state.d.ts.map +1 -1
  33. package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
@@ -4558,7 +4558,13 @@ var ClientNetworkHandler = class {
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  weaponStates: {
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  states: /* @__PURE__ */ new Map()
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  },
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- buttons: 0
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+ buttons: 0,
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+ pm_type: ps.pm_type,
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+ pm_time: ps.pm_time,
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+ pm_flags: ps.pm_flags,
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+ gun_frame: ps.gun_frame,
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+ rdflags: ps.rdflags,
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+ fov: ps.fov
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  },
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  health: ps.stats[1],
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  // STAT_HEALTH
@@ -4580,7 +4586,14 @@ var ClientNetworkHandler = class {
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  onGround: false,
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  // Infer from pmFlags?
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  mins: { x: -16, y: -16, z: -24 },
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- maxs: { x: 16, y: 16, z: 32 }
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+ maxs: { x: 16, y: 16, z: 32 },
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+ // New fields
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+ pm_time: ps.pm_time,
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+ pm_type: ps.pm_type,
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+ pm_flags: ps.pm_flags,
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+ gun_frame: ps.gun_frame,
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+ rdflags: ps.rdflags,
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+ fov: ps.fov
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  };
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  }
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  getPredictionState(timeMs) {
@@ -6327,7 +6340,14 @@ function createClient(imports) {
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  kick_angles: ZERO_VEC32,
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  gunoffset: ZERO_VEC32,
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  gunangles: ZERO_VEC32,
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- gunindex: 0
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+ gunindex: 0,
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+ // New fields for Q2 network compatibility
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+ pm_type: lastRendered.pm_type ?? 0,
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+ pm_time: lastRendered.pm_time ?? 0,
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+ pm_flags: lastRendered.pmFlags,
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+ gun_frame: lastRendered.gun_frame ?? 0,
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+ rdflags: lastRendered.rdflags ?? 0,
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+ fov: lastRendered.fov ?? 90
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  };
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  playerState.stats[PlayerStat.STAT_HEALTH] = lastRendered.health ?? 0;
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  playerState.stats[PlayerStat.STAT_AMMO] = lastRendered.ammo ?? 0;