quake2ts 0.0.211 → 0.0.212

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@@ -4146,32 +4146,6 @@ var Init_Hud = async (renderer, assets) => {
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  await Init_Damage(renderer, assets);
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  };
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- // src/hud/subtitles.ts
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- var SUBTITLE_DURATION = 3e3;
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- var SubtitleSystem = class {
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- constructor() {
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- this.subtitle = null;
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- }
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- addSubtitle(text, now) {
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- this.subtitle = {
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- text,
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- startTime: now,
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- duration: SUBTITLE_DURATION
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- };
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- }
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- drawSubtitles(renderer, now) {
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- if (!this.subtitle) {
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- return;
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- }
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- if (now > this.subtitle.startTime + this.subtitle.duration) {
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- this.subtitle = null;
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- return;
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- }
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- const y = renderer.height - 40;
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- renderer.drawCenterString(y, this.subtitle.text);
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- }
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- };
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-
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  // src/demo/handler.ts
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  import { defaultPredictionState, interpolatePredictionState } from "@quake2ts/cgame";
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@@ -6015,7 +5989,6 @@ function buildRenderableEntities(latestEntities, previousEntities, alpha, config
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  function createClient(imports) {
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  const prediction = new ClientPrediction(imports.engine.trace);
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  const view = new ViewEffects();
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- const subtitleSystem = new SubtitleSystem();
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  const demoPlayback = new DemoPlaybackController();
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  const demoHandler = new ClientNetworkHandler(imports);
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  const menuSystem = new MenuSystem();
@@ -6366,7 +6339,6 @@ function createClient(imports) {
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  // playernum
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  playerState
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  );
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- subtitleSystem.drawSubtitles(renderer, timeMs);
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  renderer.end2D();
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  }
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  if (menuSystem.isActive()) {
@@ -6417,8 +6389,7 @@ function createClient(imports) {
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  cg.NotifyMessage(0, msg, false);
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  },
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  showSubtitle(text, soundName) {
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- const timeMs = latestFrame?.timeMs ?? 0;
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- subtitleSystem.addSubtitle(text, timeMs);
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+ cg.ShowSubtitle(text, soundName);
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  },
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  ParseConfigString(index, value) {
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  configStrings.set(index, value);