quake2ts 0.0.201 → 0.0.203
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/cgame/dist/index.cjs +1 -1
- package/packages/cgame/dist/index.cjs.map +1 -1
- package/packages/cgame/dist/index.js +2 -2
- package/packages/cgame/dist/index.js.map +1 -1
- package/packages/client/dist/browser/index.global.js +11 -11
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs +28 -14
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js +28 -14
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/browser/index.global.js +10 -10
- package/packages/engine/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/cjs/index.cjs +14 -7
- package/packages/engine/dist/cjs/index.cjs.map +1 -1
- package/packages/engine/dist/esm/index.js +14 -7
- package/packages/engine/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/browser/index.global.js +2 -2
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +233 -55
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +233 -55
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/entities/playerStats.d.ts.map +1 -1
- package/packages/server/dist/index.cjs +131 -2
- package/packages/server/dist/index.js +131 -2
- package/packages/shared/dist/browser/index.global.js +1 -1
- package/packages/shared/dist/browser/index.global.js.map +1 -1
- package/packages/shared/dist/cjs/index.cjs +197 -52
- package/packages/shared/dist/cjs/index.cjs.map +1 -1
- package/packages/shared/dist/esm/index.js +191 -52
- package/packages/shared/dist/esm/index.js.map +1 -1
- package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/shared/dist/types/items/ammo.d.ts +8 -7
- package/packages/shared/dist/types/items/ammo.d.ts.map +1 -1
- package/packages/shared/dist/types/protocol/stats.d.ts +41 -8
- package/packages/shared/dist/types/protocol/stats.d.ts.map +1 -1
- package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
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@@ -20,6 +20,7 @@ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: tru
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// src/index.ts
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var index_exports = {};
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__export(index_exports, {
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AMMO_MAX: () => AMMO_MAX,
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AMMO_TYPE_COUNT: () => AMMO_TYPE_COUNT,
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ANORMS: () => ANORMS,
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AmmoItemId: () => AmmoItemId,
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@@ -114,7 +115,12 @@ __export(index_exports, {
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MAX_TOKEN_CHARS: () => MAX_TOKEN_CHARS,
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MAX_WHEEL_ITEMS: () => MAX_WHEEL_ITEMS,
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MersenneTwister19937: () => MersenneTwister19937,
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NUM_AMMO_STATS: () => NUM_AMMO_STATS,
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NUM_BITS_FOR_AMMO: () => NUM_BITS_FOR_AMMO,
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NUM_BITS_FOR_POWERUP: () => NUM_BITS_FOR_POWERUP,
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NUM_POWERUP_STATS: () => NUM_POWERUP_STATS,
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PITCH: () => PITCH,
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POWERUP_MAX: () => POWERUP_MAX,
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PlaneSide: () => PlaneSide,
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PlayerButton: () => PlayerButton,
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PlayerStat: () => PlayerStat,
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@@ -3794,6 +3800,90 @@ var LayoutFlags = /* @__PURE__ */ ((LayoutFlags2) => {
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return LayoutFlags2;
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})(LayoutFlags || {});
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// src/protocol/bitpack.ts
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function toSigned16(val) {
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return val << 16 >> 16;
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}
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function readUint16LE(stats, startIndex, byteOffset) {
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const elementIndex = Math.floor(byteOffset / 2);
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const isOdd = byteOffset % 2 !== 0;
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const index = startIndex + elementIndex;
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const val0 = stats[index] || 0;
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if (!isOdd) {
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return val0 & 65535;
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} else {
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const val1 = stats[index + 1] || 0;
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const low = val0 >>> 8 & 255;
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const high = val1 & 255;
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return high << 8 | low;
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}
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}
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function writeUint16LE(stats, startIndex, byteOffset, value) {
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const elementIndex = Math.floor(byteOffset / 2);
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const isOdd = byteOffset % 2 !== 0;
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const index = startIndex + elementIndex;
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if (stats[index] === void 0) stats[index] = 0;
