quake2ts 0.0.166 → 0.0.167
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- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js +1 -1
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/browser/index.global.js +2 -2
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +2 -1
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +2 -1
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/entities/entity.d.ts +1 -0
- package/packages/game/dist/types/entities/entity.d.ts.map +1 -1
- package/packages/game/dist/types/entities/monsters/tank.d.ts.map +1 -1
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@@ -10502,7 +10502,7 @@ function tank_fire_machinegun(self, context) {
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z: self.origin.z + (self.viewheight || 0)
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};
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const dir = normalizeVec3(subtractVec3(self.enemy.origin, start));
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-
const damage =
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+
const damage = 20;
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const kick = 2;
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monster_fire_bullet(self, start, dir, damage, kick, 0.05, 0.05, 0, context, 4 /* MACHINEGUN */);
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}
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@@ -10648,6 +10648,7 @@ function SP_monster_tank(self, context) {
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self.monsterinfo.walk = tank_walk;
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self.monsterinfo.run = tank_run;
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self.monsterinfo.attack = tank_attack;
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+
self.monsterinfo.attack_machinegun = attack_machinegun_move;
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self.think = monster_think;
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tank_stand(self);
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self.nextthink = self.timestamp + MONSTER_TICK20;
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