quake2ts 0.0.202 → 0.0.204

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@@ -3042,6 +3042,8 @@ var EntitySystem = class {
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  multicast: () => {
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  },
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  unicast: () => {
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+ },
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+ configstring: () => {
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  }
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  };
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  this.imports = { ...defaultImports, ...imports };
@@ -13190,6 +13192,8 @@ function createGame(imports, engine, options) {
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  });
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  const unicast = imports.unicast || (() => {
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  });
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+ const configstring = imports.configstring || (() => {
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+ });
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  const linkentity = imports.linkentity;
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  const wrappedLinkEntity = (ent) => {
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  ent.absmin = {
@@ -13212,7 +13216,8 @@ function createGame(imports, engine, options) {
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  pointcontents,
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  linkentity: wrappedLinkEntity,
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  multicast,
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- unicast
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+ unicast,
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+ configstring
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  };
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  const entities = new EntitySystem(engine, systemImports, gravity, void 0, void 0, deathmatch);
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  frameLoop.addStage("prep", (context) => {
@@ -13441,6 +13446,9 @@ function createGame(imports, engine, options) {
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  unicast(ent, reliable, event, ...args) {
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  unicast(ent, reliable, event, ...args);
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  },
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+ configstring(index, value) {
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+ configstring(index, value);
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+ },
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  get time() {
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  return levelClock.current.timeSeconds;
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  },