quake2ts 0.0.206 → 0.0.208
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/cgame/dist/index.cjs +27 -7
- package/packages/cgame/dist/index.cjs.map +1 -1
- package/packages/cgame/dist/index.js +27 -7
- package/packages/cgame/dist/index.js.map +1 -1
- package/packages/client/dist/browser/index.global.js +13 -13
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs +166 -435
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js +91 -360
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/client/dist/types/index.d.ts.map +1 -1
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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2
2
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"name": "quake2ts",
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-
"version": "0.0.
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3
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+
"version": "0.0.208",
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"description": "Quake II re-release port to TypeScript with WebGL renderer - A complete game engine with physics, networking, and BSP rendering",
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"type": "module",
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"packageManager": "pnpm@8.15.7",
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@@ -171,23 +171,22 @@ var MessageSystem = class {
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clearCenterPrint() {
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this.centerPrintMsg = null;
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}
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-
drawCenterPrint(
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+
drawCenterPrint(cgi3, now, layout) {
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if (!this.centerPrintMsg) return;
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if (now > this.centerPrintMsg.startTime + this.centerPrintMsg.duration) {
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this.centerPrintMsg = null;
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return;
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}
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-
this.centerPrintMsg.text.length * 8;
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const y = layout.CENTER_PRINT_Y;
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-
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+
cgi3.SCR_DrawCenterString(y, this.centerPrintMsg.text);
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}
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-
drawNotifications(
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183
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+
drawNotifications(cgi3, now) {
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while (this.notifyMessages.length > 0 && now > this.notifyMessages[0].startTime + this.notifyMessages[0].duration) {
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this.notifyMessages.shift();
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}
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let y = 10;
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for (const msg of this.notifyMessages) {
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-
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cgi3.SCR_DrawFontString(10, y, msg.text);
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y += 10;
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}
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}
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@@ -230,8 +229,7 @@ var Draw_StatusBar = (cgi3, ps, hudNumberPics2, numberWidth2, timeMs, layout) =>
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const health = ps.stats[shared.PlayerStat.STAT_HEALTH] || 0;
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const armor = ps.stats[shared.PlayerStat.STAT_ARMOR] || 0;
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const ammo = ps.stats[shared.PlayerStat.STAT_AMMO] || 0;
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-
ps.stats[shared.PlayerStat.STAT_ARMOR_ICON] || 0;
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-
ps.stats[shared.PlayerStat.STAT_AMMO_ICON] || 0;
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+
const armorIconIdx = ps.stats[shared.PlayerStat.STAT_ARMOR_ICON] || 0;
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let healthColor = void 0;
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if (health <= 25) {
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{
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@@ -243,11 +241,31 @@ var Draw_StatusBar = (cgi3, ps, hudNumberPics2, numberWidth2, timeMs, layout) =>
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Draw_Number(cgi3, layout.ARMOR_X, layout.ARMOR_Y, armor, hudNumberPics2, numberWidth2);
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Draw_Number(cgi3, layout.AMMO_X, layout.AMMO_Y, ammo, hudNumberPics2, numberWidth2);
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}
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+
if (armorIconIdx > 0) {
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const iconName = cgi3.get_configstring(shared.ConfigStringIndex.Images + armorIconIdx);
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if (iconName) {
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const icon = cgi3.Draw_RegisterPic(iconName);
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if (icon) {
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cgi3.SCR_DrawPic(layout.ARMOR_X - 24, layout.ARMOR_Y - 2, icon);
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}
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}
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}
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if (ps.pickupIcon) {
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const icon = cgi3.Draw_RegisterPic(ps.pickupIcon);
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if (icon) {
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cgi3.SCR_DrawPic(layout.WEAPON_ICON_X, layout.WEAPON_ICON_Y, icon);
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}
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} else {
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const selectedIconIdx = ps.stats[shared.PlayerStat.STAT_SELECTED_ICON] || 0;
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if (selectedIconIdx > 0) {
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const iconName = cgi3.get_configstring(shared.ConfigStringIndex.Images + selectedIconIdx);
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if (iconName) {
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const icon = cgi3.Draw_RegisterPic(iconName);
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if (icon) {
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cgi3.SCR_DrawPic(layout.WEAPON_ICON_X, layout.WEAPON_ICON_Y, icon);
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}
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}
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}
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}
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};
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@@ -327,6 +345,8 @@ function CG_DrawHUD(isplit, data, hud_vrect, hud_safe, scale2, playernum, ps) {
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y += 16;
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}
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}
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messageSystem.drawCenterPrint(cgi, timeMs, layout);
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messageSystem.drawNotifications(cgi, timeMs);
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Draw_Crosshair(cgi, hud_vrect.width, hud_vrect.height);
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}
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function CG_GetMessageSystem() {
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