quake2ts 0.0.174 → 0.0.175
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/browser/index.global.js +2 -2
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +43 -35
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +43 -35
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/index.d.ts +2 -0
- package/packages/game/dist/types/index.d.ts.map +1 -1
- package/packages/server/dist/index.cjs +38 -24
- package/packages/server/dist/index.d.cts +5 -6
- package/packages/server/dist/index.d.ts +5 -6
- package/packages/server/dist/index.js +38 -24
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@@ -12750,6 +12750,45 @@ function createGame({ trace, pointcontents, multicast, unicast }, engine, option
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12750
12750
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entities.beginFrame(startTimeMs / 1e3);
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12751
12751
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entities.runFrame();
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12752
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};
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12753
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+
const runPlayerMove = (player, command) => {
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12754
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const pcmd = {
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12755
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forwardmove: command.forwardmove,
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12756
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sidemove: command.sidemove,
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12757
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upmove: command.upmove,
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12758
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buttons: command.buttons,
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12759
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msec: command.msec,
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12760
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angles: command.angles
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12761
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};
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12762
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const playerState = {
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12763
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origin: player.origin,
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12764
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velocity: player.velocity,
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12765
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onGround: false,
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12766
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// This will be calculated by pmove
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12767
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waterLevel: player.waterlevel,
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12768
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// Pass waterlevel
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12769
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mins: player.mins,
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12770
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maxs: player.maxs,
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12771
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damageAlpha: 0,
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12772
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damageIndicators: [],
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12773
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viewAngles: player.angles,
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12774
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blend: [0, 0, 0, 0]
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12775
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};
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12776
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const traceAdapter = (start, end) => {
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12777
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const result = trace(start, player.mins, player.maxs, end, player, 268435457);
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12778
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return {
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12779
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fraction: result.fraction,
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12780
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endpos: result.endpos,
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12781
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allsolid: result.allsolid,
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12782
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startsolid: result.startsolid,
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12783
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planeNormal: result.plane?.normal
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12784
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};
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12785
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};
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12786
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const pointContentsAdapter = (point) => pointcontents(point);
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12787
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const newState = applyPmove(playerState, pcmd, traceAdapter, pointContentsAdapter);
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12788
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player.origin = newState.origin;
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12789
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player.velocity = newState.velocity;
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12790
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player.angles = newState.viewAngles;
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12791
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};
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return {
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init(startTimeMs) {
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resetState(startTimeMs);
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@@ -12789,45 +12828,14 @@ function createGame({ trace, pointcontents, multicast, unicast }, engine, option
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origin = { ...player.origin };
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return player;
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},
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12831
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clientThink(ent, cmd) {
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12832
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runPlayerMove(ent, cmd);
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12833
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},
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frame(step, command) {
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12793
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const context = frameLoop.advance(step);
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const player = entities.find((e) => e.classname === "player");
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if (command && player) {
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12796
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-
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12797
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forwardmove: command.forwardmove,
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12798
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sidemove: command.sidemove,
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12799
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upmove: command.upmove,
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12800
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buttons: command.buttons,
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12801
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msec: command.msec,
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12802
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angles: command.angles
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12803
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};
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12804
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const playerState = {
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12805
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origin: player.origin,
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12806
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velocity: player.velocity,
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12807
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onGround: false,
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12808
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waterLevel: 0,
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12809
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mins: player.mins,
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12810
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maxs: player.maxs,
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12811
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damageAlpha: 0,
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12812
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damageIndicators: [],
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12813
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viewAngles: player.angles,
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12814
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blend: [0, 0, 0, 0]
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12815
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};
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12816
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const traceAdapter = (start, end) => {
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12817
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const result = trace(start, player.mins, player.maxs, end, player, 268435457);
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12818
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return {
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12819
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fraction: result.fraction,
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12820
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endpos: result.endpos,
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12821
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allsolid: result.allsolid,
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12822
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startsolid: result.startsolid,
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12823
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planeNormal: result.plane?.normal
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12824
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};
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12825
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};
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12826
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const pointContentsAdapter = (point) => pointcontents(point);
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12827
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const newState = applyPmove(playerState, pcmd, traceAdapter, pointContentsAdapter);
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12828
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player.origin = newState.origin;
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12829
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player.velocity = newState.velocity;
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12830
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player.angles = newState.viewAngles;
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12838
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runPlayerMove(player, command);
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12831
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}
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12832
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return snapshot(context.frame);
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12833
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},
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