quake2ts 0.0.170 → 0.0.172

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Files changed (27) hide show
  1. package/package.json +1 -1
  2. package/packages/client/dist/browser/index.global.js +3 -3
  3. package/packages/client/dist/browser/index.global.js.map +1 -1
  4. package/packages/client/dist/cjs/index.cjs +2 -1
  5. package/packages/client/dist/cjs/index.cjs.map +1 -1
  6. package/packages/client/dist/esm/index.js +2 -1
  7. package/packages/client/dist/esm/index.js.map +1 -1
  8. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  9. package/packages/client/dist/types/demo/handler.d.ts.map +1 -1
  10. package/packages/game/dist/browser/index.global.js +2 -2
  11. package/packages/game/dist/browser/index.global.js.map +1 -1
  12. package/packages/game/dist/cjs/index.cjs +40 -17
  13. package/packages/game/dist/cjs/index.cjs.map +1 -1
  14. package/packages/game/dist/esm/index.js +40 -17
  15. package/packages/game/dist/esm/index.js.map +1 -1
  16. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  17. package/packages/game/dist/types/buttons.d.ts +2 -0
  18. package/packages/game/dist/types/buttons.d.ts.map +1 -0
  19. package/packages/game/dist/types/combat/weapons/chaingun.d.ts +4 -0
  20. package/packages/game/dist/types/combat/weapons/chaingun.d.ts.map +1 -0
  21. package/packages/game/dist/types/entities/player.d.ts.map +1 -1
  22. package/packages/game/dist/types/inventory/items.d.ts +3 -0
  23. package/packages/game/dist/types/inventory/items.d.ts.map +1 -1
  24. package/packages/game/dist/types/inventory/playerInventory.d.ts +1 -0
  25. package/packages/game/dist/types/inventory/playerInventory.d.ts.map +1 -1
  26. package/packages/server/dist/index.cjs +2 -1
  27. package/packages/server/dist/index.js +2 -1
@@ -5124,7 +5124,8 @@ var ClientNetworkHandler = class {
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  inventory,
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  weaponStates: {
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  states: /* @__PURE__ */ new Map()
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- }
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+ },
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+ buttons: 0
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  },
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  health: ps.stats[1],
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  // STAT_HEALTH