quake2ts 0.0.165 → 0.0.166
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js +1 -1
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/cjs/index.cjs.map +1 -1
- package/packages/engine/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/browser/index.global.js +2 -2
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +8 -5
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +8 -5
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/combat/weapons/firing.d.ts +2 -0
- package/packages/game/dist/types/combat/weapons/firing.d.ts.map +1 -1
- package/packages/game/dist/types/entities/projectiles.d.ts +1 -1
- package/packages/game/dist/types/entities/projectiles.d.ts.map +1 -1
- package/packages/game/dist/types/index.d.ts +2 -0
- package/packages/game/dist/types/index.d.ts.map +1 -1
- package/packages/shared/dist/browser/index.global.js +1 -1
- package/packages/shared/dist/browser/index.global.js.map +1 -1
- package/packages/shared/dist/cjs/index.cjs +3 -0
- package/packages/shared/dist/cjs/index.cjs.map +1 -1
- package/packages/shared/dist/esm/index.js +3 -0
- package/packages/shared/dist/esm/index.js.map +1 -1
- package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/shared/dist/types/math/random.d.ts +1 -0
- package/packages/shared/dist/types/math/random.d.ts.map +1 -1
- package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
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@@ -307,6 +307,9 @@ var RandomGenerator = class {
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constructor(options = {}) {
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this.mt = new MersenneTwister19937(options.seed);
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}
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+
seed(seed) {
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this.mt.seed(seed);
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}
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/** Uniform float in [0, 1). */
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frandom() {
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return this.mt.nextUint32() / TWO_POW_32;
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@@ -5477,7 +5480,7 @@ function registerBerserkSpawns(registry) {
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}
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// src/entities/projectiles.ts
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5480
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-
function createRocket(sys, owner, start, dir, damage, speed, flashtype = 0) {
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function createRocket(sys, owner, start, dir, damage, radiusDamage, speed, flashtype = 0) {
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const rocket = sys.spawn();
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rocket.classname = "rocket";
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rocket.movetype = 8 /* FlyMissile */;
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@@ -5507,7 +5510,7 @@ function createRocket(sys, owner, start, dir, damage, speed, flashtype = 0) {
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);
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}
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const entities = sys.findByRadius(self.origin, 120);
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T_RadiusDamage(entities, self, self.owner,
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T_RadiusDamage(entities, self, self.owner, radiusDamage, self.owner, 120, 0 /* NONE */, 9 /* R_SPLASH */, {}, sys.multicast.bind(sys));
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sys.multicast(self.origin, 2 /* Phs */, ServerCommand.temp_entity, TempEntity.ROCKET_EXPLOSION, self.origin);
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sys.free(self);
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};
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@@ -5601,7 +5604,7 @@ function createBfgBall(sys, owner, start, dir, damage, speed, damageRadius) {
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return;
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}
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const entities = sys.findByRadius(self.origin, damageRadius);
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T_RadiusDamage(entities, self, self.owner,
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T_RadiusDamage(entities, self, self.owner, damage, self.owner, damageRadius, 0 /* NONE */, 13 /* BFG_BLAST */, {}, sys.multicast.bind(sys));
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sys.multicast(self.origin, 2 /* Phs */, ServerCommand.temp_entity, TempEntity.BFG_EXPLOSION, self.origin);
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if (self.owner) {
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const targets = sys.findByRadius(self.origin, 1e3);
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@@ -5688,7 +5691,7 @@ function monster_fire_grenade(self, start, aim, damage, speed, flashtype, contex
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createGrenade(context, self, start, aim, damage, speed);
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}
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function monster_fire_rocket(self, start, dir, damage, speed, flashtype, context) {
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createRocket(context, self, start, dir, damage, speed);
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createRocket(context, self, start, dir, damage, 120, speed);
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}
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function monster_fire_bfg(self, start, dir, damage, speed, kick, damage_radius, flashtype, context) {
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createBfgBall(context, self, start, dir, damage, speed, damage_radius);
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@@ -12441,7 +12444,7 @@ function createGame({ trace, pointcontents, multicast, unicast }, engine, option
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const deathmatch = options.deathmatch ?? false;
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const levelClock = new LevelClock();
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const frameLoop = new GameFrameLoop();
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-
const rng = new RandomGenerator();
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const rng = options.random ?? new RandomGenerator();
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const linkentity = (ent) => {
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ent.absmin = {
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x: ent.origin.x + ent.mins.x,
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