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if (!isOdd) {
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stats[index] = toSigned16(value);
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} else {
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if (stats[index + 1] === void 0) stats[index + 1] = 0;
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const val0 = stats[index];
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const val1 = stats[index + 1];
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const newHigh0 = value & 255;
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const newVal0 = val0 & 255 | newHigh0 << 8;
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stats[index] = toSigned16(newVal0);
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const newLow1 = value >>> 8 & 255;
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const newVal1 = newLow1 | val1 & 65280;
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stats[index + 1] = toSigned16(newVal1);
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}
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}
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function setCompressedInteger(stats, startIndex, id, count, bitsPerValue) {
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const bitOffset = bitsPerValue * id;
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const byteOffset = Math.floor(bitOffset / 8);
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const bitShift = bitOffset % 8;
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const mask = (1 << bitsPerValue) - 1 << bitShift;
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let base = readUint16LE(stats, startIndex, byteOffset);
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const valueToWrite = base & ~mask | count << bitShift & mask;
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writeUint16LE(stats, startIndex, byteOffset, valueToWrite & 65535);
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}
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function getCompressedInteger(stats, startIndex, id, bitsPerValue) {
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const bitOffset = bitsPerValue * id;
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const byteOffset = Math.floor(bitOffset / 8);
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const bitShift = bitOffset % 8;
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const mask = (1 << bitsPerValue) - 1 << bitShift;
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const base = readUint16LE(stats, startIndex, byteOffset);
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return (base & mask) >>> bitShift;
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}
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// src/items/powerups.ts
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var PowerupId = /* @__PURE__ */ ((PowerupId2) => {
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PowerupId2["QuadDamage"] = "quad";
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PowerupId2["Invulnerability"] = "invulnerability";
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PowerupId2["EnviroSuit"] = "enviro_suit";
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PowerupId2["Rebreather"] = "rebreather";
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PowerupId2["Silencer"] = "silencer";
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PowerupId2["PowerScreen"] = "power_screen";
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PowerupId2["PowerShield"] = "power_shield";
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PowerupId2["QuadFire"] = "quad_fire";
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PowerupId2["Invisibility"] = "invisibility";
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PowerupId2["Bandolier"] = "bandolier";
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PowerupId2["AmmoPack"] = "ammo_pack";
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PowerupId2["IRGoggles"] = "ir_goggles";
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PowerupId2["DoubleDamage"] = "double_damage";
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PowerupId2["SphereVengeance"] = "sphere_vengeance";
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PowerupId2["SphereHunter"] = "sphere_hunter";
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PowerupId2["SphereDefender"] = "sphere_defender";
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PowerupId2["Doppelganger"] = "doppelganger";
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PowerupId2["TagToken"] = "tag_token";
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PowerupId2["TechResistance"] = "tech_resistance";
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PowerupId2["TechStrength"] = "tech_strength";
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PowerupId2["TechHaste"] = "tech_haste";
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PowerupId2["TechRegeneration"] = "tech_regeneration";
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PowerupId2["Flashlight"] = "flashlight";
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PowerupId2["Compass"] = "compass";
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return PowerupId2;
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})(PowerupId || {});
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// src/protocol/stats.ts
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var PlayerStat = /* @__PURE__ */ ((PlayerStat2) => {
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PlayerStat2[PlayerStat2["STAT_HEALTH_ICON"] = 0] = "STAT_HEALTH_ICON";
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PlayerStat2[PlayerStat2["STAT_FLASHES"] = 15] = "STAT_FLASHES";
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PlayerStat2[PlayerStat2["STAT_CHASE"] = 16] = "STAT_CHASE";
