quake2ts 0.0.196 → 0.0.197
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js +1 -1
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/browser/index.global.js +2 -2
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +52 -35
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +52 -35
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/entities/entity.d.ts +1 -0
- package/packages/game/dist/types/entities/entity.d.ts.map +1 -1
- package/packages/game/dist/types/entities/targets.d.ts.map +1 -1
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@@ -1606,6 +1606,7 @@ var Entity = class {
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this.timestamp = 0;
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this.lip = 0;
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this.state = 0;
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this.style = 0;
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this.sounds = 0;
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this.noise_index = 0;
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this.attenuation = 0;
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@@ -1837,6 +1838,7 @@ var ENTITY_FIELD_METADATA = [
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{ name: "timestamp", type: "float", save: true },
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{ name: "lip", type: "int", save: true },
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{ name: "state", type: "int", save: true },
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{ name: "style", type: "int", save: true },
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{ name: "sounds", type: "int", save: true },
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{ name: "noise_index", type: "int", save: true },
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{ name: "attenuation", type: "float", save: true },
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@@ -3443,6 +3445,35 @@ function registerMiscSpawns(registry) {
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});
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}
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// src/imports.ts
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var MulticastType = /* @__PURE__ */ ((MulticastType2) => {
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MulticastType2[MulticastType2["All"] = 0] = "All";
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MulticastType2[MulticastType2["Pvs"] = 1] = "Pvs";
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MulticastType2[MulticastType2["Phs"] = 2] = "Phs";
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return MulticastType2;
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})(MulticastType || {});
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// src/entities/utils.ts
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var VEC_UP = { x: 0, y: -1, z: 0 };
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var MOVEDIR_UP = { x: 0, y: 0, z: 1 };
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var VEC_DOWN = { x: 0, y: -2, z: 0 };
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var MOVEDIR_DOWN = { x: 0, y: 0, z: -1 };
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function vecEquals(a, b) {
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return a.x === b.x && a.y === b.y && a.z === b.z;
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}
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function isZeroVector(vector) {
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return vecEquals(vector, ZERO_VEC3);
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}
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function setMovedir(angles) {
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if (vecEquals(angles, VEC_UP)) {
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return { ...MOVEDIR_UP };
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}
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if (vecEquals(angles, VEC_DOWN)) {
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return { ...MOVEDIR_DOWN };
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}
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return { ...angleVectors(angles).forward };
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}
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// src/entities/targets.ts
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var ATTN_NORM = 1;
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var SPEAKER_SPAWNFLAGS = {
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@@ -3476,8 +3507,20 @@ function targetSpeakerUse(self, other, activator, context) {
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}
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}
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}
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function useTargetTempEntity(self, context) {
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const entities = context.entities;
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const type = self.style;
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entities.multicast(self.origin, 1 /* Pvs */, ServerCommand.temp_entity, type, self.origin);
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}
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function useTargetSplash(self, context) {
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const entities = context.entities;
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entities.multicast(self.origin, 1 /* Pvs */, ServerCommand.temp_entity, TempEntity.SPLASH, self.count, self.origin, self.movedir, self.sounds);
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}
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function registerTargetSpawns(registry) {
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registry.register("target_temp_entity", () => {
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registry.register("target_temp_entity", (entity, context) => {
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entity.style = context.keyValues.style ? parseInt(context.keyValues.style) : 0;
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entity.use = (self) => useTargetTempEntity(self, context);
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entity.svflags |= 1 /* NoClient */;
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});
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registry.register("target_speaker", (entity, context) => {
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const noise = context.keyValues.noise;
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@@ -3502,14 +3545,17 @@ function registerTargetSpawns(registry) {
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entity.use = (self, other, activator) => targetSpeakerUse(self, other, activator ?? null, context);
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entity.solid = 0 /* Not */;
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});
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registry.register("target_explosion", (entity) => {
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entity.use = () => {
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registry.register("target_explosion", (entity, { entities }) => {
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entity.use = (self) => {
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entities.multicast(self.origin, 2 /* Phs */, ServerCommand.temp_entity, TempEntity.EXPLOSION1, self.origin);
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};
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entity.svflags |= 1 /* NoClient */;
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});
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registry.register("target_splash", (entity) => {
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entity.
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registry.register("target_splash", (entity, context) => {
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entity.count = context.keyValues.count ? parseInt(context.keyValues.count) : 0;
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entity.sounds = context.keyValues.sounds ? parseInt(context.keyValues.sounds) : 0;
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entity.movedir = setMovedir(entity.angles);
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entity.use = (self) => useTargetSplash(self, context);
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entity.svflags |= 1 /* NoClient */;
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});
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registry.register("target_secret", (entity, { entities }) => {
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@@ -3539,27 +3585,6 @@ function registerTargetSpawns(registry) {
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});
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}
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// src/entities/utils.ts
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var VEC_UP = { x: 0, y: -1, z: 0 };
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var MOVEDIR_UP = { x: 0, y: 0, z: 1 };
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var VEC_DOWN = { x: 0, y: -2, z: 0 };
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var MOVEDIR_DOWN = { x: 0, y: 0, z: -1 };
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function vecEquals(a, b) {
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return a.x === b.x && a.y === b.y && a.z === b.z;
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}
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function isZeroVector(vector) {
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return vecEquals(vector, ZERO_VEC3);
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}
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function setMovedir(angles) {
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if (vecEquals(angles, VEC_UP)) {
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return { ...MOVEDIR_UP };
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}
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if (vecEquals(angles, VEC_DOWN)) {
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return { ...MOVEDIR_DOWN };
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}
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return { ...angleVectors(angles).forward };
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}
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// src/entities/triggers.ts
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var FRAME_TIME_SECONDS = 1 / 40;
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var THINK_INTERVAL = 0.1;
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@@ -4917,14 +4942,6 @@ function monster_think(self, context) {
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self.nextthink = context.timeSeconds + 0.1;
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}
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// src/imports.ts
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var MulticastType = /* @__PURE__ */ ((MulticastType2) => {
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MulticastType2[MulticastType2["All"] = 0] = "All";
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MulticastType2[MulticastType2["Pvs"] = 1] = "Pvs";
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MulticastType2[MulticastType2["Phs"] = 2] = "Phs";
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return MulticastType2;
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})(MulticastType || {});
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// src/combat/damage.ts
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var EntityDamageFlags = /* @__PURE__ */ ((EntityDamageFlags2) => {
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EntityDamageFlags2[EntityDamageFlags2["GODMODE"] = 1] = "GODMODE";
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