quake2ts 0.0.166 → 0.0.168

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@@ -10336,7 +10336,7 @@ function tank_fire_machinegun(self, context) {
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  z: self.origin.z + (self.viewheight || 0)
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  };
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  const dir = normalizeVec3(subtractVec3(self.enemy.origin, start));
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- const damage = 10;
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+ const damage = 20;
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  const kick = 2;
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  monster_fire_bullet(self, start, dir, damage, kick, 0.05, 0.05, 0, context, 4 /* MACHINEGUN */);
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  }
@@ -10482,6 +10482,7 @@ function SP_monster_tank(self, context) {
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  self.monsterinfo.walk = tank_walk;
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  self.monsterinfo.run = tank_run;
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  self.monsterinfo.attack = tank_attack;
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+ self.monsterinfo.attack_machinegun = attack_machinegun_move;
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  self.think = monster_think;
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  tank_stand(self);
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  self.nextthink = self.timestamp + MONSTER_TICK20;