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PlayerStat2[PlayerStat2["STAT_SPECTATOR"] = 17] = "STAT_SPECTATOR";
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PlayerStat2[PlayerStat2["
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PlayerStat2[PlayerStat2["
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PlayerStat2[PlayerStat2["
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PlayerStat2[PlayerStat2["STAT_CTF_TEAM1_PIC"] = 18] = "STAT_CTF_TEAM1_PIC";
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PlayerStat2[PlayerStat2["STAT_CTF_TEAM1_CAPS"] = 19] = "STAT_CTF_TEAM1_CAPS";
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PlayerStat2[PlayerStat2["STAT_CTF_TEAM2_PIC"] = 20] = "STAT_CTF_TEAM2_PIC";
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PlayerStat2[PlayerStat2["STAT_CTF_TEAM2_CAPS"] = 21] = "STAT_CTF_TEAM2_CAPS";
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PlayerStat2[PlayerStat2["STAT_CTF_FLAG_PIC"] = 22] = "STAT_CTF_FLAG_PIC";
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PlayerStat2[PlayerStat2["STAT_CTF_JOINED_TEAM1_PIC"] = 23] = "STAT_CTF_JOINED_TEAM1_PIC";
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PlayerStat2[PlayerStat2["STAT_CTF_JOINED_TEAM2_PIC"] = 24] = "STAT_CTF_JOINED_TEAM2_PIC";
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PlayerStat2[PlayerStat2["STAT_CTF_TEAM1_HEADER"] = 25] = "STAT_CTF_TEAM1_HEADER";
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PlayerStat2[PlayerStat2["STAT_CTF_TEAM2_HEADER"] = 26] = "STAT_CTF_TEAM2_HEADER";
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PlayerStat2[PlayerStat2["STAT_CTF_TECH"] = 27] = "STAT_CTF_TECH";
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PlayerStat2[PlayerStat2["STAT_CTF_ID_VIEW"] = 28] = "STAT_CTF_ID_VIEW";
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PlayerStat2[PlayerStat2["STAT_CTF_MATCH"] = 29] = "STAT_CTF_MATCH";
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PlayerStat2[PlayerStat2["STAT_CTF_ID_VIEW_COLOR"] = 30] = "STAT_CTF_ID_VIEW_COLOR";
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PlayerStat2[PlayerStat2["STAT_CTF_TEAMINFO"] = 31] = "STAT_CTF_TEAMINFO";
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PlayerStat2[PlayerStat2["STAT_WEAPONS_OWNED_1"] = 32] = "STAT_WEAPONS_OWNED_1";
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PlayerStat2[PlayerStat2["STAT_WEAPONS_OWNED_2"] = 33] = "STAT_WEAPONS_OWNED_2";
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PlayerStat2[PlayerStat2["STAT_AMMO_INFO_START"] = 34] = "STAT_AMMO_INFO_START";
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PlayerStat2[PlayerStat2["STAT_POWERUP_INFO_START"] = 41] = "STAT_POWERUP_INFO_START";
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PlayerStat2[PlayerStat2["STAT_KEY_A"] = 44] = "STAT_KEY_A";
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PlayerStat2[PlayerStat2["STAT_KEY_B"] = 45] = "STAT_KEY_B";
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PlayerStat2[PlayerStat2["STAT_KEY_C"] = 46] = "STAT_KEY_C";
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PlayerStat2[PlayerStat2["STAT_ACTIVE_WHEEL_WEAPON"] = 47] = "STAT_ACTIVE_WHEEL_WEAPON";
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PlayerStat2[PlayerStat2["STAT_COOP_RESPAWN"] = 48] = "STAT_COOP_RESPAWN";
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PlayerStat2[PlayerStat2["STAT_LIVES"] = 49] = "STAT_LIVES";
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PlayerStat2[PlayerStat2["STAT_HIT_MARKER"] = 50] = "STAT_HIT_MARKER";
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PlayerStat2[PlayerStat2["STAT_SELECTED_ITEM_NAME"] = 51] = "STAT_SELECTED_ITEM_NAME";
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PlayerStat2[PlayerStat2["STAT_HEALTH_BARS"] = 52] = "STAT_HEALTH_BARS";
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PlayerStat2[PlayerStat2["STAT_ACTIVE_WEAPON"] = 53] = "STAT_ACTIVE_WEAPON";
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PlayerStat2[PlayerStat2["STAT_LAST"] = 54] = "STAT_LAST";
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return PlayerStat2;
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})(PlayerStat || {});
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var AMMO_MAX = 12;
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var NUM_BITS_FOR_AMMO = 9;
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var NUM_AMMO_STATS = Math.ceil(AMMO_MAX * NUM_BITS_FOR_AMMO / 16);
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var POWERUP_MAX = 23;
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var NUM_BITS_FOR_POWERUP = 2;
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var NUM_POWERUP_STATS = Math.ceil(POWERUP_MAX * NUM_BITS_FOR_POWERUP / 16);
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var POWERUP_STAT_MAP = {
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["power_screen" /* PowerScreen */]: 0,
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["power_shield" /* PowerShield */]: 1,
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// 2 is POWERUP_AM_BOMB (not in PowerupId?)
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["quad" /* QuadDamage */]: 3,
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["quad_fire" /* QuadFire */]: 4,
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["invulnerability" /* Invulnerability */]: 5,
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["invisibility" /* Invisibility */]: 6,
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["silencer" /* Silencer */]: 7,
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["rebreather" /* Rebreather */]: 8,
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["enviro_suit" /* EnviroSuit */]: 9,
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// 10 is POWERUP_ADRENALINE (not in PowerupId?)
