quake2ts 0.0.165 → 0.0.167
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js +1 -1
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/cjs/index.cjs.map +1 -1
- package/packages/engine/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/browser/index.global.js +2 -2
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +10 -6
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +10 -6
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/combat/weapons/firing.d.ts +2 -0
- package/packages/game/dist/types/combat/weapons/firing.d.ts.map +1 -1
- package/packages/game/dist/types/entities/entity.d.ts +1 -0
- package/packages/game/dist/types/entities/entity.d.ts.map +1 -1
- package/packages/game/dist/types/entities/monsters/tank.d.ts.map +1 -1
- package/packages/game/dist/types/entities/projectiles.d.ts +1 -1
- package/packages/game/dist/types/entities/projectiles.d.ts.map +1 -1
- package/packages/game/dist/types/index.d.ts +2 -0
- package/packages/game/dist/types/index.d.ts.map +1 -1
- package/packages/shared/dist/browser/index.global.js +1 -1
- package/packages/shared/dist/browser/index.global.js.map +1 -1
- package/packages/shared/dist/cjs/index.cjs +3 -0
- package/packages/shared/dist/cjs/index.cjs.map +1 -1
- package/packages/shared/dist/esm/index.js +3 -0
- package/packages/shared/dist/esm/index.js.map +1 -1
- package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/shared/dist/types/math/random.d.ts +1 -0
- package/packages/shared/dist/types/math/random.d.ts.map +1 -1
- package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
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@@ -473,6 +473,9 @@ var RandomGenerator = class {
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constructor(options = {}) {
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this.mt = new MersenneTwister19937(options.seed);
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}
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+
seed(seed) {
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this.mt.seed(seed);
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}
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/** Uniform float in [0, 1). */
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frandom() {
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return this.mt.nextUint32() / TWO_POW_32;
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@@ -5643,7 +5646,7 @@ function registerBerserkSpawns(registry) {
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}
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// src/entities/projectiles.ts
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5646
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-
function createRocket(sys, owner, start, dir, damage, speed, flashtype = 0) {
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function createRocket(sys, owner, start, dir, damage, radiusDamage, speed, flashtype = 0) {
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const rocket = sys.spawn();
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rocket.classname = "rocket";
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rocket.movetype = 8 /* FlyMissile */;
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@@ -5673,7 +5676,7 @@ function createRocket(sys, owner, start, dir, damage, speed, flashtype = 0) {
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);
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}
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const entities = sys.findByRadius(self.origin, 120);
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T_RadiusDamage(entities, self, self.owner,
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T_RadiusDamage(entities, self, self.owner, radiusDamage, self.owner, 120, 0 /* NONE */, 9 /* R_SPLASH */, {}, sys.multicast.bind(sys));
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sys.multicast(self.origin, 2 /* Phs */, ServerCommand.temp_entity, TempEntity.ROCKET_EXPLOSION, self.origin);
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sys.free(self);
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};
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@@ -5767,7 +5770,7 @@ function createBfgBall(sys, owner, start, dir, damage, speed, damageRadius) {
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return;
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}
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const entities = sys.findByRadius(self.origin, damageRadius);
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T_RadiusDamage(entities, self, self.owner,
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T_RadiusDamage(entities, self, self.owner, damage, self.owner, damageRadius, 0 /* NONE */, 13 /* BFG_BLAST */, {}, sys.multicast.bind(sys));
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sys.multicast(self.origin, 2 /* Phs */, ServerCommand.temp_entity, TempEntity.BFG_EXPLOSION, self.origin);
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if (self.owner) {
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const targets = sys.findByRadius(self.origin, 1e3);
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@@ -5854,7 +5857,7 @@ function monster_fire_grenade(self, start, aim, damage, speed, flashtype, contex
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createGrenade(context, self, start, aim, damage, speed);
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}
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function monster_fire_rocket(self, start, dir, damage, speed, flashtype, context) {
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createRocket(context, self, start, dir, damage, speed);
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createRocket(context, self, start, dir, damage, 120, speed);
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}
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function monster_fire_bfg(self, start, dir, damage, speed, kick, damage_radius, flashtype, context) {
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createBfgBall(context, self, start, dir, damage, speed, damage_radius);
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@@ -10499,7 +10502,7 @@ function tank_fire_machinegun(self, context) {
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z: self.origin.z + (self.viewheight || 0)
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};
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const dir = normalizeVec3(subtractVec3(self.enemy.origin, start));
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const damage =
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const damage = 20;
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const kick = 2;
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monster_fire_bullet(self, start, dir, damage, kick, 0.05, 0.05, 0, context, 4 /* MACHINEGUN */);
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}
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@@ -10645,6 +10648,7 @@ function SP_monster_tank(self, context) {
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self.monsterinfo.walk = tank_walk;
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self.monsterinfo.run = tank_run;
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self.monsterinfo.attack = tank_attack;
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self.monsterinfo.attack_machinegun = attack_machinegun_move;
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self.think = monster_think;
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tank_stand(self);
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self.nextthink = self.timestamp + MONSTER_TICK20;
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@@ -12607,7 +12611,7 @@ function createGame({ trace, pointcontents, multicast, unicast }, engine, option
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const deathmatch = options.deathmatch ?? false;
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const levelClock = new LevelClock();
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const frameLoop = new GameFrameLoop();
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const rng = new RandomGenerator();
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const rng = options.random ?? new RandomGenerator();
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const linkentity = (ent) => {
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ent.absmin = {
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x: ent.origin.x + ent.mins.x,
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