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["ir_goggles" /* IRGoggles */]: 11,
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["double_damage" /* DoubleDamage */]: 12,
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["sphere_vengeance" /* SphereVengeance */]: 13,
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["sphere_hunter" /* SphereHunter */]: 14,
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["sphere_defender" /* SphereDefender */]: 15,
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["doppelganger" /* Doppelganger */]: 16,
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["flashlight" /* Flashlight */]: 17,
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["compass" /* Compass */]: 18,
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["tech_resistance" /* TechResistance */]: 19,
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["tech_strength" /* TechStrength */]: 20,
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["tech_haste" /* TechHaste */]: 21,
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["tech_regeneration" /* TechRegeneration */]: 22
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};
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function G_SetAmmoStat(stats, ammoId, count) {
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if (ammoId < 0 || ammoId >= AMMO_MAX) return;
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let val = count;
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if (val > 511) val = 511;
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if (val < 0) val = 0;
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setCompressedInteger(stats, 34 /* STAT_AMMO_INFO_START */, ammoId, val, NUM_BITS_FOR_AMMO);
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}
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function G_GetAmmoStat(stats, ammoId) {
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if (ammoId < 0 || ammoId >= AMMO_MAX) return 0;
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return getCompressedInteger(stats, 34 /* STAT_AMMO_INFO_START */, ammoId, NUM_BITS_FOR_AMMO);
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}
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function G_SetPowerupStat(stats, powerupId, val) {
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let index;
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if (typeof powerupId === "number") {
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index = powerupId;
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} else {
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index = POWERUP_STAT_MAP[powerupId];
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}
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if (index === void 0 || index < 0 || index >= POWERUP_MAX) return;
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let safeVal = val;
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if (safeVal > 3) safeVal = 3;
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if (safeVal < 0) safeVal = 0;
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setCompressedInteger(stats, 41 /* STAT_POWERUP_INFO_START */, index, safeVal, NUM_BITS_FOR_POWERUP);
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}
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function G_GetPowerupStat(stats, powerupId) {
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let index;
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if (typeof powerupId === "number") {
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index = powerupId;
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} else {
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|
+
index = POWERUP_STAT_MAP[powerupId];
|
|
3999
|
+
}
|
|
4000
|
+
if (index === void 0 || index < 0 || index >= POWERUP_MAX) return 0;
|
|
4001
|
+
return getCompressedInteger(stats, 41 /* STAT_POWERUP_INFO_START */, index, NUM_BITS_FOR_POWERUP);
|
|
3835
4002
|
}
|
|
3836
4003
|
|
|
3837
4004
|
// src/protocol/entityFlags.ts
|
|
@@ -4187,13 +4354,14 @@ var AmmoType = /* @__PURE__ */ ((AmmoType2) => {
|
|
|
4187
4354
|
AmmoType2[AmmoType2["Grenades"] = 3] = "Grenades";
|
|
4188
4355
|
AmmoType2[AmmoType2["Cells"] = 4] = "Cells";
|
|
4189
4356
|
AmmoType2[AmmoType2["Slugs"] = 5] = "Slugs";
|
|
4190
|
-
AmmoType2[AmmoType2["
|
|
4191
|
-
AmmoType2[AmmoType2["
|
|
4192
|
-
AmmoType2[AmmoType2["
|
|
4193
|
-
AmmoType2[AmmoType2["
|
|
4194
|
-
AmmoType2[AmmoType2["
|
|
4195
|
-
AmmoType2[AmmoType2["
|
|
4196
|
-
AmmoType2[AmmoType2["
|
|
4357
|
+
AmmoType2[AmmoType2["MagSlugs"] = 6] = "MagSlugs";
|
|
4358
|
+
AmmoType2[AmmoType2["Trap"] = 7] = "Trap";
|
|
4359
|
+
AmmoType2[AmmoType2["Flechettes"] = 8] = "Flechettes";
|
|
4360
|
+
AmmoType2[AmmoType2["Tesla"] = 9] = "Tesla";
|
|
4361
|
+
AmmoType2[AmmoType2["Disruptor"] = 10] = "Disruptor";
|
|
4362
|
+
AmmoType2[AmmoType2["Prox"] = 11] = "Prox";
|
|
4363
|
+
AmmoType2[AmmoType2["Nuke"] = 12] = "Nuke";
|
|
4364
|
+
AmmoType2[AmmoType2["Rounds"] = 13] = "Rounds";
|
|
4197
4365
|
return AmmoType2;
|
|
4198
4366
|
})(AmmoType || {});
|
|
4199
4367
|
var AMMO_TYPE_COUNT = Object.keys(AmmoType).length / 2;
|
|
@@ -4206,37 +4374,9 @@ var AmmoItemId = /* @__PURE__ */ ((AmmoItemId2) => {
|
|
|
4206
4374
|
AmmoItemId2["Slugs"] = "ammo_slugs";
|
|
4207
4375
|
return AmmoItemId2;
|
|
4208
4376
|
})(AmmoItemId || {});
|
|
4209
|
-
|
|
4210
|
-
// src/items/powerups.ts
|
|
4211
|
-
var PowerupId = /* @__PURE__ */ ((PowerupId2) => {
|
|
4212
|
-
PowerupId2["QuadDamage"] = "quad";
|
|
4213
|
-
PowerupId2["Invulnerability"] = "invulnerability";
|
|
4214
|
-
PowerupId2["EnviroSuit"] = "enviro_suit";
|
|
4215
|
-
PowerupId2["Rebreather"] = "rebreather";
|
|
4216
|
-
PowerupId2["Silencer"] = "silencer";
|
|
4217
|
-
PowerupId2["PowerScreen"] = "power_screen";
|
|
4218
|
-
PowerupId2["PowerShield"] = "power_shield";
|
|
4219
|
-
PowerupId2["QuadFire"] = "quad_fire";
|
|
4220
|
-
PowerupId2["Invisibility"] = "invisibility";
|
|
4221
|
-
PowerupId2["Bandolier"] = "bandolier";
|
|
4222
|
-
PowerupId2["AmmoPack"] = "ammo_pack";
|
|
4223
|
-
PowerupId2["IRGoggles"] = "ir_goggles";
|
|
4224
|
-
PowerupId2["DoubleDamage"] = "double_damage";
|
|
4225
|
-
PowerupId2["SphereVengeance"] = "sphere_vengeance";
|
|
4226
|
-
PowerupId2["SphereHunter"] = "sphere_hunter";
|
|
4227
|
-
PowerupId2["SphereDefender"] = "sphere_defender";
|
|
4228
|
-
PowerupId2["Doppelganger"] = "doppelganger";
|
|
4229
|
-
PowerupId2["TagToken"] = "tag_token";
|
|
4230
|
-
PowerupId2["TechResistance"] = "tech_resistance";
|
|
4231
|
-
PowerupId2["TechStrength"] = "tech_strength";
|
|
4232
|
-
PowerupId2["TechHaste"] = "tech_haste";
|
|
4233
|
-
PowerupId2["TechRegeneration"] = "tech_regeneration";
|
|
4234
|
-
PowerupId2["Flashlight"] = "flashlight";
|
|
4235
|
-
PowerupId2["Compass"] = "compass";
|
|
4236
|
-
return PowerupId2;
|
|
4237
|
-
})(PowerupId || {});
|
|
4238
4377
|
// Annotate the CommonJS export names for ESM import in node:
|
|
4239
4378
|
0 && (module.exports = {
|
|
4379
|
+
AMMO_MAX,
|
|
4240
4380
|
AMMO_TYPE_COUNT,
|
|
4241
4381
|
ANORMS,
|
|
4242
4382
|
AmmoItemId,
|
|
@@ -4331,7 +4471,12 @@ var PowerupId = /* @__PURE__ */ ((PowerupId2) => {
|
|
|
4331
4471
|
MAX_TOKEN_CHARS,
|
|
4332
4472
|
MAX_WHEEL_ITEMS,
|
|
4333
4473
|
MersenneTwister19937,
|
|
4474
|
+
NUM_AMMO_STATS,
|
|
4475
|
+
NUM_BITS_FOR_AMMO,
|
|
4476
|
+
NUM_BITS_FOR_POWERUP,
|
|
4477
|
+
NUM_POWERUP_STATS,
|
|
4334
4478
|
PITCH,
|
|
4479
|
+
POWERUP_MAX,
|
|
4335
4480
|
PlaneSide,
|
|
4336
4481
|
PlayerButton,
|
|
4337
4482
|
PlayerStat,
|